Probably not, but as a user recommends below, it might work better if you do some simple modifying to the script using GECK (which comes with your download of FNV) If you're on steam it'll be in your library under tools.
I'd like to use this with Combat Enhancer (https://www.nexusmods.com/newvegas/mods/58431) but the game won't start with both enabled. I tried loading this mod before and after CE, and I even disabled the healing addon. When I try to start the game, I get an infinite black screen. Are these mods just completely incompatible? Here's my load order
Spoiler:
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Unmanaged: FalloutNV_lang DLC: TribalPack DLC: OldWorldBlues DLC: MercenaryPack DLC: LonesomeRoad DLC: HonestHearts DLC: GunRunnersArsenal DLC: DeadMoney DLC: ClassicPack DLC: CaravanPack JAM - Just Assorted Mods POCO BUENO Texture Pack NMCs_Texture_Pack_For_New_Vegas Yukichigai Unofficial Patch - YUP NVTF - New Vegas Tick Fix JIP LN NVSE Plugin JohnnyGuitar NVSE Unofficial Patch NVSE Plus lStewieAl's Tweaks The Mod Configuration Menu Vanilla HUD Remastered UIO - User Interface Organizer One HUD - oHUD Vanilla UI Plus (New Vegas) Vanilla Loading Screens HD NVAC - New Vegas Anti Crash OneTweak for FNV Clarity - An Orange Tint Remover Interior Lighting Overhaul Interior Fog Remover Weapon Mesh Improvement Mod Collision Meshes Textures Over Time kNVSE Animation Plugin Uncut Wasteland Simple Open Freeside Simple Open Strip The Living Desert - Travelers Patrols Consequences Increased Population and more Populated Casinos Refined Casino People and Suits - Grimy_Dirty_Fixes Functional Post Game Ending JIP Companions Command and Control JIP Improved Recipe Menu IMPACT EXE - Effect teXtures Enhanced Anniversary Anim Pack Anniversary Anim Pack - General Bugfix FNV Clean Animations MoreMojave Project Reality Footsteps FNV Super Mutants HD - 4k Retextures Hectrol Tumbleweed Deluxe HighRes Retex FeralGhouls Hires retexture Snowglobes Redone Its a Dogs World - Dog Texture Overhaul Weapon Retexture Project - WRP aMidianBorn NV Book Of Water PipBoy 3000 HD Retexture Fix for the Caesar Legion Armors HiRes Skill Books Retexture HQ Dust Storm FX Magazine Redux HI-RES Chems and Health Re-Texture Hectrol Lockinterface Deluxe HighRes Retex wasteland_clothing_hires_retexture_ MGs Neat Clutter Retextures High Res Vanilla Posters and Graffiti Authentic Burned Man George's Landscape Retextured 4k 2021 Old World Flag Retexture Old World Blues - Roboscorpion Retextures Immersive Recoil 2.0 Sodas against Dehydration Logic and Consistency Fixes Lower-sitting Ranger Hat Brave New World Fallout Character Overhaul NVR3R - New Vegas Redesigned 3 Revised TYPE4 - Body and Armors New Vegas Redesigned Type4 and Brave New World - Patches (Seamless NVR3-BNW Females) Realistic Weapons Damages - New Vegas Realistic Weapons Damages - Unofficial Update Combat Enhancer Enemy AI - Tactics - NPC Healing NPCs Can Miss fnvlodgen output
They're not incompatible, the creator of the Combat Enhancer states in his description "Compatible with both XFO AI Revamp and ...", and I personally use both mods and have had zero crashes or fails to load
Actually the healing script doesn't need to add stimpaks - just apply the spell. I've seen other mods have problems with glitching weapons when adding items to their inventory through scripts in a gamemode block. Just change the healing section to :
if HealYes == 1 pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 if getrandompercent < 30 pltarget.forceflee endif endif
Glad I scrolled through the comments to find this suggestion. Kudos! And to those who maybe initially confused about the plugins, install the main file XFO - 9a - Enemies - AI revamp.esp and then optionally pick one of the healing options.
from that block, the flee shouldn't be forced, it should be evaluated by the original xfo-ai revamp changes. Having them flee everytime would be annoying.
if HealYes == 1 pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 if getrandompercent < 30 pltarget.forceflee endif endif
where can I view those script lines in FNVedit? I really don't where to find those in geck so yeah, maybe if someone could, provide the modified esp files of this? that would be awesome.
Your suggestion really should be in the main page. I am shocked how many Vegas mods on this site need extensive explanation in the comments section just so people know what files to use. Authors should ALWAYS include a manual and managed instruction set in mod uploads. This really should be a strict requirement of the site.
So, for those who still waiting for reply to the question where to find it: type heal in Geck's filter search option and you should see aaForceHealDebug as one of first results. Double click to open it, you'll find the lines you need to change in there.
You dont actually need to download an entire program like FNVedit or GECK to edit minor codes in the ESP files, just use notepad like usual and hit Ctrl + F and search the key part of the code you want to edit.
i dont now that, this is useful for ather mods change becouse is dificult for me i use GECK , butt for this mod dont work with notepad for me. but work with GECK.
Thanks a lot to y'all. (TTW too) I was able to find it by:
1. Only activating (double click) FalloutNV.esm, XFO - Enemies - Revamp.esp and XFO - Enemies - NPC Healing.esp 2. NPC Healing must be the Active File 3. In the plugin window, scroll down to "All" and, just like Bafonet said, type "heal" in the Filter. It should display "aaForceHealDebug" between the results. 4. Double click it, it'll open the script. 5. Scroll down, you'll find the lines that you need to edit (I suggest actually typing it, not copypasting) if HealYes == 1 pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 if getrandompercent < 30 pltarget.forceflee endif endifor if you don't want forced fleeing enemies (like marthgun pointed out) if HealYes == 1 pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 endif 6. Save changes 7. Done
Maybe you can add a "cooldown" for stimpacks, if npc uses "spell" but not really use item, and if they are used 1 stimpack, the will not use 1 more during 30 seconds (+/-)
166 comments
What could go wrong, right?
nahhhh
Unmanaged: FalloutNV_lang
DLC: TribalPack
DLC: OldWorldBlues
DLC: MercenaryPack
DLC: LonesomeRoad
DLC: HonestHearts
DLC: GunRunnersArsenal
DLC: DeadMoney
DLC: ClassicPack
DLC: CaravanPack
JAM - Just Assorted Mods
POCO BUENO Texture Pack
NMCs_Texture_Pack_For_New_Vegas
Yukichigai Unofficial Patch - YUP
NVTF - New Vegas Tick Fix
JIP LN NVSE Plugin
JohnnyGuitar NVSE
Unofficial Patch NVSE Plus
lStewieAl's Tweaks
The Mod Configuration Menu
Vanilla HUD Remastered
UIO - User Interface Organizer
One HUD - oHUD
Vanilla UI Plus (New Vegas)
Vanilla Loading Screens HD
NVAC - New Vegas Anti Crash
OneTweak for FNV
Clarity - An Orange Tint Remover
Interior Lighting Overhaul
Interior Fog Remover
Weapon Mesh Improvement Mod
Collision Meshes
Textures Over Time
kNVSE Animation Plugin
Uncut Wasteland
Simple Open Freeside
Simple Open Strip
The Living Desert - Travelers Patrols Consequences Increased Population and more
Populated Casinos
Refined Casino People and Suits - Grimy_Dirty_Fixes
Functional Post Game Ending
JIP Companions Command and Control
JIP Improved Recipe Menu
IMPACT
EXE - Effect teXtures Enhanced
Anniversary Anim Pack
Anniversary Anim Pack - General Bugfix
FNV Clean Animations
MoreMojave
Project Reality Footsteps FNV
Super Mutants HD - 4k Retextures
Hectrol Tumbleweed Deluxe HighRes Retex
FeralGhouls Hires retexture
Snowglobes Redone
Its a Dogs World - Dog Texture Overhaul
Weapon Retexture Project - WRP
aMidianBorn NV Book Of Water
PipBoy 3000 HD Retexture
Fix for the Caesar Legion Armors
HiRes Skill Books Retexture
HQ Dust Storm FX
Magazine Redux
HI-RES Chems and Health Re-Texture
Hectrol Lockinterface Deluxe HighRes Retex
wasteland_clothing_hires_retexture_
MGs Neat Clutter Retextures
High Res Vanilla Posters and Graffiti
Authentic Burned Man
George's Landscape Retextured 4k 2021
Old World Flag Retexture
Old World Blues - Roboscorpion Retextures
Immersive Recoil 2.0
Sodas against Dehydration
Logic and Consistency Fixes
Lower-sitting Ranger Hat
Brave New World
Fallout Character Overhaul
NVR3R - New Vegas Redesigned 3 Revised
TYPE4 - Body and Armors
New Vegas Redesigned Type4 and Brave New World - Patches (Seamless NVR3-BNW Females)
Realistic Weapons Damages - New Vegas
Realistic Weapons Damages - Unofficial Update
Combat Enhancer
Enemy AI - Tactics - NPC Healing
NPCs Can Miss
fnvlodgen output
butt im not sure if is copambility.
i see you have 2 old RWD
i use this Realistic Weapon Damages - 2021 Unofficial Update at Fallout New Vegas - mods and community (nexusmods.com)
if HealYes == 1
pltarget.cios stimpak
pltarget.playidle 3rdpspecialidlestimpak
set justHealed to 1
if getrandompercent < 30
pltarget.forceflee
endif
endif
edit: I actually removed the lines:
if getrandompercent < 30
pltarget.forceflee
endif
from that block, the flee shouldn't be forced, it should be evaluated by the original xfo-ai revamp changes. Having them flee everytime would be annoying.
if getrandompercent < 30
pltarget.forceflee
endif
in FNVEdit. Enemy seems to run away just as before, didnt change their behavior imho.
pltarget.cios stimpak
pltarget.playidle 3rdpspecialidlestimpak
set justHealed to 1
if getrandompercent < 30
pltarget.forceflee
endif
endif
where can I view those script lines in FNVedit? I really don't where to find those in geck so yeah, maybe if someone could, provide the modified esp files of this? that would be awesome.
GECK, not FNVEdit
butt for this mod
dont work with notepad for me.
but work with GECK.
1. Only activating (double click) FalloutNV.esm, XFO - Enemies - Revamp.esp and XFO - Enemies - NPC Healing.esp
2. NPC Healing must be the Active File
3. In the plugin window, scroll down to "All" and, just like Bafonet said, type "heal" in the Filter. It should display "aaForceHealDebug" between the results.
4. Double click it, it'll open the script.
5. Scroll down, you'll find the lines that you need to edit (I suggest actually typing it, not copypasting)
if HealYes == 1
or if you don't want forced fleeing enemies (like marthgun pointed out)pltarget.cios stimpak
pltarget.playidle 3rdpspecialidlestimpak
set justHealed to 1
if getrandompercent < 30
pltarget.forceflee
endif
endif
if HealYes == 1
6. Save changespltarget.cios stimpak
pltarget.playidle 3rdpspecialidlestimpak
set justHealed to 1
endif
7. Done