Fallout New Vegas

10133 comments

  1. Manan6619
    Manan6619
    • premium
    • 78 kudos
    Locked
    Sticky
    AWOP Interim Fixes

    This is a temporary bug fix patch for AWOP v6.94 -- fixes and methods might differ in a full release.  So always install the latest version if you have not done so already.

    Newest Edits:
    Spoiler:  
    Show
    • Fixed inconsistency with Armored Casualwear name
    • Added a repair list for Armored Casualwear that includes the Memphis Kid Outfit, the vanilla variant of the armor
    • Renamed the armored AWOP variant of the Field Hand Outfit to mention the fact that it is armored
    • Added missing SFX to Armored Trader Outfit, Baseball Bat Mk II, and Hyper Sledges
    • Added and removed Facegen flags on certain armors
    • Renamed AWOP Combat Armors to Assault Armor, to make them distinct from similarly-named vanilla armors (e.g. Combat Armor,
      Reinforced Mk II)
    • Added missing Medium flag to unplayable variant of Assault Armor Mk III (formerly Combat Armor Reinforced, Mk III)
    • Removed many incorrect mico icon entries on armors (as far as I know, not normally visible in-game without a certain Stewie
      tweak or maybe if a mod makes one of the affected armors craftable)
    • Added Four Eyes effect to Tech Glasses
    • Added the Has Backpack biped flag to armors whose vanilla equivalents also have the flag (makes them use more appropriate
      animations)
    • Switched some of the Tech Raider Power Armors to using the correct Power Armor audio template
    • Made the 10mm Pistol Mk II state its increased critical chance
    • Made the Bladed Gauntlet Mk II state its ignoring of DT/DR
    • Stopped That Gun Mk II/Deckard's Blaster from ejecting ammo casings while shooting since they're revolvers
    • Adjusted skill requirements on Hunting Revolver Mk II, Riot Shotgun Mk II/III, Recharger Plasma Defender, and Laser RCW Mk II
      to be more consistent with how most other AWOP weapons work (Vanilla skill req. < Mk II req. < Mk III req.)
    • Removed Silent VATS flag for Minigun Mk II/III
    • Added possibility for Missile Launcher Mk II to land critical hits, since it has a noticable crit damage value, like other
      explosive Mk II weapons (vanilla explosives weapons usually have negligible crit damage, if any)
    • Adjusted Silenced SMG Mk II stats so they weren't almost entirely worse than the vanilla counterpart
    • Removed Grenade Rifle Mk II from PerkPyromaniacWeaponsUsingAmmo list, as the 25mm Grenades it's
      rechambered to not have an incendiary variant
    • Added AWOP shotguns chambered in 12 gauge to PerkPyromaniacWeaponsUsingAmmo list
    • Reverted AWOP's addition of the Thermic Lance to the Pyromaniac weapon list -- it doesn't use a flame (and is already a great
      weapon as-is).
    • Fixed Recharger Plasma Defender still using Energy Cells.
    • Removed various unique weapons from AWOP loot destruction lists so they won't be destroyed if they end up in an AWOP
      NPC's hands (e.g. if you gave Dinner Bell to Cass, she gets disarmed, an enemy picks it up and gets killed)
    • Added "Swims" flag to AWOP Super Mutants
    Fixes from prior versions may be found in the Logs tab, the previous version was 6.94.3.
    NOTE: Position this patch (AWOP Interim Fixes.esp) to be above all AWOP "low loot" patches
    NOTE 2: Be sure to create (or rebuild) a "merged patch" after installing this patch; see Merged Patch Creation below
    NOTE 3: Uninstall this patch file when a new release becomes available


    Example "Load Order" Sequences:
    Spoiler:  
    Show
    AWOP
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)

    AWOP with EVE
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)
    EVE FNV - ALL DLC.esp
    AWOP-EVE AllDLCMerged.esp

    AWOP with WMX
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)
    WeaponModsExpanded.esp
    WMX-DLCMerged.esp
    WMX-POPMerged.esp
    AWOP-WMX.esp

    AWOP with WMX and EVE
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)
    EVE FNV - ALL DLC.esp
    WeaponModsExpanded.esp
    WMX-DLCMerged.esp
    WMX-POPMerged.esp
    WMX-EVE-AllDLCMerged.esp
    AWOP-WMX-EVE AllDLCMerged.esp
  2. Athelbras
    Athelbras
    • premium
    • 555 kudos
    Locked
    Sticky
    Install Problems?  if you use Nexus Mod Manager (NMM), then go get the newest update found Here.

    Mismatched Face Coloring? See the Fixing MisMatched Face Issues article.

    Slave Collars? Disintegrating bad guys?! Loot items missing?!?  See the Loot Destruction article.

    Problems entering or leaving areas?  See RoyBatterian's "sticky" post below; use the FNV 4GB Patcher.

    Problems with AWOP NPC dialog? AWOP does not have voiced dialog -- just text dialog, and many unnamed AWOP NPCs have no dialog at all. These mods have been known to break AWOP's text-based dialog in the past: "Children of the Wasteland", "Jocelyn", "Factions Reloaded", "Baker in the Sun", and "Talking Deathclaw Companion". So be wary of installing them with AWOP unless their issues have been resolved.

    Spoiler Information: "spoiler" details have been posted for various quests as articles Here. Additional information can also be found in the DOCS tab and in the Miscellaneous Files section via the AWOP Documentation download. Beyond those, it is simply a matter of Explore and Discover. Please note that the AWOP Team is not an "Answer Guy" service and so are not required to respond to those kind of questions in the forum.

    Merged Patch Creation: it is recommended that you create a "Merged Patch" after installing AWOP, and then update it whenever other mods/patches are installed. See the Merged Patch Creation article for instructions when using FNVEdit for that task. WARNING: do not trust a YouTube video unless it includes setting [FO3/FNV] Sort FLST in FNVEdit's "Experts" tab.

    Tale of Two Wastelands: see Manan6619's  TTW patch: A World of Pain NV -- Tale of Two Wastelands Patch
  3. RoyBatterian
    RoyBatterian
    • premium
    • 1,267 kudos
    Locked
    Sticky
    If you experience crashing on changing cells or loading areas.
     
    Please use FNV 4GB Patcher which you can find here http://www.nexusmods.com/newvegas/mods/62552
     
    Please use NVSE and enable Initial Heap Expansion, there is instructions on how to do so below. This will help greatly with container/inventory lag and load screen hangs.
     
    Please use Cobb crash logger, don't rely on NVAC anymore it is old and incompatible with modern xNVSE plugins sometimes.
     
    Please use NVTF.

    Please use Mod Limit Fix

    To additionally help with Out Of Memory crashes enable the games built in cell purging. You need to install the jipln nvse plugin.
     
    create FalloutCustom.ini in My Documents/My Games/FalloutNV or in Mod Organizer 2/Vortex
     
    Add the following to it under the [General] section, add the [General] section if it is not present
     
    bPreemptivelyUnloadCells=1

    Add the following under the [BackgroundLoad] section, add the [BackgrounLoad] section if it is not present

    bSelectivePurgeUnusedOnFastTravel=1

    If you want to use AWOP with TTW, use version 6.01 and use xEdit/The Method to patch the leveled lists yourself if you don't want the super mutants and weapon perks to be broken.

    Texture packs such as NMC (Max), and Ojo Bueno can contribute to memory exhaustion.
    ----------------------------------------------------------------------

    Use Heap Replacer
  4. djmystro
    djmystro
    • premium
    • 374 kudos
    Locked
    Sticky
    Sorry for my lack of presence around the forums of late.
    I've really burnt out on modding unfortunately, not just that, I have not even played a computer game in months. I still have loads of ideas and kiinda go through cycles with games (which was a failed attempt to prevent burn out) so even though I'm not actively modding at the moment I can't say I'll never come back. I just can't tell. Just before the last update came out I was totally in the zone and then something just flipped and I could not work on or play Fallout NV or 3 anymore. I still don't know why exactly that happened. I'm even seeing medical professionals about my general lack of concentration, though I have not been diagnosed with anything new. It's mainly a side effect of the medication I'm on. Anyway, what I wanted to say was thanks to everyone for their support over the years. It's been great having the mod and it's fan base as something to fall back on when times got tough or there felt like nothing else to do.
    I'm still making things though and I am currently putting a lot of hours into my musical projects over on YouTube. I'm easy enough to find (under the name "The DJ Mystro") if anyone is interested.
    Anyway, I think I'll keep it short and leave it there.
    All the best to you all and maybe I'll see you around someday.
  5. JonyTequila
    JonyTequila
    • supporter
    • 2 kudos
    is there a place where it shows what are changed in the FPGE - AWOP patch? for FNV
  6. laclongquan
    laclongquan
    • supporter
    • 36 kudos
    I am releasing AWOP Dead Money TTW332 compat patch. Including police uniform, Gala Outbreak of Ghosts, fix on ingestibles, item price change, and etc... To use with AWOPDeadMoney.esm
  7. WindedFox
    WindedFox
    • member
    • 0 kudos
    Where can i find "EVE FNV - ALL DLC"? i cannot find that in any of your downloads. Please and thank you
    1. Athelbras
      Athelbras
      • premium
      • 555 kudos
      That is an .esp file for a separate mod called EVE - Essential Visual Enhancements.  Install EVE and choose the "All DLC" option.
  8. ThePeruvianBear
    ThePeruvianBear
    • supporter
    • 2 kudos
    Love the mod been using it for years, and I continue to do so, thank you.

    Do you ever think you'll get this working with WMR +WMX? Would love to see that happen if possible.
    1. Athelbras
      Athelbras
      • premium
      • 555 kudos
      Don't know, but no interest from me.
    2. ThePeruvianBear
      ThePeruvianBear
      • supporter
      • 2 kudos
      Understandable, thanks anyways for all the work.
    3. Manan6619
      Manan6619
      • premium
      • 78 kudos
      AWOP Weapon Mod Patches includes a patch for WMX. Taking a quick look at the modpage, I don't think WMR would require any additional patching for AWOP (assuming I'm looking at the right WMR?).
  9. CustomSean
    CustomSean
    • member
    • 0 kudos
    Curious if there are any common fixes to this issue: 

    When I try to talk to Frankie (Goodsprings) and some other AWOP NPCs, I get no dialogue and just zoom in and out away from their face. 

    Apologies if this issue is unrelated to the mod, i'm not sure, thanks. 
    1. Athelbras
      Athelbras
      • premium
      • 555 kudos
      See Problems with AWOP NPC dialog? in the sticky post above.  Might be the problem source.
    2. CustomSean
      CustomSean
      • member
      • 0 kudos
      Thank you, that was exactly the problem. 
  10. czaczmen09
    czaczmen09
    • supporter
    • 0 kudos
    Hey, I have a problem,

    When i enter certain locations ( first - Radiological Reaserch Facility, now Zed's Cavern) everything works fine first time, but when i want to return to them, or load game when i m in these locations, my game crashes. i realy dont know what to write more about this problem, I resinstaled this mod  and it didnt helped, i did everything RoyBatterian had in his post. My error log looks like this, so i m assuming that is something wrong about textures:

    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: Could not get file for Meshes\armor\headgear\legionhelmets\legionHelmetBase.egm.
    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: Could not get file for Meshes\armor\headgear\legionhelmets\legionWhiteHelmetBase.egm.
    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: LoadFile retrieved model Characters\Hair\HairFemaleC.NIF with a zero ref count
    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethlowerghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\teethupperghoul_n.dds.
    MODELS: Could not get file for texture textures\characters\mouth\tongueghoul_n.dds.
    MODELS: Could not find paren

    But i dont know what mod i need to reinstal/delete, for texture mods i have : EVE, Roberts Male Body, NMC Large 
    1. Athelbras
      Athelbras
      • premium
      • 555 kudos
      The entries state that there is a texture problem for Ghoul Tongues and Teeth, which are of course associated with the Mouth, and are for Characters (either the player or NPCs).  The required textures are "missing". But none of the texture names match textures that AWOP provides.

      Even so, check to ensure that AWorldOfPain(Preview) - Textures.bsa is in the game's Data directory.

      I do not know the actual mod that is causing the errors.  Perhaps the problem arises from a creature mod (Monster Mod?), an NMC texture pack, or the Roberts Male Body mod; something which provides new appearance textures.  And since there is also a Legion Helmet reference for a missing texture, the errors apparently involve more than ghoul appearance.

      Perhaps what you installed did not install correctly, or mismatched install options were selected, or something else that is needed has not yet been installed, and so forth.  Regardless, this is not really the forum to get help with those kinds of issues.  Better to ask for help at the other mods you installed, ones that are a closer match for what you see in the log file.

      Or you could simply try uninstalling any/all creature-oriented mods (in case they include ghouls).  And if that does not resolve the problem, then also uninstall texture mods, such as NMC's.  Followed by any/all body mods such as Roberts.  The idea being to discover if or when the log file stops showing errors.
  11. Orderneri
    Orderneri
    • premium
    • 0 kudos
    How do I get the Mk2 weapons from this mod to work with Hit's newest animation collection?
  12. Cyberman97
    Cyberman97
    • member
    • 0 kudos
    Ever since installing AWOP, I've had several black screens whenever I load into a new area. This requires me to close out of FNV and start again. Sometimes the load screen will never end. I'm tempted to install NVAC but it's supposedly old and unreliable. I only have a dozen or so mods and it was not a problem until I got AWOP which is a shame because it's otherwise one of my favorite mods.
    1. Athelbras
      Athelbras
      • premium
      • 555 kudos
      Troubles when entering a new area is usually the sign of the game's "application memory" becoming overloaded (regardless of how much physical memory a computer has).  So not really tied to install count, and instead an issue of how much memory the currently installed mods and patches actually need and use.

      See RoyBatterian's suggestions in a "sticky" post above for how to deal with that. Especially about the FNV 4GB Patcher if you are not using it already -- its pretty much essential.
  13. Starley777
    Starley777
    • member
    • 0 kudos
    If I understood correctly, first  install the top file, then the interim. I'm also installing a monster patch, since I'm playing without a monster mod.The author constantly warns that bugfixes and updates should be removed before a new release, as if new releases happen once a month, although in fact once every few years)) Anyway, thanks for the great job you've done.
  14. danny6
    danny6
    • member
    • 0 kudos
    So I just started 'For the Underground; quest and the general guy or whatever said to find Holstrom and wessel and recruit them into the team, but I have no idea where they are, anybody know how to find them?