Fallout New Vegas

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Miax and JustinOther

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miax

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61 comments

  1. Gawdzilla
    Gawdzilla
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    • 7 kudos
    >>> This is a fantastic user manual and THANK YOU for putting it together and making it available. Endorsed! <<<

    Question: Is it possible to do a one-on-one swap of files between mods?

    I ask because the manual demonstrates how to examine files between versions of the SAME mod. The situation is, I screwed up a mod I was making (but a lot of it is still good!), so I restarted from scratch --knowing better what I'm doing-- and I want to know if it's possible to open the two unrelated mods, and swap over the good stuff from the first mod?

    I tried that ^ using the steps in the manual, and for some reason all kinds of things are missing in the mod comparison chart -- no speech files, no interior cells, pretty much just random outdoor stuff like ref doors.

    This MUST be a situation other people have run into........ :-D

    Please let me know of any answers! Thanks
  2. skyrimguy14164
    skyrimguy14164
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    • 1 kudos
    How do I look at weapon records?
  3. ntblood
    ntblood
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    • 40 kudos
    I don't understand why I keep getting this error no matter how I try my armor merge. I followed the directions carefully but no matter how I try to merge the 5-6 armor mods I get "Merge failed Exception: ____.esp requires master to be loaded before ____.esp

    I've updated MO and FNVedit as I'd heard that could be an issue.

    I appreciate any help.

    Thanks
    1. GermRillian
      GermRillian
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      • 22 kudos
      I'm having this issue while trying to merge some SSE mods, trying to figure it out
  4. alex1972a
    alex1972a
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    • 3 kudos
    Thanks for this!

    Would anyone know where i could find information about Fallout 4 monsters/enemies and their attacks/damage? I like to learn under what tag they are and which their attacks are. Im not sure they are labeled attack 1, 2... etc, and since im new to editing this i would like to learn, but i dont know where to get this information. Thanks in advance.
  5. sersiar
    sersiar
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    • 0 kudos
    when I edit some references in my mod, they refuse to change. Can this be fixed?

    edit: actually they change to something else and then refuse to change. I am copy-pasting from another record. Does this not work?
  6. crazykilla15
    crazykilla15
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    Should we use the filter instructions provided or have they been replaced with the xEdit "Apply Filter To Show Conflict Losers" filter? As in, should it be used instead.
  7. JetpackAngel
    JetpackAngel
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    • 0 kudos
    Okay, the book says what to do if the window on the left isn't showing anything, but what about the View window? It's blank, and no amount of switching back and forth between it, Messages, and Information (the latter two are working perfectly, FYI) will make anything show up in View. I even tried deleting the Edit.exe and Edit Scripts folder and then reinstalling it and it's still not working. I still can do any function that doesn't require needing to do something in View. Any ideas?

    EDIT: Never mind, it fixed itself somehow.
  8. TouristMcGee
    TouristMcGee
    • supporter
    • 6 kudos
    This doesn't seem to be useful for my particular issue.

    Wrye bash says a mod has a "corrupted header" (whatever that is), after poking around on google, i found a vague mention of using FNVEdit to fix the issue. No idea how to go about that. I grabbed this manual thinking that it would tell me how to do this. I could find nothing at all about this problem or how to fix it. Any help would be appreciated.
  9. HeavyH20
    HeavyH20
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    • 1 kudos
    can this Manuel also be applied to Tes5edit ?!?!
    1. Brigand231
      Brigand231
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      • 349 kudos
      Yes. They are the same program. If you literally renamed FNVEdit.exe to Tes5Edit.exe it would be Tes5Edit. All the XEdit programs are the same executable, they perform according to whatever they happen to be named.
  10. trollpo
    trollpo
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    • 1 kudos
    Reading is soooo last millenium,
    but still worth it.
    This, good folks, is a lifesaver, or as it is stated in this manual:
    An evening well spent, which will save you and the millions of fans your mod attracts countless headaches.

    @paladin239: Yes, you might - because making a mod you ARE making a game.