Is there a way to remove the unused (dead) enemies, critters etc from the game. Starting from Goodsprings I have a trail of dead starting with the powder gangers that dont disappear. Shouldnt there be a automatic dumping for bodies that have been there for over 10 game days? Or is there a manual command to do so?
I would love to go for the 1 day version if bodies would also disappear after a day.
Mine seem to despawn after 10ish days (combated a new spawn of raiders well bodys of old laying around) but if that bothers you, loot what you wish from them, bring up console, click on there body and type Markfordelete they wont be there when you load the game again.
A group of foes/enemies/monsters/etc and usually attack in groups like a Gang Mob. A good example of that is the Powder Gang or Escaped Convicts in Primm who don't attack one on one...but in a group.
Question: Does it respawn the Powder Gang like the one near Goodspring (I think they were Non-Quest-Foes) or the Powder Gang in the NCR (Or was it Legion) prison who were Quest-Foes?
(Internet Explorer sucks Memory or Maybe the Ads are causing it, my post was reset)
Anyways as I was saying for Quest people usually like the Items and the Fight. So I was wondering if certain Quest-Foes can be respawned without breaking Events, etc like Powder Gang in Goodspring, but like Saints Row 3. You get a message from a Courier that a town is being attacked (Options "Vilified by Faction"; meaning a Faction that hates you & the town that loves you will be attacked or "All & Random" meaning wether a Town Loves/Neutral/Hates you, any Faction will attack it and you can earn respect/awards by helping) and from there the Courier will Teleport you to area (Out/In/Choose) and when finish (or Foes Flees area, or talk to Courier hiding outside area) then Courier will come to you, either ask/confirm (If wait then the Courier will inform player where they'll be; Inside/Outside certain building or mark courier on Map) or inform you, that your being teleported back to exact location where you were when you first talk to Battle Courier.
@ warmaker i dont mean to advertise mods, but there is this gun mod for fallout 3 and new vegas called zap away. its a gun that vaporizes corpses. its quite useful
can you possibly add a second esp or esm that respawns npcs? like people in casinos or other areas like that? there was a mod for FO3 a while back called kill them again then it just dissapeared out fo nowwhere...i loved that mod
I like the idea behind the mod, especially giving the choice of respawn times. But a few comments though.
a) Backing up what Tyutyu said about cleaning away dead bodies. Vanilla FONV likes to leave bodies for the entire duration of the campaign.
b) Not enough things get respawned out there, only certain areas in the wild it seems. That means only a very few parts of the game have some life. The rest remain dead after you intially go through there, especially quest related areas.
c) Also, how about the possibility of multiplying the spawns?
I'll admit that I've been spoiled a bit by the spawning capability of MMM for FO3. It's just that New Vegas is dead compared to a modded FO3.
17 comments
Is there a way to remove the unused (dead) enemies, critters etc from the game. Starting from Goodsprings I have a trail of dead starting with the powder gangers that dont disappear. Shouldnt there be a automatic dumping for bodies that have been there for over 10 game days? Or is there a manual command to do so?
I would love to go for the 1 day version if bodies would also disappear after a day.
I mean, I know the meaning of the word, but what in-game function are you referring to when you say mob?
A good example of that is the Powder Gang or Escaped Convicts in Primm who don't attack one on one...but in a group.
Question: Does it respawn the Powder Gang like the one near Goodspring (I think they were Non-Quest-Foes) or the Powder Gang in the NCR (Or was it Legion) prison who were Quest-Foes?
(Internet Explorer sucks Memory or Maybe the Ads are causing it, my post was reset)
Anyways as I was saying for Quest people usually like the Items and the Fight. So I was wondering if certain Quest-Foes can be respawned without breaking Events, etc like Powder Gang in Goodspring, but like Saints Row 3.
You get a message from a Courier that a town is being attacked (Options "Vilified by Faction"; meaning a Faction that hates you & the town that loves you will be attacked or "All & Random" meaning wether a Town Loves/Neutral/Hates you, any Faction will attack it and you can earn respect/awards by helping) and from there the Courier will Teleport you to area (Out/In/Choose) and when finish (or Foes Flees area, or talk to Courier hiding outside area) then Courier will come to you, either ask/confirm (If wait then the Courier will inform player where they'll be; Inside/Outside certain building or mark courier on Map) or inform you, that your being teleported back to exact location where you were when you first talk to Battle Courier.
i dont mean to advertise mods, but there is this gun mod for fallout 3 and new vegas called zap away. its a gun that vaporizes corpses. its quite useful
MMM is working on his mod as we speak
I will try to take a look at the clean up issue in the next few days. Been pretty busy the last few days for personal life.
a) Backing up what Tyutyu said about cleaning away dead bodies. Vanilla FONV likes to leave bodies for the entire duration of the campaign.
b) Not enough things get respawned out there, only certain areas in the wild it seems. That means only a very few parts of the game have some life. The rest remain dead after you intially go through there, especially quest related areas.
c) Also, how about the possibility of multiplying the spawns?
I'll admit that I've been spoiled a bit by the spawning capability of MMM for FO3. It's just that New Vegas is dead compared to a modded FO3.
I will look into this tomorrow when i can get back into geck. Been kinda busy today sorry about that. But I will check it out see what I can do.
Default is 3 days