Fallout New Vegas

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Zetta

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BartzKlauser

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13 comments

  1. BartzKlauser
    BartzKlauser
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    Here's a head's up for anyone that reads this. By the end of this week, I'll be publishing the 1.3 update. I decided to skip the update before it, 'cause it's not large enough to warrant an updated .esp.
    1. leventino
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      Hey, i ran into a problem that this mod somehow doesn't work with GRA ammo i.e. I cannot load any GRA plasm/impulse 40 mm ammo in both my grenade rifles.
      Changing normal ammo(normal/inc) is perfectly possible,
      but iI can't chande to GRA ammo without turning this mod off
    2. leventino
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      Oh, didn't notice it's 7 years old
  2. 666sparda666
    666sparda666
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    no worries man, hope everything is cool now with your IRL stuff

    Looking forward to the next update
  3. BartzKlauser
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    Here's an advance apology for everyone that had to wait. I ran into a bunch of stuff IRL that prevented me from finishing up the next version, but now I'm kinda free, so expect it up in the next few days.
  4. Tornhelix
    Tornhelix
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    ../steam/steamapps/common/fallout new vegas/data . The .. represents where you installed Steam to, usually Crogam Files or some such.
  5. maximombro
    maximombro
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    Where do I put this? (and yes I am new to FNV mods)
  6. Tornhelix
    Tornhelix
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    Great mod! Are you still working on it? That upcoming feature list looks so... tasty!
  7. BartzKlauser
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    Yeah, I've been thinking about implementing them for v1.3, which introduces timed grenade ammunition.

    But, I'm just gonna keep working on the updates slowly. I want to make sure that nothing goes wrong with the conversions and whatnot.

    And let me give everyone a little teaser: I have something very special planned for v2.0, especially if you tend to alternate between Explosives and one of the other gun categories.
  8. BartzKlauser
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    In either case, I changed the abbreviated version as well. It should be about six, maybe 7 letters long now.

    Edit: Turns out that doesn't help. From what I've seen, it only turns up for 2 or so letters.

    I think I'll abbreviate it along the pattern I've been using to name the files. After all, you're only gonna be using that ammo type with that weapon, so a specific letter should indicate the variant.
  9. DavidTrest
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    You don't need to design a HUD icon for it. There's a field in the GECK for abbreviation. This abbreviation is what's shown in the HUD.
  10. BartzKlauser
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    Ah-ha! I know what's wrong! I was using projectiles that I had deleted. No wonder it wasn't working.

    As for the HUD stuff, I'm sorry. I can't help you there. I'm terrible at designing GUI/HUD stuff.