It would be nice to see an update to include a ebr stock and select fire as well as a sbr version as well. Any chance in that happening or is the author of this mod done doing anything with this?
I had aciddentally posted this in the Selective fire mod by mistake ^.^
@ModAuthor Just to let You know in case you haven't seen it the author of SlectFire has changed the mod name to Selective Fire so your mod will not run for anyone until either you make a fix for it or they take the initiative and fix them selves as i have. Works great although i kind of wish i could set the sniper rifle to automatic lol. Anyway great job and well done Kudos and an endorse to you good sir/madame (too lazy to look it up XD)
@Anyone who wants to know the fix i did to get it running I just loaded the mod up in FOMM (Yes the old mod manager since it has all the nice features and as of yet NMM does not). I then opened up the sniper mod in TESnip and changed the master from selectfire.esm to Selective Fire.esm. After that save and exit out of FOMM, yet you are not done yet. Since the FormIDs for the scripts are different you now have to load it up in FNVEdit (since you changed the master name it should load the selective fire esm if not you did something wrong >.< You need to find the script it should say something like error could not be resolved just expand the selective fire mod to view the scripts and find the new FormID for the SelectiveFireScript which should be XX000EA6 in the version i just downloaded from the site and find that in the drop down list of the Error section. Save and exit and you should now have a working Sniper rifle. For those who need it the images below should help you out with what you are looking for in FNVEDIT
Just make sure you fix both the Regular Sniper as well as the Unique Sniper. Have Fun Ya
nice mod, i hate the ones where it adds the weapon in an easy to get container! however sort of agree with the above poster, any chance of a version with no select fire and literally just the models replaced as i still want to be able to add CF parts to both (and the suppressor to the m21)
the auto fire mode seems a little silly imo, yes it may have it in real life but it having a sniper rifle in this *game* (lets not forget its a game) that can fire full auto using 308 JSP is a bit unbalancing, no?
what does the bipod actually do as its still listed as a CF parts in game for me..
This mod causes a CTD when I try to select it. I had already modded the rifle using Weapon Mod Kits Expanded, I believe this is the source of the incompatibility. Is there a way to simply have the weapon replaced without the select fire function or the unique mod kits?
25 comments
@ModAuthor Just to let You know in case you haven't seen it the author of SlectFire has changed the mod name to Selective Fire so your mod will not run for anyone until either you make a fix for it or they take the initiative and fix them selves as i have. Works great although i kind of wish i could set the sniper rifle to automatic lol. Anyway great job and well done Kudos and an endorse to you good sir/madame (too lazy to look it up XD)
@Anyone who wants to know the fix i did to get it running I just loaded the mod up in FOMM (Yes the old mod manager since it has all the nice features and as of yet NMM does not). I then opened up the sniper mod in TESnip and changed the master from selectfire.esm to Selective Fire.esm. After that save and exit out of FOMM, yet you are not done yet. Since the FormIDs for the scripts are different you now have to load it up in FNVEdit (since you changed the master name it should load the selective fire esm if not you did something wrong >.<
Just make sure you fix both the Regular Sniper as well as the Unique Sniper. Have Fun Ya
the auto fire mode seems a little silly imo, yes it may have it in real life but it having a sniper rifle in this *game* (lets not forget its a game) that can fire full auto using 308 JSP is a bit unbalancing, no?
what does the bipod actually do as its still listed as a CF parts in game for me..