This mod makes the GunRunner Faction a little bit more helpful.
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Unlike my other mods which range from resources to jokes this mod is an actual base mod for something much more helpful. Better GunRunners turns the GunRunner Faction into an actual gun running faction.
Q/A: But they are Gun Runners? No, they own a gun shop and sell weapons from that shop. In order to be a gun runner you must run guns… i.e. across the entire Wasteland.
Q/A: What did you do? This mod will expand the GunRunner merchant network to the far corners of the wasteland adding at least 10 gun running merchants associated with the GunRunner Faction to every single important settlement. I also altered the GunRunner theme to distinguish the faction from every other faction which just so happens wear combat armor.
Q/A: What is their new theme? Let me put it this way… have you ever seen a show called Black Lagoon? Long story short, Nuns with Guns.
Q/A: You said that this was a base for something much bigger. Yes, it is my hope that people will use the new and improved GunRunners to add their own weapons to the game through a series of already prepared merchants. I did all the grunt work and created a separate safe for each gun runner attached to a unique and heavily eccentric custom merchant. This mod is an Esm, so adding weapons or tweaking the merchants to your own eccentricities just requires you to drop the weapon in a particular clerks inventory or make your alterations using an esp… easy as pie.
Q/A: You have a big ego don’t you? YES I DO, but I had to make this mod functional because anyone can just add 10 merchants to the game. Therefore, each Gun Runner has his own unique personality for people to play around with. In a sense, I went out on a limb to create a mod which people would be interested in adding their own unique twists with. Credits:
Backsteppo for his Father and Nun clothes which I imported into New Vegas for this mod. You can find the original mod at: http://www.fallout3nexus.com/downloads/file.php?id=10190
Locations: Jacobstown, Goodsprings, I88, Mojave Outpost, Primm, Novac, Red Rock Canyon, Sloan, Boulder City, and Westside.
Instillation: Put the meshes with the meshes, textures with the textures, and esm right where it belongs in the data folder with the other esp/esm’s.
Glitch Report: Ok, I have some really good ones for you guys. I cannot get Fat Albert and Katt Williams to be black. I’m not joking about this. If you look in your GECK you will notice that they are set to be African American and are appearing in the game as Caucasian. Also, some of the dialogue needs work, but I suck at that so screw it. Um, I could never get the two Star Bucky merchants to work properly… and that should just about be it.
You have my permission to alter or do anything you want to this mod. I do not care… like at all. I only ask that you mention me in your credits and we are cool.