Fallout New Vegas

File information

Last updated

Original upload

Created by

DonLemonade

Uploaded by

donlemonade

Virus scan

Safe to use

Identity Crisis Part I - Endorsements (30 comments)

  1. Handgranate
    Handgranate
    • member
    • 1 kudos
    I have given this file my endorsement.

    This mod is great. Is has so much variation and options. I finished it both ways, but still think there's stuff I could have uncovered! Thanks so much!
  2. donlemonade
    donlemonade
    • member
    • 31 kudos
    @ Adonispluto - Thanks for your input and endorsement! There is an extensive walk-through in the README file included with the mod.

    As for the gender issue, I do not have the ability to script that flexibility. However, this is not the only example of non-heterosexual love in the game. There are at least two other examples in the vanilla game, so I did not think it would be too out of place if the player character was female and so was Sarah.

    You are right about Jasmine, she was my character from FO3. I needed a good excuse to bring the Radiation Rifle and the Stargazer into the Mojave.

  3. adonispluto
    adonispluto
    • supporter
    • 0 kudos
    I thing this mod is cool but we must admit that not every body has the skill of following the clues because sometimes you get lost. For example, I have gotten to the part of finding the courier bag at the cemetery and the two letters in it.have traced he link to the utility for the violin but it is not there and I must say I am totally lost and dont know if I can continue with it. My opinion is that its would be good if you can provide a little guide like a walk through to help from stage to stage (not what you have to pick or find but something like a content for example if the like after the decoding of the letter at the nellis base you can just have a content like 1-nellis base 2- fields shack 3-cemetery) this only give the player a clue and that would be nice rather than not providing a guide.

    Based on my instinct after reading the decoded message of jasmine I must praise your ingenuity on thing linking story from the capital wasteland to the mojave that was really cool.

    Apart from the above based on where I have stopped so far there is only one flaw I can point out that I have seen and le me try to explain it.

    From the decoded jasmine message it made mention of the survival guide success and from FO3 only two people were involved ( the lone wanderer and Mora at the creta supply store)but then mora can not be jasmine since she does not have the experience of the wasteland survival even though she was part of the book writing and that makes me believe that jasmine was the lone wanderer from vault 101 since she or he had the skill of survival.So if am correct, then I guess you should have made it a possibility of jasmine also being a man with his name also depending on the character someone is playing.( For example if am playing a female character I FIND JASMINE and if I play a male character I FIND A MALE PERSON IN PLACE OF JASMINE when I get to the shack that initiates the quest line).

    This brings me to the second flaw I think you have in the mod. From the letter you have in the courier bag a the cemetery you basically concluded that the courier is a man. But then that should be wrong since a female player would not marry Sarah. Just like the above it would be better id you had created the double side of it lie the normal game where the quest is geared towards a male or female person depending on the character that is been played.

    This is just my thought and none the less I am endorsing this mode and would really appreciate it if you provide a guide walkthough
  4. kelticpete
    kelticpete
    • premium
    • 13 kudos
    I have given this file my endorsement.

    Review of Identity Crisis:

    The first thing I had to say, is that this mod is pretty fun. It was more fun when I slowed down to READ the various notes in the game. If you are familiar with Puce Moose then you know the quest style that goes from notes rather than quest log.

    Bugs/Errors: I have a bunch of mods. Like 10 (maybe that is not a lot but anyway...) I had no conflicts or errors or crashes while doing the mod. I did have an issue with the vanilla quest WHEEL in Searchlight but that may have been due to my own playing or another mod. so no bugs.

    Story: Pretty cool. Good writing. Good ideas.

    Lore: This game is not lore friendly in that it could and probably will conflict with official courier stuff. that said, It is lore friendly in that there are no ungodly weapons (I was level 34 and the new weapons are about the same as the better weapons in the game, imo.) or things that would seem out of place in the canon. kudos. and I promise that playing a mod with lore different from the official plot will not infect your computer.

    Overall, kudos
  5. grumbler
    grumbler
    • premium
    • 4 kudos
    I have given this file my endorsement.

    It took me quite a while to complete this quest line, as I was doing it along with others. I never got the guitar reward because I did part of this out of order (not even realizing I was encountering things from this mod). You might want to make some areas off-limits or some characters essential until the time comes for them to enter the scenario (e.g. I killed the main bad guy long before the quest called for that, because he was hostile when i went near him).

    Overall, though, an excellent, well-constructed, and interesting mod.
  6. tenaciousdemott
    tenaciousdemott
    • member
    • 1 kudos
    I have given this file my endorsement.

    Played through this mod and gotta say, flawless. I actually like quest mods where it doesnt give you a map marker, you have to use your wits (or the walkthrough, lol) to find the locales. By the way, a good mod that goes great with this is the Highres hunting rifle.
  7. tacitus59
    tacitus59
    • premium
    • 7 kudos
    I have given this file my endorsement.

    Great, very solid mod. I really liked the lack of quest markers; its good to have to read and think occasionally. I had no problem finding the places. The plot was interesting. Off to play part II.
  8. frobac
    frobac
    • premium
    • 59 kudos
    I have given this file my endorsement.

    Great mod, I now have some wonderful new weapons and receipes! I enjoyed the quest and rest assured, I will be downloading Part II. Thank you you very much!
  9. npkgardens
    npkgardens
    • member
    • 1 kudos
    I have given this file my endorsement.

    Solid mod, requires some thought and/or experimentation. Great new assets (I will probably never play FONV without the Stargazer now). Very good story line for a text-based narrative. Good handling of the computer AI story element; that sort of thing is often done badly by others.
  10. Cashroute
    Cashroute
    • member
    • 0 kudos
    I have given this file my endorsement.

    Enjoyed this mod, plays smooth and stable, no crashes. Looks quite challenging so far.

    Maybe I did something wrong, but can't proceed any further after visiting BonnieSprings location (found invitation note on searchlight airport office door). The door itself required some key that I had not.

    Held fight against Emotitron and bunch of Enclave flying bots, then deleted something in the terminal and went out of the underground complex. Looks like underground part is complete, because if I start it again, no new options in terminals appear.

    Visited both Black Mountain and Nellis Airbase terminals, got decrypted messages. Searchlight airport door is still locked. Nothing new in Harper's Shack terminal either.

    Need some kind help.