TAC sometimes fails to highlight NPCs, X-Ray effect is also hit-or-miss; often, when the X-Ray effect is missing, activating Just Assorted Mods 'Bullet Time' feature will force it to work, but only with a time dilation effect of 0.5 or greater, making this a very non-ideal workaround.
Have tried multiple possible fixes, including removal of Eddersoul's 'Enhanced Vision' mod (no effect) and attempting to track down anything else in my load order which might be affecting how VATS works, since the VATS 'slowed time' effect is similar to the 'Bullet Time' effect, and both force the X-Ray effect to function as intended.
dunno if this is here yet but for me whenever i enter or exit a building the hotkeys stop working almost all together except when you hold it to deactivate, can halp my dumbass with this?
Everything's working okay, but there's an interesting side effect: The TAC Spotter perk -- at least down in Cottonwood Cove, I've not noticed it anywhere else -- highlights rocks. All of 'em.
Now, this MAY be the result of a terrain texture overhaul I also have installed. But if so, that means that the rock textures from that are using a marker that your TAC uses to highlight NPCs. Which... that sounds weird and not-right to me. And yet, it's also plausible.
I downloaded with vortext and cant seem to find it in the docs house, yes i have the addition on. Nor can i add it by console commands cause vortex doesn't let you edit mode orders or assign it one. Can you please help
Does this mod conflict with Flashlight NVSE? I believe I may have a conflict issue, although I remebEr getting these to work together a few days ago. I have read through the descriptions of both mods, and I can't find any solid stuff that says in writing that these mods conflict.
I have this problem with your mod where only certain features work. I followed your instructional video on how to install it with no luck. Basically, the night vision seems to be working fine (although the black ring seems to be very transparent), but thermal and TAC are bugged it seems. With thermal, It highlights npcs orange, but has no blue outer coloring. With TAC, it highlights npcs green, but only with a direct line of sight. I don't get the x-ray vision.
If you already know what's up here, I would really appreciate you helping out. If you need more info like my modlist and such, please ask and I'll provide that.
Thanks for any help in advance, really looking forward to getting this working properly!
Hi There. I've just reinstalled FNV with al DLC after a very long break. I remember the first time i've installes this mod everything worked fine but now, I don't know why, nothing work. I have the latest version of NVSE (4,5 beta 7). For information, I launch successfuly the game with the 4Gbs launcher and when I try to launch it directly with NVSE.exe, I have a CTD only with this mod activated. I've try different option in the load order (NMM) without sucess : google, helmet and other item appear in the game (Doc Mitchell house) but when I equip a google for example, the "n" key and the "m" key doesn't work. The same problem with the "Advanced recon setting" witch doesn't work too. Does someone have a solution ?
I got the recon equipment from Primm but was unable to loot the equipment in Repconn. It would loot it by removing it from where it is stored but would not add it to my inventory.
Troubleshooting (41 comments)
https://imgur.com/gallery/fzv5jSj
update it wasnt this mod it was Boone's spotter perk
Have tried multiple possible fixes, including removal of Eddersoul's 'Enhanced Vision' mod (no effect) and attempting to track down anything else in my load order which might be affecting how VATS works, since the VATS 'slowed time' effect is similar to the 'Bullet Time' effect, and both force the X-Ray effect to function as intended.
Everything's working okay, but there's an interesting side effect: The TAC Spotter perk -- at least down in Cottonwood Cove, I've not noticed it anywhere else -- highlights rocks. All of 'em.
Now, this MAY be the result of a terrain texture overhaul I also have installed. But if so, that means that the rock textures from that are using a marker that your TAC uses to highlight NPCs. Which... that sounds weird and not-right to me. And yet, it's also plausible.
Can you clear this up for me?
I have read through the descriptions of both mods, and I can't find any solid stuff that says in writing that these mods conflict.
Does someone have a solution ?