FALLOUT NEW VEGAS
NVCE - New Vegas Character Expansions by Machienzo
New Vegas » NPC
Added: 05/01/2011 - 05:23AM
Updated: 07/09/2017 - 02:59AM

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Uploaded by Machienzo

Description

Last updated at 2:59, 7 Sep 2017 Uploaded at 5:23, 5 Jan 2011




New Vegas Character Expansions (formerly NPC Cosmetic Fixes) is an NPC overhaul mod, with additional (slight) gameplay changes and bug fixes.



Open "C:\Program Files\Steam\SteamApps\common\fallout new vegas\fallout_default.ini" Change
"bLoadFaceGenHeadEGTFiles=" from 0 to 1, located under the [General] section.

If the problem still persists, perform this integer change in both "fallout.ini" and "falloutprefs.ini" in your "Documents\My Games\FalloutNV" path.

If this happens to only a selection of NPCs, it could be a loose-end of the mod. You should take note of the NPC (by refering to their RefID) and leave a comment.



As the title suggests, the main goal of this mod is to change Non-Playable Characters within the world of Fallout: New Vegas. These changes are primarily related to the cosmetics of that character; their physical appearance (face, hair, skin colour). They may also undergo stat changes, inventory changes, dialogue changes, and placement changes where appropriate. Be not discouraged however, as I've personally endeavoured to keep this mod 100% loyal to the lore of Fallout and the original view of New Vegas. This means you won't be see any bold changes to the game that radically differ it from what New Vegas used to, and should be. This mod in comparison to "New Vegas Redesigned", still remains true to the original focus of NPCs. Rest assured also that I won't be abandoning the community without notice, and that this mod edits more (more!) NPCs than NVR does.

The original reason for this mod was because I was sick and tired of the Vanilla's terrible characters, who featured hilariously disproportional faces, wacky hair colouring, incorrect aging, clipping problems, and more. What is worse, Obsidian grew incredibly lazy with their character designs, opting to re-use NPC faces through levelled actor lists and the Base Player Male model for atrociously large amounts of NPCs (Old World Blues 1/4 of all NPCs are base model males, indication absolutely no effort was involved in attempting to differentiate them). Some named NPCs within the Vanilla game have been fairly well made, but these are few.

Please keep in mind that this mod may conflict with other NPC manipulating mods and is not compatible with compilation mods such as Mission Mojave or NVEC that are using older versions of this file. You have been warned.




FOMOD Package Manager
1. Open Fallout Mod Manager.
2. Select Package Manager option.
3. Choose the "Add FOMod"
4. Select the ZIP file.
5. Choose your configuration, and accept all the changes.
6. Once the mod has loaded in the list, highlight it and choose "Activate".
7. Edit the Fallout New Vegas Directory's "fallout_default.ini" text file. (If you need to, disable the "Read-Only" flag on the file.)
8. Make sure "bLoadFaceGenHeadEGTFiles=0" is set to 1, which is located within the "[General]" section.
9. Enable the ESP file within the Fallout Launcher from the "DATA" option (or Nexus Mod Manager if you're using it).
10. Play the game.

Manual
1. Copy the files to your Fallout New Vegas Directory's "Data" folder. You can choose which files you want, but make sure you have the corresponding BSA file for the ESP.
2. Edit the Fallout New Vegas Directory's "fallout_default.ini" text file. (If you need to, disable the "Read-Only" flag on the file.)
3. Edit "bLoadFaceGenHeadEGTFiles=0" to 1, which is located within the "[General]" section.
4. Save the ini file. (Obviously)
5. Enable the ESM file within the Fallout Launcher from the "DATA" option.
6. Play the game.

UPDATE FILES
For update files, you need to install the main CORE files (these are file versions of one decimal point. ie. 1.1, 1.2, 1.3...) if you are installing NVCE for the first time. Then, assuming you should open the update zip file and paste over the core files installed prior.


Uninstallation
Uninstallation requires simply deleting the ESM/ESP and Data files associated with the mod. They should be appropriately named with the prefix "NVCE". With FOMM, you can simply go to the Package Manager, highlighting the mod and choosing "Deactivate".


Using a Bashed Patch (Required for 'Faces Only' version) by Roquentin
===========

These instructions assume you already have Wrye Flash up and running. Please note that earlier versions of Wrye Flash (Version 13 or lower) do not support the "NPC.Race" tag, therefore causing visual anomalies and problems. It is advised to upgrade your version of Wrye Flash, unless you don't mind seeing ugly people. Which would be ironic considering you downloaded this mod for quite the opposite.

The following steps will help you to locate your Bashed Patch if you haven't yet:
- Check if you have a file called 'Bashed Patch, 0.esp' in your data folder.
- If you don't have that file please navigate to your Wrye Flash directory (default: Fallout New Vegas\Mopy).
- Users of Wrye Flash 14 (or later) will find the file in Mopy\templates.
- Users of older version will find it in Mopy\Extras.
- Copy 'Bashed Patch, 0.esp' to your data folder.

The Bashed Patch is a completely empty ESP file as of yet and needs updating. Note: These steps will only help you to fill it with information from NVCE. If you need general directions please check the ReadMe (Mopy\Wrye Bash.html).
- Open up Wrye Flash.
- Make sure that 'Bashed Patch, 0.esp' is the last file in your load order.
- Right-click on 'Bashed Patch, 0.esp'.
- Select the option 'Rebuild Patch'.
- A new window will pop up.

Instructions for normal version:
- [OPTIONAL] When using 'NVCE DLC03.esp': Check the box 'Merge Patches' choose 'NVCE DLC03.esp'. This option will merge the ESP in the Bashed Patch completely and keep your ESP count low.
- Check the box 'Import Actors' and choose 'NVCE Main.esm', 'NVCE DLC01.esp', 'NVCE DLC02.esp' and 'NVCE DLC03.esp'.
- When using 'NVCE DLC02.esp': Check the box 'Import Inventory' and choose 'NVCE Main.esm' and 'NVCE DLC02.esp'.
- Check the box 'Import NPC Faces' and choose 'NVCE Main.esm', 'NVCE DLC01.esp', 'NVCE DLC02.esp' and 'NVCE DLC03.esp' .
- When using 'NVCE DLC02.esp' and/or 'NVCE DLC03.esp': Check the box 'Race Records' and choose 'NVCE DLC02.esp' and 'NVCE DLC03.esp'.
- Click on the 'Build Patch' button.
- Wait for the Bashed Patch to be updated.
- Make sure that 'NVCE Main.esm'and the Bashed Patch are activated. If you have choosen to merge 'NVCE DLC03.esp' into you Bashed Patch earlier then make sure that this one is deactivated.

Instructions for 'Faces Only' version:
- [OPTIONAL] When using 'NVCE DLC03.esp': Check the box 'Merge Patches' choose 'NVCE DLC03.esp'. This option will help you to keep your count of ESP files low.
- Check the box 'Import Actors' and choose 'NVCE Main (Faces Only).esm', 'NVCE DLC01.esp', 'NVCE DLC02.esp' and 'NVCE DLC03.esp'.
- When using 'NVCE DLC02.esp': Check the box 'Import Inventory' and choose 'NVCE DLC02.esp' .
- Check the box 'Import NPC Faces' and choose 'NVCE Main (Faces Only).esm', 'NVCE DLC01.esp' , 'NVCE DLC02.esp' and 'NVCE DLC03.esp' .
- When using 'NVCE DLC02.esp' and/or 'NVCE DLC03.esp': Check the box 'Race Records' and choose 'NVCE DLC02.esp' and 'NVCE DLC03.esp'.
- Click on the 'Build Patch' button.
- Wait for the Bashed Patch to be updated.
- Make sure that 'NVCE Main (Faces Only).esm' is deactivated while your Bashed Patch is activated. If you have choosen to merge 'NVCE DLC03.esp' into you Bashed Patch earlier then make sure that this one is deactivated.


  • "Blind Luke"
  • "Sweet" Kill
  • 10 of Spades
  • Ada Straus
  • Alexander
  • Alexus - More variance compared to Dead Sea
  • Alerio
  • Allen Marks
  • Allison Valentine
  • Ambassador Crocker
  • Anderson
  • Andy Scabb
  • Angela Williams
  • Antony
  • Apprentice Watkins - Younger look with hairstyle change
  • Atomic Wrangler Crier
  • ATOMIC WRANGLER GUARDS
  • Aurelius of Phoenix - Collector's Edition Card Artwork
  • Bardon
  • BARTENDER
  • Barton Thorn
  • Big Sal +Dirty Pre-War Businesswear
  • Bill Ronte
  • BLACKJACK DEALER
  • Blake
  • BODYGUARD FOR HIRE
  • BOOMER
  • BOOMER CHEF
  • BOOMER GUARD
  • Boomer Munitions Manager
  • Boomer Teacher
  • BOULDER CITY WORKER
  • Boxcars
  • Bright Followers - Inventory
  • BROTHERHOOD OF STEEL INITIATES
  • BROTHERHOOD OF STEEL KNIGHT
  • BROTHERHOOD OF STEEL PALADIN
  • BROTHERHOOD SCOUTS
  • BROTHERHOOD SCRIBES
  • Bruce Isaac
  • Bryce Anders
  • Canyon Runner - Collector's Edition Card Artwork
  • Caesar - Collector's Edition Card Artwork
  • Captain Gilles
  • Captain Marie Pappas - Collector's Edition Card Artwork
  • Captain Parker
  • CARAVANEERS
  • CARD DEALERS
  • Carter
  • Cato Hostillus
  • CENTURIONS
  • CHAIRMAN +Grimy Pre-war Businesswear.
  • CHAIRMAN BODYGUARDS +Grimy Pre-War Businesswear
  • CHAIRMAN GREETER +Grimy Pre-war Businesswear.
  • Chavez
  • CHEM ADDICT
  • Chet
  • Chief Hanlon - Collector's Edition Card Artwork
  • CHILD
  • Clandon Wayne
  • CLINIC GUARD
  • Colonel Cassandra Moore - Collector's Edition Card Artwork
  • Colonel Hsu - Collector's Edition Card Artwork
  • Comm Officer Castillo
  • Comm Officer Green
  • Comm Officer Stepinac
  • Cook-Cook
  • Cpl. Walter Hornsby
  • Corporal Betsy
  • Corporal Sterling
  • CRAZED CHEM ADDICT
  • CRIMSON CARAVAN GUARD
  • CRUCIFIED SLAVE
  • CRUCIFIED VICTIM
  • Dale Barton
  • DEAD PROSPECTOR
  • Dead Sea - Distinguishing look compared to Alexus
  • Decanus Severus
  • Deputy Beagle +Dynamic name-change where appropriate.
  • DESTITUTE TRAVELER
  • Dixon - Collector's Edition Card Artwork
  • Dobson
  • Doctor Kemp
  • Doctor Usanagi
  • Don Hostetler
  • Dr. Kemp
  • Dr. Richards
  • Drill Sergeant
  • Driver Nephi
  • Drunk
  • Dusty McBride
  • Eddie
  • Elder McNamara
  • Elizabeth Kieran
  • Emily Ortal
  • ENGINEERVarious group alterations.
  • ESCAPED CONVICT
  • Escort
  • Etienne
  • Ezekial
  • Farris
  • FIENDS
  • First Sergeant Astor
  • Fitz
  • FOLLOWERS DOCTOR
  • FOLLOWERS GUARD
  • Followers Medical Student
  • Francine Garret - Collector's Edition Card Artwork
  • GAMBLER
  • Genaro
  • General Lee Oliver
  • Gloria Van Graff
  • Gomorrah Cash Room Guard +Dirty Pre-war Businesswear
  • Gommorrah Floor Manager +Height Change
  • GREASER
  • Greasy Johnny
  • GREAT KHAN
  • GREAT KHAN WARRIOR
  • GUARD (The Thorn)
  • GUN RUNNER GUARD
  • Hannigan
  • Head Scribe Taggart
  • Heck Gunderson
  • Henry Jamison
  • HOOKER
  • Horowitz
  • Ike
  • Initiate Stanton
  • Jack (Nellis)
  • Jack
  • JACKALS MEMBERS AND LEADER
  • Jacob Hoff
  • Janet
  • James Garret - Collector's Edition Card Artwork
  • Jean-Baptiste Cutting
  • Jessup
  • Jerry the Punk
  • Jimmy
  • Johnson Nash
  • Judah Kreger
  • Julie Farkas
  • Jules - Collector's Edition Card Artwork
  • JUNKIE
  • Karl
  • Keith
  • Keller
  • Kenny Weathers
  • Klamath Bob
  • Kowalski
  • KING GROUPIE
  • KINGS GANG MEMBER
  • Klamath Bob
  • Layla
  • LEGION CENTURION
  • LEGION EXPLORER
  • Legion Main Gate Guard +Height Change
  • LEGION VEXILLARIUS
  • LEGIONARY ASSASSIN
  • Legionary Instructor
  • Lieutenant Gorobets
  • Lieutenant Markland
  • Lieutenant Monroe
  • Liza O'Malley
  • LOCAL
  • Logan
  • Lt. Carrie Boyd
  • Lt. Haggerty
  • Lupe
  • Manny Vargas
  • Major Dhatri
  • Major Polatli
  • Martina Groesbeck
  • Marco
  • Max
  • McMurphy
  • MERCENARY
  • MERCHANT
  • Michael Angelo - Collector's Edition Card Artwork
  • Mick
  • Mick and Ralph's Crier
  • Miguel
  • Mister Holdout
  • Missionary
  • MOJAVE INHABITANT
  • Motor-Runner
  • Mr. RADical +Renamed from Scavenger to Mr. RADical, as indicated by notes he is carrying
  • Mr. Soren
  • Mrs. Weathers
  • NCR HEAVY TROOPER
  • NCR MERCENARY
  • NCR MILITARY POLICE
  • NCR MP +Renamed to "NCR Military Police"
  • NCR PROSPECTOR
  • NCR RANGER
  • NCR RANGER VETERAN
  • NCR TROOPER
  • NCR VETERAN RANGER
  • Nero - Collector's Edition Card Artwork
  • NEW VEGAS CITIZEN
  • NEW VEGAS RESIDENT
  • NORTH VEGAS RESIDENT
  • Norton
  • NOVAC SETTLER
  • O'Hanrahan
  • OMERTA THUG
  • Orris
  • Papa Khan
  • Paladin Ramos
  • Paladin Sato
  • Pason
  • Pete
  • Phillip Lem
  • Philippe
  • Poindexter
  • POWDER GANGER
  • POWDER GANGER BODYGUARD
  • PRAETORIAN GUARDG
  • President Kimball
  • Pretty Sarah
  • PRIME DECANUS
  • PRIME LEGIONARY
  • PRIMM RESIDENT
  • Private Ackerman
  • Private Gilbert
  • Private Jake Erwin
  • Private Jensen
  • Private Kowalski
  • Private Sexton
  • Private Stone
  • Prospector Merchant
  • Pvt. Christina Morales
  • Pvt. Davey Crenshaw
  • QUARRY WORKERS
  • RAD PACK DANCERS +Individual looks. Rat Pack references. Frank Sinatra, Dean Martin and Peter Lawford.
  • Ralph
  • Ranger Dobson
  • Ranger Erasmus
  • Ranger Ericsen
  • Ranger Ghost
  • Ranger Grant
  • Ranger Jackson
  • Ranger Kudlow
  • Ranger Lineholm
  • Ranger Stevens
  • Raquel
  • Receptionist (Gomorrah)
  • RECRUIT DECANUS
  • RECRUIT LEGIONARY
  • Regis
  • Rick Lancer
  • Roulette Dealer (Tops)
  • Roller
  • Roy
  • Saint James
  • Sammy Weathers
  • Sammy Wins
  • Samuel Cooke
  • Sarah (Weintraub) - Collector's Edition Card Artwork
  • Scrambler
  • Scribe Ibsen
  • SCORPIONS GANG MEMBERS AND LEADER
  • Senior Knight Lorenzo
  • Senior Scribe Schuler
  • Sergeant Bitter-Root
  • Sergeant Lee
  • Sergio
  • Silus
  • Simon
  • SQUATTER
  • Squatter Bill
  • Strange Man
  • Swank
  • Tapper
  • Tech Sergeant Reyes
  • The Lonesome Drifter - Similarities to Mysterious Strange as indicated as the father of the LD
  • Thomas Hildern
  • THUG
  • Tommy Torini - Collector's Edition Card Artwork
  • TOPS PROMOTER
  • TRAVELER
  • TRAVELLING MERCHANT
  • Troike
  • Trudy
  • Tyrone - Race change due to Voice Actor
  • UNDERPASS CITIZEN
  • VAN GRAFF THUG
  • Vault 11 Survivor
  • Vault 34 Dweller
  • Veteran Atticus
  • VETERAN DECANUS
  • VETERAN LEGIONARY
  • Vikki and Vance Dealer
  • Vikki and Vance Floor Manager
  • VIPER GUNSLINGER
  • VIPER LEADER
  • Vulpes Inculta
  • Wayne
  • Weather Station Guard
  • WESTSIDE CITIZEN
  • WESTSIDE MILITIA
  • WESTSIDE THUGS
  • Yvette



  • Quest specific Brotherhood Paladins have had power armour combinations changed to now match consistently. *This has been reverted as it was brought to my attention that it was intended so as to reference the Mojave branch's slightly more 'rag-tag' nature.
  • Final Quest NPCs revamped with individual faces and removable apparel (still factional armour).
  • 2 additional Goodspring Settlers added.
  • Expanded variants of North Vegas NPCs.
  • Deputy Beagle will dynamically rename to 'Beagle' once spoken to after consequences demote him from his status.
  • Green eyes made slightly more prominent [Optional].
  • Vault Dwellers will have Pipboys (specific NPCs)
  • Powder Gangers faction set to 'Evil' to allow for karma-less stealing! (Stealing from criminals isn't really bad, is it?)


Alignment Changes
These alignment changes were brought about initially from Josh Eric Sawyer's mod, and I was in complete agreement with those changes. These changes in alignment are meant to demonstrate either 2 aspects. One being the ideals that the character stands for, and the other being the effects of their death.

For some unknown reason, New Vegas may have problems with awarding Karma for the deaths of certain people. Tested on people such as Alice McBride, Caesar and Vulpes Inculta, Karma is randomly awarded correctly, and other times not even registered.

  • Alice McBride - Neutral to Good
  • Alice McLafferty - Neutral to Evil
  • Andy Scabb - Neutral to Evil
  • Antony - Neutral to Evil
  • Caesar - Evil to Very Evil
  • Capt. Ronald Curtis - Neutral to Evil
  • Chief Hanlon - Neutral to Good
  • Colonel Hsu - Neutral to Good
  • Colonel Moore - Neutral to Evil
  • Contreras' - Neutral to Evil
  • DAM CENTURIONEvil to Neutral (Karma Farming)
  • DISGUISED HOOKER - Neutral to Good
  • Dixon - Neutral to Very Evil
  • Dobson - Neutral to Good
  • Doc Mitchell - Good to Very Good
  • Doctor Usanagi - Neutral to Very Good
  • FIENDS - Evil to Neutral (Arguable that they are victims of chem abuse. Also a problem with Karma farming)
  • Frank Weathers - Neutral to Evil
  • Freeside Thug - Neutral to Evil
  • GOMORRAH PROSTITUTE - Neutral to Good
  • Gabban - Neutral to Evil
  • Gloria Van Graff - Neutral to Very Evil
  • JUNKIE - Neutral to Good
  • Jean-Baptiste Cunning - Neutral to Very Evil
  • Joanna - Neutral to Good
  • Jules - Neutral to Good
  • Karl - Neutral to Evil
  • Legionary Instructor - Neutral to Good
  • Michelle Kerr - Neutral to Good
  • Mrs Weathers - Neutral to Good (Slave)
  • Ranger Andy - Neutral to Good
  • Ranger Milo - Neutral to Good
  • Raul - Neutral to Good
  • Roller - Neutral to Evil
  • SQUATTER - Neutral to Good
  • Samuel Kerr - Neutral to Good
  • Sammy Weathers - Neutral to Good (Killing slave = Bad!)
  • SLAVES - Neutral to Good (Killing slave = Bad. Not including Gladiators)
  • Siri - Neutral to Good
  • TRAVELLING MERCHANT - Neutral to Good (Viable part of economy)
  • The King - Neutral to Good
  • WESTSIDE CITIZEN - Neutral to Good
  • WESTSIDE MILITIA - Neutral to Good
  • Yvette - Neutral to Evil


*Please note that in referencing Karma Farming, these changes have been made to make your FNV experience more immersive and balance out the karma system, which is ridiculously biased towards Good Karma.


  • Father Elijah - Facial regeneration for meaner look, and given blast back hair.



  • Daniel (Honest Hears) - Eyes narrowed to change from the 'cat like' eyes prior.
  • DEAD HORSES - All tribal members have been given variance. Originally they all used the same mode (Ugh).
  • Jed - Slight facial regeneration. Made older and fixed eyes so he doesn't have those hideous cat eyes.
  • Joshua Graham - Face and eyes changed to match promotional boxarts' and now with moving facemask. (Thanks to Authentic Burned Man Mod!).
  • HAPPY TRAILS CARAVAN GUARD - Facial regenerations for meaner looks.
  • Ricky - Facial regeneration and eyes fix.
  • SORROWS - All tribal members have been given variance. Originally they all used the same mode (Ugh).
  • Stella - Improved facial features.
  • WHITE LEGS - All tribal members have been given variance. Originally they all used the same mode (Ugh).



  • LOBOTOMITES - All have undergone facial regenerations. Now each has a unique face instead of reusing base models. Also fixed up upper body texture to now show scarring! FOR SCIENCE!



  • MARKED MEN - All have been given variations. Now they all don't look generic.



How often will this mod be updated?
As often as possible. Whenever I encounter an NPC who doesn't look right, or has any number of issues such as clipping, reuse of the same model etc, I will make changes where appropriate.

Characters within my game have mismatching heads and bodies! (Pale White Faces/Skin Tones Unchanged/Wierd Race Changes etc)
You haven't properly installed the mod. Remember to edit "bLoadFaceGenHeadEGTFiles=0" to 1, which is located under the "[General]" section of the "fallout.ini" file. This may also however be a loose-end of the mod. If so, please contact me immediately!

Can I help with this mod?
Definitely. Simply leave a comment. You can leave things such as suggestions to what alterations this mod makes that need to be changed (things of this mod that you don't like). You can also suggest NPCs which aren't already altered, to be altered in the next update.

How should I suggest which NPCs, I would like 'fixed' in the next update?
Leave a comment, providing details on WHO the person is (ie. Primm Resident, Freeside Resident etc), what they look like (ie. African American with short hair, Asian with large nose and mohawk etc.) and what's wrong with them (and subsequently what you think needs to be changed). Problems with NPCs can range from bad skin tones, bad faces, bad hair, clipping issues or just looking too generic and needing variation.

Will you still make alterations to characters who have already been edited before?
Yes, if there is if it recommended by the general public. Though I will discourage such things for mass amounts of characters, such as generic NCR and Legion soldiers. Seriously, there's too many to go over again and again.

Is there anything else I should know about this mod in advance?
There are some problems that you may encounter, which I myself have upon testing. Other NPC manipulating mods might conflict with this mod. Inventory changes will not be instant with some characters, and may need manual resurrecting.



As this mod has developed, so has its scope. Currently, there are no restrictions on which NPCs may be altered.