For those who haven't realised yet. WME is currently no longer being updated or supported by myself.
WME has been finished for a good while, and constantly updating patches wasn't something that appealed to me anymore. Thank you guys for the support throughout the years.
To those still using the mod, or are planning on using it. The patches are probably outdated, but it still works fine on it's own.
I do have one question, even though you've moved onto the next mod for FO4, I wanted to ask if you ever planned on making the uniqe DLC weapons moddable, For example, making Honest Hearts "A Light in Shinning Darkness'" able to use the .45 auto AP slider and Silencer?
I am approaching 500 for FNV mods using Vortex, everything has been fine so far. I have done my fair share of troubleshooting, but such is the modding experience. I acknowledge that MO2 may very well be the better application, but at this point I am so invested into Vortex and nearly 80 hours into my playthrough, that I don't see worth in trying to migrate to MO2 (at least until I start a new playthrough).
These are the weapon types that covers each mod in terms of modifications. The main difference between these 2 mods are, WMX is capable of crafting low-tech weapon mods (mostly melee) at the workbench while WME is limited to only firearms. Both mods cover the same modifications which conflicts with each other.
Also, there is a patch for WMX to be compatible with TTW, while WME is not.
my only complaint about this mod is it doesn't allow me to customize the aer14 prototype otherwise i love how much it covers(other than not being able to modify ycs/186)
You should be able to, Mine is. Open your plugins with Xedit and see if other mods are overwriting the AER's properties. I have that issue and removed the mod that overwrote it, works great again.
Same goes for people mentioning EVE, you are probably overwriting this mods weapons with that mods version
Maybe i will get no answer, but for me, neither this mod or the WMX Work well anymore, A LOT and i mean A LOT If not NEARLY NONE of the weapons have their mods, example, police pistol .22 and the hunting revolver, None, 0, NOTHING, i've been trying everything, but nothing at all, if someone knows something please, could you tell me? I'm desperate :c
Do you have WMX near the end of your Load Order? I didn't at first and was missing mods for Laser Pistol and many others. Moved the plugins and everything is there now.
My understanding is that EVE is pretty busted now adays and getting other retextures of particles, energy weapons, and their lighting effects i recommended
if you spark interet in this again can you do a merger with wmx i like some from wmx and i like some from wme you should merge and there can be varieties or just add the one that makes alien blaster regen cells
2111 comments
WME has been finished for a good while, and constantly updating patches wasn't something that appealed to me anymore. Thank you guys for the support throughout the years.
To those still using the mod, or are planning on using it. The patches are probably outdated, but it still works fine on it's own.
I mean This mod - Weapon Mod Expansion and Weapon Mod Expanded ?
WME - Weapon Mod Expansion
These are the weapon types that covers each mod in terms of modifications. The main difference between these 2 mods are, WMX is capable of crafting low-tech weapon mods (mostly melee) at the workbench while WME is limited to only firearms. Both mods cover the same modifications which conflicts with each other.
Also, there is a patch for WMX to be compatible with TTW, while WME is not.
Same goes for people mentioning EVE, you are probably overwriting this mods weapons with that mods version