Fallout New Vegas
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Dark Uncle

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DarkUncleBoh

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About this mod

Part of a larger series of mods designed add content that treats currencies differently, hopefully making them more meaningful within the game.

Permissions and credits

IMPORTANT NOTE: This mod is no longer being worked on in -this- form. It is being renamed and will be rereleased with many more features. See http://forums.bethsoft.com/index.php?/topic/1150055-wip-du-complete-economy-overhaul/ for more details.

This is the first of a series of mods I am working on, and is not really intended to be used without at least one of the others.

Other released mods in this series:
DU - AmmoSmith (http://www.newvegasnexus.com/downloads/file.php?id=38009)
DU - Military Training (to be released in December)
(more to follow)


Name: DU - Currency Exchange Rates
Author: Dark Uncle (aka DarkuncleBoh)
Version: 1.0
Date: 11/25/2010
Link: http://www.newvegasnexus.com/downloads/file.php?id=37997
Release thread: http://forums.bethsoft.com/index.php?/topic/1144344-relz-du-currency-exchange-rates/


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Description:
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A mod that introduces the concept of varying "exchange rates" for different currencies, in an attempt to make their existance feel more meaningful within the game. Designed to be used along with a series of other mods that are in the works, which all treat currencies a little bit different than the others.

The initial version only changes the casino cashiers, making them a MUCH less desirable source of NCR or Legion money -- such that using alternate currency with an NPC is no longer "nothing but" making a trip to the strip to exchange some caps.

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Details:
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version 1
In vanilla, the casino cashiers exchange NCR/Legion money at a 10:4 ratio of currency-> chips, and a 4:10 ratio of chips->currency. This mod leaves the first ratio at 10:4, but changes the second to 6:10 - making it much less desirable to use the casinos as a straight currency exchange. Afterall, the casinos want to encourage use of caps - what they consider to be the 'standard'.

In addition, the casino takes a 10% "exchange fee" off the top, on all transactions involving NCR/Legion money. This applies to both currency->chips as well as chips->currency.

Since this mod will conflict with other mods that alter casino cashier dialogue, I've also included options to purchase chips with all NCR/Legion money at a time, rather than the annoying number of transactions it can take in the vanilla game.


Version 2 (planned future release)
Introduce a "bank" whose teller has variable exchange rates that change over time (that will for the most part be better than the casino's exchange rate) - both randomly, as well as in reaction to the player's actions out in the wastes. The independant bank not being as rich and powerful as the casinos however, will have limited amounts of alternate currencies to exchange at any given time (so if for one reason or another you need a large amount of NCR or Legion currency, you might still find yourself visiting the casino cashier after clearing out the bank).

Version 3 (possible planned future release, depending on how well this mod does)
Introduce quests/jobs that the bank may send the player on, as well as letting the player take out a loan based on his reputation (with a reputation hit as well as "collection squads" being sent after him if the high interest loan isn't repaid on time).

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Requirements:
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Fallout New Vegas (has only been tested with the latest patch)

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout New Vegas\Data\
3. Start Fallout New Vegas Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout New Vegas Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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This mod will conflict with any other mod that alters the casino cashier's dialogue to do things like allow an "exchange all" option.

No other known conflicts - if you suspect you encounter one, please let me know.

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
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1.0 11/25/2010 - Initial Release

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Contact:
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Best to find me on the Bethesda forums, as "DarkUncleBoh"

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Credits:
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Thanks to LlamaRCA for helping me figure out some of the dialogue aspects that were confusing me.
Thanks to Obsidian and Bethesda for a game I care enough about to want to mod.

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Tools Used:
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GECK
FNVEdit

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
You may not redistribute or repackage this mod in whole or in part without prior permission.