Fallout New Vegas

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sphr

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sphr

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99 comments

  1. TheHavok
    TheHavok
    • member
    • 0 kudos
    I don't know if the creator still hangs around, but if so, I'd like to point out some missing navmeshes. I'm currently trying to use this mod along with wasteland defense. I put the boundary markers (which guides the guards patrol routes) out by the main entrance and between the two heavy doors (for vehicles, I suppose). The guards don't even move, like if I had put the markers in an unreachable place. And the doors were open.

    From my experience with the engine, this is probably doe to the nonexistence of navmeshes that allow the guards to pass beyond the doors. They patrol inside the walls when I put the markers there, but they won't ever cross the gates.

    I would gladly try to correct the issue myself, but I'm not that experienced with GECK and I have no desire (or time) to use it. While this may seem like a minor issue, it really screws up RTS and the Wasteland Defense gameplay, and I downloaded this mod specifically to play with these two.

    Thank you for the mod. It is very well made, but I'd suggest some gates at the fences that are unreachable from the ground, so they could be used for something (like troops camp or prison, as I'm also thinking about using the Enclave Command mod, which allows us to create tree 8 men squads and deploy them where we want. This way I could make some camps for each, along with the aforementioned prison).

    Other than that, maybe add the option to buy turrets for the walls, putting them on those nice little concrete spots. There are mods that do that, but it would give the fortress a less abandoned look.

    Thanks for the attention and good luck.
    1. KeltecRFB
      KeltecRFB
      • supporter
      • 36 kudos
      The community has not seen him in a long time and this was for RTS so there really wouldn't be any navmesh, correct?
  2. AngryPuppy78
    AngryPuppy78
    • member
    • 1 kudos
    Do I use the Fort and the Wall files together?
  3. plcsarge
    plcsarge
    • member
    • 0 kudos
    Great mod, only thing is I can't find the key for the large gate in the back of the airport. Was it supposed to be the suitcase next to the tower? The terminal does not unlock the back gate. Thanks.
  4. nikibabyz
    nikibabyz
    • member
    • 0 kudos
    I love this base!! but i was wondering if anybody knew a mod that got rid of the green sky crap around searchlight airport....I have Nevada skies so the green glow remover 5000 or whatever it was called didn't work ):
    1. KeltecRFB
      KeltecRFB
      • supporter
      • 36 kudos
      Perhaps this mod well since it eliminates the radiation?

      http://newvegas.nexusmods.com/mods/39364//?
  5. KeltecRFB
    KeltecRFB
    • supporter
    • 36 kudos
    For those who are picky like me about establishing a base near the Town of Searchlight, there is now a quest to purge the radiation...

    http://newvegas.nexusmods.com/mods/39364
  6. NiceCreaM
    NiceCreaM
    • BANNED
    • 0 kudos
    ENDORSED ENDORSED AND AGAIN ENDORSED!!!!!!
  7. zeye
    zeye
    • member
    • 1 kudos
    Good mod. Need's a better nav-mesh tho
  8. 50calgod
    50calgod
    • member
    • 1 kudos
    Im having a bug with mine gate 3 and gate 1 only open for like 2 seconds and when they close they require a key, luckily i have the sprint mod so i can sprint through but my companions get stuck behind.
  9. 50calgod
    50calgod
    • member
    • 1 kudos
    KeltecRFB it is a good mod and who cares if it would acually make a good place in real life it makes a good place in game and thats all i need i wish the wasteland defense patrols didn't have a limit or i would put the guards up on the walls. Great mod.
  10. KeltecRFB
    KeltecRFB
    • supporter
    • 36 kudos
    The Airport is definitely a great fort location. However, you really do not need this mod to create your Survival Camp at the Airport. With RTS or RTSII, Wasteland Defense, and Portable Turrets mods, you can create a pretty good fort without this mod.

    However in real life, this would be a terrible place to have a survival camp being so close to many radioactive hot spots. One change in the prevailing winds and everyone would either be ghouls, dying, dead, or being living off Radaway and Rad-X.