Fallout New Vegas

263 comments

  1. SERAPH133
    SERAPH133
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    i cant get the picture to up load but this mod and i think nmc texture is causing a screen tear to the left of the house if your looking at the front door cannot fix please help
  2. omenNIGHTMARE92
    omenNIGHTMARE92
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    Vest house mod I've used, replaying again years later i was panicked i couldn't find it lol Should really have house or player house in title too. I would love it if it was updated with all DCL not junking coffee cups etc, I'd love to see more work from you in game or in Fo4
  3. CrazyAxeMan
    CrazyAxeMan
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    can some modder or the creator make a add-on that adds a cabint where it putts the ids it cant regonize
  4. deleted83590553
    deleted83590553
    • account closed
    • 0 kudos
    i found this issue that makes the game a little easier: Weapons auto-repairs when you sort it with W.I.F.E. in the armory
  5. bodieinsd
    bodieinsd
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    • 10 kudos
    A great, ORIGINAL player home. Make that a complete player home.
    PLUSES - TONS and tons of storage, both sorted and unsorted. Great original (at least to me) furnishings such as in the kitchen and player's bedroom, and a nice cabinet in the upstairs bedroom. Lots of room. A shooting range with resetting targets!!! Great textures for the unique weapons. The best-stocked garden I've ever seen.
    Minuses - It is too nice for a beginning free home. There is EVERY tool needed for a long and productive life in the wasteland, and it can make the game too easy. And that was before I found the secret gun safe/armory. The guns are ridiculously overpowered. The garden has a VERY annoying message that pops up when you harvest every single plant. Companions/followers regularly are in the walls.

    With all that said, this is one of the 2 or 3 best player homes I have seen - and that includes base game, player home mods, and homes in other mods (for example the Goodsprings home in AWOP). Unique, and well thought out, with the pluses EASILY outweighing the minuses (though the "XXX will be available to harvest in 2 days" message does drive me NUTS!). Good job!
  6. ronnie70
    ronnie70
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    Finally I found the perfect player home not to easy not to hard , I play Hard-core and this has the perfect balance for me thank you for the effort it took to make this great mod.
  7. DatCatNEX
    DatCatNEX
    • member
    • 3 kudos
    How do I open the locked door..?
  8. amandaxxwilliams
    amandaxxwilliams
    • member
    • 7 kudos
    My one and only player home mod. Thank you.
  9. masternetra
    masternetra
    • supporter
    • 24 kudos
    "All the other desert Plants have been added and are now Harvestable
    (( Please note, after the 2 day wait for plants to grow back you need to exit the cell and save and reload game))"

    - Is this for those upgrading or every time your waiting for the plants to respawn? Are you using the vanilla plant items (the plants like maize and the other desert plants, obviously not with the applies,pear, potatoes and carrots)? If yes to the Vanilla plant items one can just get the Bountiful Harvest mod which scripts the plants to respawn without needing a cell reset.
  10. ArcaneDesmond
    ArcaneDesmond
    • member
    • 3 kudos
    Don't know where I am supposed to post this so:
    BUG REPORT: Auto-Sorter for Chemicals (Stimpak, Doctors Bags & more) on version 4-37205-4-0 [latest] deletes stimpaks and other chems. To confirm this bug take a variety of chemicals in quantity and simply tell it to auto-sort, then start looking for your chems. You will notice the quantity returned is far lesser than you put in. The item that deletes itself the most is the stimpak. I report this because I lost a ton of radaway, stimpaks and other drugs to this auto-sorter. While your at it can you fix your garden in the basement? I have the latest Farmer Bob mod installed and those crops down there do not grow back even if you wait a week in the same room once harvested.
    1. maximusnz
      maximusnz
      • supporter
      • 11 kudos
      Hi.

      Sorry to hear of your difficulties, I have not experienced these issues and upon reading your message here went and tested everything again, but still did not get any of the bugs you report. Perhaps it conflicts with another mod you have installed, I dont know.
      Also with the garden, for the plants to regenerate, you do actually have to leave the cell (room) and not just wait there for the rquired amount of time.

      Thanks.
    2. travelmedic
      travelmedic
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      • 32 kudos
      So I realize it's been almost two years since the original comment on this, but I'm a new FONV player. While I didn't notice any other chems disappearing, my Stimpacks were definitely gone after using the auto-sorter in the lab. The other sorters seem to work correctly.

      All things considered though I really like this mod and will continue to use it. Thanks for providing it
    3. travelmedic
      travelmedic
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      • 32 kudos
      If anyone is actually reading this, I solved my own problem. The stimpacks are being taken by the workbench supplies WIFE sorter in the armory cell.. That workbench has a recipe to use stimpacks to create super stimpacks, so the stimpacks are in a box to the left of the armory WIFE terminal.

      Now that that's out of the way, I like this mod more than ever.