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Neela

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Neela

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15 comments

  1. harimau93
    harimau93
    • supporter
    • 22 kudos
    is this like Kill Animations/Finishing Moves in Fallout 4 (Kill Cams) / Skyrim killmoves?
  2. corey505
    corey505
    • BANNED
    • 0 kudos
    you should make it so if you have a gun you stick the gun in there mouth and pull the trigger melee stab them into the torso just an idea you dont have to do it but this works just as good
  3. Neela
    Neela
    • member
    • 13 kudos
    Thanks
    I actually started making these for the vampire mod but decided to release them separately in case other non-vampire types wanted them too.

    I originally made the mod to feed from the unconscious enemy, but being able to feed from creatures as well as NPCs seemed overpowered.
  4. Cunomaglus
    Cunomaglus
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    • 0 kudos
    You're a star. Cheers!

    Edit: just noticed you made Vegas Vampire too... It's my Vegas Vamp char I wanted these two mods for : )
  5. Neela
    Neela
    • member
    • 13 kudos
    @Cunomaglus
    Sure... if you pull up my mod in the GECK then open up the perk coupdegrace.Double click on the line with the entry point option.In a little box on the rightside of the window that opens up you will see a tiny script.
    Change -
    KillActor Player 1 4
    to just
    KillActor Player

    This will remove the dismember and cause of death argument. The actor will still die, but no limb dismemberment.
    Press Ok on both windows and save the mod.
  6. Cunomaglus
    Cunomaglus
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    This paired with Silent but Deadly is cool for my sneaky new character, but is there any way to do it without the exploding head effect? I've been poking around in the GECK but I'm far from expert and haven't yet found out how to do it myself.
  7. Neela
    Neela
    • member
    • 13 kudos
    Just added a new mod called Silent but Deadly here:
    http://www.newvegasnexus.com/downloads/file.php?id=37899

    It will allow an undetected player to perform a knock out on a NPC/creature. Makes a good companion mod to this one.
  8. davidriggs
    davidriggs
    • member
    • 95 kudos
    Awesome cant wait to try it out, I'm glad you liked my idea and that it turned out easy to pull off. I was going to endorse your first release anyway but I hit DL before I thought xD so now I have to wait the 3 hours. I will be back after work to endorse...
  9. Neela
    Neela
    • member
    • 13 kudos
    Version 1.2 is up. Added the stomp animation and crouching first is no longer required in that version.I left the 1.1 version up for those that prefer the crouching/no animation version.

    Thanks to DavidRiggs for the suggestion, I didn't know calling an animation would be quite that easy.
  10. Neela
    Neela
    • member
    • 13 kudos
    @davidriggs
    I tried to add the sandman animation on this at first, but was bugged for some reason. The cannibal animation worked but didn't quite fit.Never thought about the stomp.I've never tried calling an attack animation from a script so I will look into it.The stomp would be a good idea.

    @terralventhe
    Yeah, I have been considering a stealth kill as well. This mod could easily be made into one.Perhaps I will make one real quick that lets you do a massive fatigue damage attack while stealthed and undetected. Once knocked out they could be killed with this mod.Might be a good alternative since I don't think I could create any new animations for a good 'stealth' kill.