Fallout New Vegas
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Cambragol

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cambragol

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22 comments

  1. Mechwarrior94
    Mechwarrior94
    • member
    • 8 kudos
    Could you please add a clean variant for these objects? That would really help me out big time! (Yes I know, you made it in 2010)
  2. MoonALM
    MoonALM
    • member
    • 3 kudos
    Oh, ok, I wasn't aware of that and felt a bit lazy to download an entire pack for just one piece of work. But still, I've found what I was looking for, thanks for your directions. I wish you the best and have a nice day.
    1. cambragol
      cambragol
      • member
      • 57 kudos
      My pleasure. Glad it worked out for you.
  3. cambragol
    cambragol
    • member
    • 57 kudos
    Hi MoonALM,

    The vault pieces you are looking for already exist, I believe, as stock pieces in New Vegas (ruined versions only). Changing them to clean versions is just a matter of changing a few texture references in Nifoskope.

    I also made my own versions, which can be found in my Vault 24 resource. Those versions are ruined type as well.
  4. MoonALM
    MoonALM
    • member
    • 3 kudos
    I am amazed by your works, it looks fantastically easy for you to do, considering the amount of work you've done so far. And I was wondering if you could help me. I am myself creating a mod and struggling to cope with some of the vault pieces found in the game files. My request, should you choose to accept it, would be to modify pieces of the clean vault tileset in order to create two different VHallSm2Way01 each one with a doorframe at one end so as to become corners opening on a room. Additionnal details, the type of doorframe I am looking for is the same as the one from VHallSm3WayExSm01 (I stupidly tried stacking them up in the GECK but apparently it's not meant to work and render nicely at the same time). If you could do that, it could make my day because it looks better with a direct corner-to-room rather than a corner-to-hallway-to-room. OR, the job could easily be done by cutting the VHallSmEndExSm01 so as to just keep the part with the door and a little part of the wall to make nice connection between the tiles. Thanks for taking time reading this, if it ever gets done I will, of course, credit you as one of the contributors of the mod. Thanks again.
  5. Cag93
    Cag93
    • supporter
    • 54 kudos
    Edit: Wrong tab...

    Good resources
  6. ste2425
    ste2425
    • supporter
    • 0 kudos
    how do you link them in the geck? sorry if its an easy process im new <img class=">

    sorry just realised same question was asked above. thanks
  7. cambragol
    cambragol
    • member
    • 57 kudos
    Use the nifoskope. Open it up and compare the textures used to those used in a similar clean, vault Galley piece. Switch out the names for identical, though clean, textures, as indicated in the clean vault Galley piece. Usually it is just a matter of removing an R from the name, R standing for Rust of course. Additionally the pathway to the texture is usually different, changing from 'vaultruined' at one point to 'vault'
  8. DDjusD
    DDjusD
    • supporter
    • 3 kudos
    -snip-
  9. datelesspiano
    datelesspiano
    • member
    • 2 kudos
    Like i said on Ruadhan2300's page, this is an absolutely wonderful mod. It makes me sad to see it so unappreciated. It makes the G.E.C.K. worth playing with. If you don't endorse this wonderful mod then f**k you, you suck and your stupid. In all seriousness though, give credit where credit is due.
  10. cambragol
    cambragol
    • member
    • 57 kudos
    @datelesspiano

    Thanks for the praise. It is always nice to have some positive feedback and or recognition of contribution. Cheers!