Fallout New Vegas

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LOCATIONS ADDED:
2x Abandoned Legion Camp Shacks.
Abandoned Gas Station
Abandoned Goodsprings Shack
Ant Caves
Bonnie Springs Sewer
Canyon Station
Clark Field Reservoir
Collapsed Underpass
Cottonwood Cove Bunker
Devil's Gullet Cave
Drainage Chamber
Emergency Railyard Station
Fiend Hideout
Fiend House
Firetooth Caverns
Frankie's Guns & Ammo
Freeside Bank
Freeside Thug Hangout
Greenblood Caves
Goodsprings Player House
Goodsprings Sewer
Hopewell Apartments
Infested NCR Bunker
Ivanpah Maintenance Tunnels
Jean Sky Diving Bomb Shelter
Junction 15 Station
Nipton Road Gas Station
Nipton Sewer
Novac Collapsed Tunnels
Pit Stop Bomb Shelter
Primm Sewer
Quarry Junction Break Room
Radiological Research Facility
Reimann Bunker
Reimann Cave
Redoubt 007
Redoubt 016b
Redoubt 0291a
Redoubt 03S4
Redoubt 04RR5
Redoubt 055Va
Redoubt 06AF14
Redoubt 07GV18c
Riddler's Toys & Games
Samson Rock Crushing Plant
Searchlight Bomb Shelter
Searchlight Sewer
Spring Mount Underground Station
Spring Mount Visitors Centre
Summer Springs Boarding House
Sunnytime Cigarettes HQ
The Immortal's Shack
Toxic Caves
Underground Facility Barracks
Underground Weapon Research Facility
Vault 21 Hydroponics
Vault 40
Vault 41
Vault-Tec Office
Viper's Lair
Xander Bay Storage
Xander Bay Labs


THE UNDERGROUND:
2x Abandoned Underground Houses
2x Abandoned Nightstalker Den Houses
4x Single Used Underground Apartments
Abandoned Ghost Town Home
Abandoned Grocer
Abandoned Workshop
Boulder Sewer
Dead Man's Pass
Commander Scowell's Quarters
Fabrie's Shack
Freetech Broadcast Building
Ghost Town
Headbangerz Turf
Hershey's Bar
Lakelurk Nest
Lost Legion Camp
Market Trooper Barracks
Military HQ
Nightstalker Den
Power Station A
Power Station B
Residential Trooper Barracks
Skeleton Crew's Apartments
Tech Raider Mini-Vault
Tech Raider Barracks
The Abyss
The Arena
The Radshack
Trapper's Pass
Trapper's Shack
Underground Access West
Underground Apartment Block
Underground Armory
Underground Bar
Underground Diner
Underground Communal House
Underground East Sector
Underground Incomplete Sector
Underground Market
Underground Reactor Sector B
Underground Residential
Underground School
Unused Mini-Vault Home
Used Mini-Vault Home
Worker's Barracks
Zed's Caverns


ALSO INCLUDED:
6 main quests
5 new map-markered and defended campsites.
Hundreds of new wasteland NPCs
Over 40 NPCs with unique dialogue
2 Vendor trade Quests
Lots of new Vendors, Repairmen and a Doctor.
Improved modified versions of most vanilla weaponry and some armor.
The chance to lead a team of up to 8 troops into battle (including a Deathclaw).
*The Underpass Experience*
Optional Starter Box for use with difficult mods.


AWOP 4 DEAD MONEY INFO:

REQUIREMENTS:
This file only requires Dead Money (not the original �A World Of Pain' mod which is unneeded to play this).

LOCATIONS ADDED:
Burkley's Bar (Villa)
Oasis Cafe (Medical District)
Medical Safehouse (Medical District)
Police Training Block (Villa)
Postal Offices (Residential)
Redmoon Apartments (Residential)
Reinforced House (Villa)
Residential Metro (Residential via The Postal Offices)
Sewer Monitoring Station (Salida Del Sol South)
Sierra Sewer (Salida Del Sol South via the Monitoring Station)

RECIPIES ADDED:
Cloud Mash (Obtained through Old World Gourmet Perk or finding Recipe)
Meat Cakes (Obtained through Old World Gourmet Perk or finding Recipe)
Concentr8 Pills Black (Requires Recipe only)
Sweet & Sour Smoothie (Requires Old World Gourmet Perk only)


COC Locations:

AbandonedGasStation01
AbandonedMilitaryFacility
AntCaves
BonnieSpringSewer
CanyonStationUtility
ClarkFieldReservior
CollUPCarmageddon
CollUPControlRoom
CollUPTunnel
CollapsedUnderpassNorth
CollapsedUnderpassSouth
CottnwdOverlookHouse01
CottnwdOverlookHouse02
CottonwoodBunker
DevilsThroatCave
DrainageChamber01
EmergencyRailyardStation
FiendBunkerA1
FiendHideout01
FiendHouseA1
FiretoothCaverns
FrankiesGunsAmmo
FreesideBank
FreesideThugHangout
FreesideThugSpaceRoom
GSAHBasement
GSAbandonedHouse
GSAbandonedHouse02
GoodspringSewer
GreenbloodCaves
HeadbangerFabriesShack
HeadbangerzTurf
HopewellApartments
ImmortalBasement
ImmortalShack
InfestedNCRBunker
InfestedNCRBunkerLower
JSDBombShelter
Junction15Station
MaintenanceTunnels
NiptonRoadGasStation
NiptonSewer
NovacShippingOffice
PitStopBombShelter
PrimmSewer
QuarryJunctionBreakRoom
QuarryJunctionRestArea
RadiologicalReserchCentre
Redoubt007
Redoubt016b
Redoubt0291a
Redoubt03s4
Redoubt04RR8
Redoubt055Hydro
Redoubt055Va
Redoubt055Waste
Redoubt06AF14
Redoubt07GV18c
ReimannBunker
ReimannCave
RiddlersToysandGames
SamsonCavern
SamsonCrushingPlant
SamsonDivide
SamsonOfficeBlock
SamsonStoreRoom
SamsonSupervisorsShack
SamsonWatchtower
SearchlightBombShelter
SearchlightSewer
SpringMtSubwayStation
SpringMtVisitorsCentre
SummerSpringsBoardingHouse
SummerSpringsHotelRm1
SummerSpringsHotelRm2
SunnytimeCigarettes
ToxicCaves01
UGAbandonedHome01
UGAbandonedHome02
UGAccessWest
UGBoulderSewer
UGBroadcastBuildingLower
UGBroadcastBuildingMid
UGBroadcastBuildingUpper
UGDeadMansPass
UGEmergencyElevator
UGEmergencyStation
UGEmergencyUtility
UGGTAbandonedHouse
UGGTApartmentBlock
UGGTGhostTown
UGGTGrocer
UGGTWorkshop
UGHersheysBar
UGIncompleteSector
UGLakelurkNest
UGLostLegionCamp
UGMBar
UGMDiner
UGMTrooperBarracks
UGMarketArmory
UGMarketSector
UGMilitaryHQ
UGMilitaryMedBlock
UGMilitaryStoreRoom
UGNDAbandonedHome01
UGNDAbandonedHome02
UGNightstalkerDen
UGPowerPlantA
UGPowerPlantAReactor
UGPowerPlantB
UGRApartment01
UGRApartment02
UGRApartment03
UGRApartment04
UGRApartmentBlockA
UGRApartmentBlockB
UGRApartmentOffice
UGRCommunalHome
UGRMiniVault
UGRSchool
UGRTrooperBarracks
UGRadShack
UGReactorSectorB
UGResidential
UGScowellsQuarters
UGTRMiniVault
UGTechRaiderBarracks
UGTheAbyss
UGTheArena
UGTrappersPass
UGTrappersShack
UGUndergroundEast
UGUnusedMiniVault
UGWeapFacilityB
UGWeaponsResearchFacility
UGWorkersBarracks
UGZedsCaverns
Vault40A
Vault40B
Vault41A
Vault41B
VaultTecResearchOffices
VipersLairA1
XanderBayLab
XanderBayStorageArea
zzNovacCollapsedTunnels01
zzNovacCollapsedTunnels02
zzNovacCollapsedTunnels03


FAQ:

Q: Is there a map?
A: There are now two detailed maps of The Underground thanks to bwilderbeast. You can check them out on the images section. Other than that there's just the location guide.

Q: Are the NPCs voiced?
A: At the moment no NPCs have voice overs. There and over 50 NPCs with dialogue in AWOP and I do not have time to do them all. Check out the help post of info in the 'REQUESTING HELP' section for more info.

Q: MY NPCS ARE EXPLODING (and armor dissapearing along with main weapons), is this a bug?
A: No, this is not a bug, this is an intentional part opf the AWOP gameplay to avoid too much unbalancing the game with too much loot. These NPCs are referred to as having Destruct on Death (or DOD) implants. See below for ways to configure these DOD NPCs.

Q: Can I turn off/alter The DOD (Destruct On Death) loot scripts?
A: [From HarderMan] "Ya, it is optional, but you need to install MCM to use the menu to make it so. There are four options, iirc, one is to plain turn the feature on/off, the other is to turn off the feature that makes it much more difficult to disarm the affected NPCs by crippling their arms(and getting their sweet, sweet loots before they destruct), the third is to have the destructed items removed at 30% health(to prevent the possibility that a massive damage spike causes them to die before their loot is destructed, resulting in a dropped weapon), and the last is to turn on/off the destruction of all loot on death.

Again, you need The Mod Configuration Menu to be able to configure these options, it is available here:
http://newvegasnexus.com/newvegas/mods/42507

Enjoy, and feel free to PM me with feedback, I'll try to stop around here and see how people respond as well.

In case anyone is confused, you do not, repeat DO NOT, need MCM to use the AWOP mod, you only need MCM to adjust the loot destruction features. Default settings have high end weapons destructed on affected npcs, harder disarming of affected npcs, and high end weapon removal at 30%.

Oh, and I plan on creating a separate esp patch that will affect much more of the AWOP NPCs with loot destruction, for myself and for anyone else that wants minimal loot. Normally I like massive loot, but I want my next playthrough to be more challenging, item wise."

Q: NOTHING IS SHOWING UP AT ALL FROM AWOP.
A: You need to have Fallout New Vegas updated to the latest version to run AWOP. This is the only reason (other than incorrect installation) for *nothing* to show up.

Q: Any advice on LOAD ORDERS?
A: I'll tell you the basics about load orders though I'm not a specialist with 'em. I just follow these rules:
1: ESM files go first (they have to anyway). It's best to see ESMs and ESP as seperate lists requiring thier own attention.
2: FNV at top always followed by DLCS (so mods that use info from these can read it from them/alter it after the master files have loaded first)
3: Priority ESP files that replace a lot of data (Gameplay Overhauls) add a load of stuff or affect a lot of levelled lists (such as Weapon mods) go last so other mods cannot over-write thier changes.
Thats it really. Mods that other mods rely on have to go first and the mods you want to overwrite other things/be dominant go last.
I pretty much just use guesswork beyond that.
Also merged patches help coz if two mods affects a creatues weapon spawns one will overwrite the other without the merged patch (though often still do with one in my experience).

Q: Can you reduce the loot?
A1: Already done, checkout the AWOP Patches site. There will be a reduced loot version released upon completion of each current main version.

Q: Where are the quests?
A: Quests are from the following NPCs:
Colonel Hoff, (Power Plant A)
Frankie, (Frankie's Guns & Ammo)
Major Cobb, (UG Market)
Riazanov, (UG Apartment Offices)
Roach, (Freetech Boradcast Building Upper)
Sgt McMillan, (Dead Man's Pass)
Bulldozer, (Emergency Railyard Station/Collapsed Underpass)

Also two open trade quests from:
Fabrie (Fabrie's Shack/Haedbangerz Turf)
Schulze (UG Market)

Q: Do the ememies respawn?
A: Yes, a lot of them do, just not the boss or named characters. Most enemies in 'The Underground' complex are set to not respawn so once purged you can re-use the tunnels to travel relatively safely.

Q: Does Frankie's inventory respawn?
A: Yes, it does but half of his initial inventory is containted within the store on shelves and such (including a lot of ammo) and these items can only be purchased once. This applies to all the vendors in the Underground too, Salamone in The Underground Armouy for example has aprrox 75% of his stock in the Armory itself and it will not respawn.

Q: Why not give the 'M' weapons unique names?
A: Personally I prefer the simple 'M' for two reasons:
1: The weapons are easy to find in the inventory which I find very important when carrying 20+ guns.
2: There are a lot of them about (more than one of each) so to give them personal names would not really make sense in that they are modified versions of existing weaponry as opposed to uniques.

Q: Why M Weapons at all? Are they there coz the enemies are so tough?
A: No, they are not there because the enemies are tougher in AWOP (this never even occured to me during thier creation). Many vanilla Unique weapons are superior to M Weapons but if I had spread those about as interesting rewards many people would have rightfully complained. So to rectify this I created a new tier of weaponry. Firstly beause the challenge AWOP offers requires interesting rewards but also because I felt that many vanilla weapons were underpowered and did not want to alter any vanilla stats (to avoid conflicts). On top of this I feel it is more immersive for many reasons but mainly after 200 years all the weapons would not still be identical and NPCs cannot make used of modded weapons so fights can become unbalanced in favor of the player.
If you still do not like them as they are they can be removed using one of the Low Loot patches from the patches site or replaced and reskinned by a very cool new firearm set courtesy of Book of Earache and the BOE Patch from the AWOP/BOE Patch site.

Q: I'm getting crashes on every save or when fast-travelling or on enering locations after a certain point in the game with AWOP installed:
A: Don't worry too much, this is not an AWOP issue, more of a discepancy between save games issue (as far as I can tell). A lot of people encounter it far a lot of reasons. For example it happened to me with no mods running whilst changing the difficulty settings a couple of times in game.
Basically you just need to find a save that still works (i.e load a back save from before the issue started), play though the same affected area again and it should work fine.
There are ways to restore your saves but I've never had the time to look into it personally.

Q: Crashes at The North Cistern?
A: An edit was made, in the "A world of pain(Preview).esm" file, pertaining to the North Cistern in Westside. When you enter the cistern, Fallout crashes.
Deleting the record in FNVEdit or similar remedies the crash.
The cell is "1ECisternA".
[Thanks to FiftyTifty for much of the above advice in post]
It's a small area and the only edit of it's nature I have found in AWOP.

Q: What is in the Starter Box?
A: Here's a list of the contents courtesy of Paxton2:

AWOP EMERGENCY STARTER BOX OPTIONS

BERZERKER
Super Sledge
Blade Gauntlet
Frag Grenades (2)
Sawed-off Shotgun
Merc Cruiser Outfit M
Buffout (2)
Concentr8 Pills Purple
Psycho (2)
Boxing Times (2)
Taels of Chivalrie (2)
Purified Water (4)
Stimpak (4)
20 Gauge Rounds (60)

DOCTOR
.44 Magnum Revolver
Ripper
Armored Doctor Fatigues M
Concentr8 Pills Yellow
Med-X (2)
Doctor's Bag (2)
Today's Physician (2)
Purified Water (8)
Stimpak (8)
.44 Magnum Rounds (100)

REPAIRMAN
10mm Pistol
Cowboy Repeater
Armored Trader Outfit M
Concentr8 Pills Blue
Fixing Things (2)
Weapon Repair Kit (2)
Purified Water (4)
Weapon Repair Kit (4)
Scrap Metal (2)
.357 Magnum Rounds (100)
.357 Magnum Rounds, Hollow Point (50)
10mm Rounds (100)
10mm Rounds, Hollow Point (50)

SCIENTIST
Plasma Pistol
Laser Rifle
Armored Lab Technician Outfit M
Concentr8 Pills Blue
Future Weapons Today (2)
Programmer's Digest (2)
Purified Water (4)
Stimpak (4)
Fission Battery (2)
Energy Cells (100)
Energy Cells, Max Charge (50)
Microfusion Cells (160)
Microfusion Cells, Max Charge (80)

SOLDIER
10mm Submachine Gun
Lever Action Shotgun
Frag Grenades (2)
Merc Adventurer Outfit M
Concentr8 Pills Red
Purified Water (4)
Stimpak (4)
10mm Rounds (200)
10mm Rounds, JHP Hand Load (100)
20 Gauge Rounds (80)
20 Gauge Rounds Magnum (30)
20 Gauge Slugs (30)

TRAPPER
Caravan Shotgun
Frag Mines (8)
Bottlecap Mines (2)
C-4 Plastic Explosives (2)
Detonator
Merc Grunt Outfit M
Concentr8 Pills Red
Patriot's Cookbook (2)
Purified Water (4)
Stimpak (4)
20 Gauge Rounds (140)

POCKET WAREHOUSE
4-D Storage Device Gen. IV
Merc Veteran Outfit M
Stimpak (4)

HOME BUYER
Merc Charmer Outfit M
Stimpak (4)
5000 Caps

LIMITED LOADOUT
9mm Pistol
Combat Knife
Leather Armor
Stimpak (2)
9mm Rd (80)

Q: Do you have the ID Codes for the M Gear?
A: Here's a list of AWOP M Weapons, Armor and other unique items courtesy of Paxton2 who took time out to make this list (without using GECK I may add):
AWOP "M" ITEMS ROSTER

10mm Pistol M xx011DC4
12.7mm Pistol M xx014BAF
.223 Pistol M xx026C0A
44 Magnum Revolver M xx036C34
9mm Pistol M xx0066D9
Hunting Revolver M xx017B45
12.7mm SMG M xx05881A
9mm SMG M xx01BE31
9mm SMG Drum M xx000ADE
Silenced .22 SMG M xx0327BD

Anti Material Rifle M xx0445F5
Assault Carbine M xx006DDB
Cowboy Repeater M xx00A95C
Hunting Rifle 5mm M xx013DCB
Light Machine Gun M xx00B619
Marksman Carbine .308 M xx04B3DA
Service Rifle M xx00247A
Sniper Rifle M xx05CEFA
Trail Carbine M xx03EBE4
Varmint Rifle M xx01D2F2

Caravan Shotgun M xx004ECB
Hunting Shotgun M xx0012C3
Lever Action Shotgun M xx004891
Riot Shotgun M xx04B3DB
Single Shotgun 12G M xx085613

Grenade Launcher M xx035393
Grenade Rifle M xx106D5F
Minigun M xx021C5E

Flamer M xx04A11D
Gatling Laser M xx057701
Heavy Incinerator M xx054DC0
Incinerator M xx01FB15
Laser Pistol M xx00FD8B
Laser RCW M xx00995B
Laser Rifle M xx01A506
Multiplas Rifle M xx03824B
Plasma Caster M xx066994
Plasma Pistol M xx030EA3
Plasma Rifle M xx01571C
Recharg Plasma Defender M xx02DB21
Tesla Cannon M xx05996B
Tri Beam Laser M xx048A7B
Assault Rifle M - XX006DDB
Brush Rifle M - XX06A907
Grenade Machinegun M- XX05CEF8
Missile Launcher M- XX05CEF9
Gauss Rifle M- XX01FAC1
.357 Magnum Revolver M- XX01429A
Silenced .22 Pistol xx042054
10mm SMG M- XX00F3A9
That Gun M- XX026CQA
Plasma Defender M- XX02DB21
Ranger Sequoia M- XX0227A1

Bladed Gauntlet M- XX063331
Ballistic Fist M xx055FD6
Chainsaw M xx05D26A
Hyper Sledge M xx054DC1
Power Fist M xx020F1B
Ravage's Bumper Sword M xx055FE1
Ripper M xx018704
Shishkebab M xx064517

Armored Casual Wear M xx050113
Armored Doctor Fatigues M xx04E32B
Armored Lab Tech M xx04F7AD
Armored Radiation Suit M xx04303C
Armored Trader M xx047F10

Armored Prostitute M xx0460DF
Chained Prostitute M xx016605
Exposed Prostitute M xx04A8B8

Merc Adventurer M xx006DF2
Merc Charmer M xx00FD84
Merc Cruiser M xx00E0F3
Merc Grunt M xx049737
Merc Troublemaker M xx00995A
Merc Veteran M xx00B61A

Raider Painspike M xx0647F4
Raider Blastmaster M xx063330

Combat Armor M xx04B3D5
Combat Armor Reinforced M xx04B3D3
Leather Armor Reinforced M xx00B611
Metal Armor M xx055CF3
Metal Armor Reinforced M xx055CF4
Recon Armor M xx021C16

4D Storage Device Gen IV M xx068741
Rusty 4D Storage Device M xx014BAC

Emergency Elevator Keycard xx069783

Concent8 Pills Blue xx01F390
Concent8 Pills Green xx01F394
Concent8 Pills Purple xx01F396
Concent8 Pills Red xx01F38F
Concent8 Pills Yellow xx01F392

Q: ROACH DISC LOCATIONS?:

A Question Of Time - Summer Springs Bording House (on a bed).
Bring The Pain - Fiend Hideout (Enclave Crate)
Do What We Do - Abandoned Gas Station (In a movable box under books)
Far From You - Underground East Mini-Vault Home (Bookshelf behind books)
More Noize - Vault 41 (Next to Maddox's bed).
Pulse - Fiend Bunker via Fiend House (On top of a safe)
Recharger - Viper's Lair (Vex's room on a Gun Cabinet)
Substance C - Pit Stop Bomb Shelter (On a bed)
Them - Riddler's Toys & Games (Footlocker)
NOTE: Many are not in containers so beware if you are using explosives nearby.

Q: I have killed Labal, Firetooth and/or Smokey but the quest refuses to update (one often is not marked as dead).
That's a strange but not uncommon bug. I can only guess that it is caused by a conflict of some kind. There's a few ways to try and tackle this problem.
Open the console in game and type the following:
setstage XX03986b 10
Replace XX with AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.
That should move you to the next stage of the quest.
Alternatively in the console select the dead Gecko with the mouse and type:
resurrect
this will bring it back to life so you can kill it again.(use 'kill' in console to do this quickly) I have been told doing this several times can fix the problem.
Also you can try just playing through the areas again from quest start or later.
If all these fail you most likely have a conflict (if you cannot use console either then this is almost definately the case). Try deselecting mods till everything works properly again.

Q: I killed Bertha but she won't show up as dead:
A: Same as above with the geckos only in the console type the following to set the correct quest stage:
setstage XX03986b 30
XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.

Q: I'm having trouble with another part of Frankie's Quest:
A: You have a few setsatge options to progress Frankies quest
In game open the console and type:
setstage XX03986b 10
XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.
10 = Just an example in this case. See below for other options:

setstage XX03986b 10 : should be the end of Kill The Geckos
setstage XX03986b 20 : Kill Bertha
setstage XX03986b 30 : Collect Key
setstage XX03986b 40 : Enter The Underground
setstage XX03986b 50 : Quest Complete XP reward.

Hopefully one of those should fix it.

Q: Problems with ROACH's Quest?
A: Here's the codes for the discs. Hopefully theres a fix in there somewhere:

XX= Awops Mod Index Number (to find this in game click on something from AWOP, e.g Frankie and take the first two numbers)
A Question of Time: XX0507CA
Bring The Pain: XX06A906
Do What We Do: XX0507CB
Far From You: XX06A909
More Noize: XX0507EE
Pulse: XX0507C9
Recharger: XX0507ED
Substance C: XX0507EC
Them: XX06A908

Quest objective update console commands for Roach's quest:
setstage XX0507C7 20
First 3 discs found, Return to Roach.
setstage XX0507C7 40
Discs 4-6 recovered
setstage XX0507C7 60
Discs 7-9 recovered.
setstage XX0507C7 70
End of quest. Objectives cleared.

UPDATE CODES for 'For The Underground':
setstage XX005600f 10
Quest initiated. Assemble team.
setstage XX005600f 20
Team assembled, kill Tech Raiders
setstage XX005600f 30
Quest complete. Collect reward.

If these codes do not work then drop the third digit (0) and try again. e.g:
setstage XX05600f 20

UPDATE CODES for "McMillans Quest":
setstage XX04B6C3 10
Kill Blaze
setstage XX04B6C3 60
Purge The Wester Bosses
setstage XX04B6C3 70
Bosses dead, Return to McMillan
setstage XX04B6C3 80
Quest Complete

Q: Where is *that* key in Spring Mt Visitors Centre?
A: [Spoiler Warning] It?s in the neighbouring underground station. It?s on a dead guy who liked to climb. You?ll need to shoot a bit of him off to get it.

Q: I Still can't find that key.
A: [Spoiler Warning] You would be able to see him on the screenshot of the Underground Station if the resolution was much higher.

Q: That was a crap clue, seriously I have spent hours looking for this.
A: It's on a corpse - he could have been blown to pieces already by a stray missile. If you are really stuck and can't see the guy anywhere use 'tcl' in the console to get up on top of the station entrance to Bonnie Springs Sewer. That's where he should be.

Q: What was changed in the 5.0 update?
A: All of this (plus a load of other stuff I probably forgot about):
5.0 Interior Overhaul Detailed Info:
ANT CAVES:
Medium loot reduction.
Medium Clutter overhaul.
1 new note.
BONNIE SPRINGS SEWER:
Severe loot reduction.
Medium clutter overhaul.
1 new note.
CANYON STATION UTILITY:
Extended interior.
Minor loot reduction.
Major clutter overhaul.
2 new NPCs with dialogue.
2 opposing quests (help the Legion or the locals)
1 new note.
CLARK FIELD RESERVIOR:
Extended interior.
New enemies.
Medium clutter overhaul.
Features in a new quest (stop the Ghouls east of Novac).
COTTONWOOD BUNKER:
Medium Clutter Overhaul.
New Legion Vendor.
New Quest (expose the psychotic Centurion's drug addiction).
1 new Note
DEVIL'S THROAT CAVE:
Extended interior (more Vault 40).
More enemies.
1 new Note.
FIEND HOUSE & BUNKER:
Extended Interior.
Major clutter overhaul.
More enemies.
Minor loot reduction.
Several new notes.
FIRETOOTH CAVERNS:
Major Clutter Overhaul.
Minor loot reduction.
1 new note.
GOODSPRINGS SEWER:
Minor Clutter Overhaul.
Very minor loot reduction.
New quest (find Baxter)
INFESTED NCR BUNKER
Extended Interior.
Major clutter overhaul.
More enemies.
Minor loot reduction.
Several new notes.
JEAN SKY DIVING BOMB SHELTER:
Extended Interior.
Medium Clutter overhaul.
Minor loot reduction.
JUNCTION 15 STATION:
Medium Clutter Overhaul.
Minor loot reduction.
IVANPAH MAINTENANCE TUNNELS:
Minor clutter overhaul.
Minor loot reduction.
NIPTON ROAD GAS STATION:
Medium clutter overhaul
Medium loot reduction.
1 new note.
NIPTON SEWER:
Major clutter Overhaul.
Loot reduction.
1 new Note.
NOVAC COLLAPSED TUNNELS:
Extended Interior (new small bomb shelter)
Major clutter overhaul
Minor Loot Increase.
Involved in new Quest (Stop the Ghouls east of Novac and find out what happened there)
1 new note.
PIT STOP BOMB SHELTER:
Extended Interior.
Major clutter overhaul.
Minor loot reduction.
Several new notes.
PRIMM SEWER:
New faction data for �Gangers so no Reputation is lost on a kill.
Medium clutter overhaul.
Medium loot reduction.
At least 1 new note.
RADIOLOGICAL RESEARCH FACILITY:
Extended several notes.
Butch is now permanently frenzied.
SEARCHLIGHT BOMB SHELTER:
Extended interior.
Major clutter overhaul.
Several new notes.
New enemies.
SEARCHLIGHT SEWER:
Extended interior.
Major clutter overhaul.
Minor loot increase.
1 new note.
New enemies.
SPRING MT SUBWAY STATION:
Several minor tweaks & 1 new note.
SPRING MT VISITORS CENTRE:
Medium clutter overhaul.
At least 1 new note.
SUNNYTIME CIGARETTES:
Exterior improved.
Extended Interior.
Major clutter overhaul.
Minor loot reduction.
1 new Note.
TOXIC CAVES
Extended interior.
Major clutter overhaul.
Minor loot increase.
At least 1 new note.
New enemies.
UNDERGROUND WEAPON RESEARCH FACILITY (Ivanpah):
Extended Interior (2nd Level).
Medium clutter overhaul.
Minor loot reduction.
Several new Notes.
VAULT 40:
Major clutter overhaul.
Minor loot reduction.
VAULT 41:
Major clutter overhaul.
Minor loot reduction.
VIPER'S LAIR:
Minor clutter overhaul.
Minor loot reduction.
FREETECH BROADCAST BUILDING:
Split into 3 levels to speed load & run times.
UNDERGROUND RESIDENTIAL:
Removed & replaced a REPCONN HQ model with a much simpler wall and reduced lighting to speed load & run times.
POWER STATION A:
Split into 2 levels to speed load & run times.
SKELETON CREW APARTMENTS:
Slightly reduced the speed and perception of pretty much everyone inside (and changed a few packages) to avoid immediate mobbing.

Q:Which AWOP NPCs have dialogue?
A: As of the 5.0 update the floowing NPCs have dialogue (no-one else that I am aware of):
AWOP NPC LIST:
NPCs with dialogue:
Adornetto:
Underground bar owner/vendor.
Sgt Arkus
NCR's sole representative in Goodsprings with lots of dialogue and a quest.
Bulldozer
NCR Project X-13 injured trooper who can be found (in The Emergency Railyard's Collapsed Underpass) and healed after which he can become a temporary follower. He is 1 of 3 NCR X13 Troops left alive in the area.
Burr
Legion boss at Canyon Station with a quest.
Chafik
Underground inventory manager.
Major Cobb
Underground troop who guards the entrance to Tech Raider territory. He can activate the main Underground quest allowing the player to hire Underground Troops to defeat the Tech Raiders.
Collins
Crazy Super Mutant Dwarf.
Coquet
Underground resident.
Dagmar
Underground diner owner/vendor.
Didesiderio
Underground Super Mutant guard.
Eddie
The Underground's friendly feral ghoul reaver.
Elias
Underground Armor/apparel vendor.
Fabrie
Super Mutant who can build unique �M' weapons with the correct parts.
Frankie
Goodspring's guns & ammo vendor with a main quest and the key to Goodsprings player house.
Frost
Canyon Station's chemist and enemy of the Legion. Will give you the key to his stash if you agree to help him.
Geiling
Underground veteran ghoul.
Hayward
Underground Weapon customisation specialist.
Hermsen:
Underground Mini-Vault resident.
Colonel Hoff
Acting military commander for the Underground and quest giver.
Holmstromm
Underground trooper who can be hired during the main Underground quest �For The Underground�.
Corporal Iapicca
Squad leader for the troops you can hire to attack the Tech Raiders (and the only member who cannot be killed, at least before completing the quest).
Koek
Super Mutant who volunteered for the FEV process and spokesperson for the Headbangerz clan of intelligent Super Mutants.
Lam
Underground Broadcast Tower head-guard.
Marra
Underground Apartments resident and vendor who makes cigarettes.
Marshal
The Legion's top Sniper and quest giver.
Masseling
Deathclaw hireable during the �For The Underground� quest who can join as a permanent companion after it's completion.
Sgt McMillan
Underground guard for Trapper's pass with a lot of local info and a quest.
Merreck
NCR X-13 Troop who can be found and recruited in the Collapsed Underpass Control Room
Mlix
An immortal alien from another dimension, Underground trooper, shape-shifter (in her spare time) and she can become a permanent companion if hired during �For The Underground�. She also can lead players to the Immortal's Shack if hired.
Nitzinsky
Underground trooper hireable during �For The Underground�
Nola
NCR X13 Trooper found in Collapsed Underpass Utility/Maintenance tunnel.
OBrien
Underground ghoul trooper hireable during �For The Underground�.
Oso
Underground trooper hireable during �For The Underground�.
Phillipart
Underground Apartments resident, part time doctor and vendor.
Reed
Novac Scrapyard's ammo merchant and quest giver.
Reeves
Underground Resident in charge of The Power Plant
Renzi
Underground resident and head of Robotics.
Riazanov
Underground Apartment Office manager and repairman with a small quest.
Roach
Underground ghoul musician and minor-celebrity radio broadcaster with a big quest to recover his lost music.
Roon
Cottonwood Bunker's Legion vendor.
Rose
Rose lives in hidden redoubt in Vault 21 and fears much of the outside world. She is also a vendor with a quest.
Salamone
The Underground's main Armory vendor. Ex BOS.
Santana
Underground Chief of Security.
Schulze
Underground random junk and book merchant.
Smorgan
Underground resident.
Space
Freeside Thung Hangout's depressed drug vendor.
Streunding
Underground bar regular.
Tecoult
Underground chem merchant.
Tyra
Underground resident who used to own the Goodsprings Player House.
Vandereng
Underground chief physician with doctor dialogue options.
Wessels
Underground trooper hireable during �For The Underground�.
Wiltshire
Underground residential rave DJ.
Wylkonski
Underground Security Deputy.