Why two new ingredients? It isn't necessary, it further complicates things. All I wanted was a mod to enable the crafting of all ammo types.
The idea of new ammo isn't bad, and requiring depleted uranium for DU rounds makes sense. But requiring depleted uranium for OTHER rounds doesn't.
And why copper? I know that's what the jacket is made out of, but cases are already an ingredient. What's the additional copper being used for? And really... is it necessary? At all?
For the Real World, very true, I don't know any small caliber rounds using DU. However this is the Fallout World where Fission Batteries litter the landscape, Radioactive Cola is the norm and Nuclear power runs Vehicles.
The mod isn't really supposed to model our world, only add a little extra variety to the ammo list in a Fallout friendly manner without making it ridiculously easy to turn regular ammo into armour punching uber rounds
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Why two new ingredients? It isn't necessary, it further complicates things. All I wanted was a mod to enable the crafting of all ammo types.
The idea of new ammo isn't bad, and requiring depleted uranium for DU rounds makes sense. But requiring depleted uranium for OTHER rounds doesn't.
And why copper? I know that's what the jacket is made out of, but cases are already an ingredient. What's the additional copper being used for? And really... is it necessary? At all?
For the Real World, very true, I don't know any small caliber rounds using DU. However this is the Fallout World where Fission Batteries litter the landscape, Radioactive Cola is the norm and Nuclear power runs Vehicles.
The mod isn't really supposed to model our world, only add a little extra variety to the ammo list in a Fallout friendly manner without making it ridiculously easy to turn regular ammo into armour punching uber rounds