Fallout New Vegas

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trewbarton

Uploaded by

trewbarton

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About this mod

Protech is proud to offer an expanded selection of implants!

Permissions and credits
New Implants Are Available From The New Vegas Medical Clinic!!!

Bioweave Armor
This implant compresses the skin making it much harded but limiting it mobility on the micro scale.

+5 DR
+5 DT
+20 Hp
-5 AP

Saber Duel 2.0
Made for the wealthy this implant perfects the subjects one on one combat abilities by sacrificing muscle mass in favor of skill

+10 Crit
+20 Guns
+20 Melee
+20 Unarmed
-20 Hp
-20 Carry

M.U.L.E.
Ever heard of a donkey punch? This implant allows the subject to carry an immense load with little effort!

-1 Agilty
+100 Carry
+10 Unarmed

Chem Tech 500
This implant allows the subjects genetic makeup making it less prone to damage, less oxegen dependent, increases cloting , and produces a much greater number of antibodies.

+20% Fire Res
+20% Poison Res
+60% Rad Res
Water Breathing

Vector Soft
This implant was developed for millitary snipers needing an edge over the enemy. Vector Soft calculates variables andfeed the data back to the user in real time.

+10 Crit
+5 AP
+20 Guns
+1 Per
-10 Melee
-20 Unarmed

Mad Dog Implant
This implant was developed for naturalists to even the odds against moter nature it is comprised of a neural data chip and chemical limiter sometimes causing a beserk state and foul oders.

-4 Cha
+10 Carry
+20 Sneak
+20 Survival
+2 Str
+10 Unarmed
Water Breathing

Wired Reflexes
By running mirco-wires alongside the nerves and tendons this implant, while fragile and twitchy, can increase reaction time to the nano scale.

+2 Agility
+15 AP
-1 End
-1 CHA

Combat IV System
An internal chem plant implant created for recon units in alaska. It injects a cocktail of drugs while in the prone or crouched position it comes at the cost of the subjects wellbeing and was discontinued after the wars first week.

Turbo
Steady
Cateye
-4 END

Shadowblack Mod
This implant was created for corporate spywork and wetworks. It is a mix of data nodes and nerve replacments that provide an ideal stealth body at the cost of body mass.

+15% Crit
+1 PER
+10 Lockpick
+30 Sneak
-50 Carry
-1 END

Shade Generator
This implant was created for commando and elite assasination squads. It uses a Stealthboy MK III and the body's natural field to provied an cloaking reflex.

-1 STR
-15% Rad Res
75% Cloak

Mr.Fixit MK 2
A implant that contains media archives of "Tool Time" and genralized do-it-yourselfer data!

+1 INT
+20 Repair
+10 Science
+10 Survival
-1 Luck

AutoDoc
A custom medic implant that supplies an unmatched medical knowlege database and a complete internal auto doc. Sadly it is programmed to recognize the hypocratic oath.

-20 Energy
-20 Guns
-20 Explosives
+30 Medical
+10 Speech
+10 Survival
+10 Science
Auto Limb Heal

Lightning Upgrade
Do Not Swim Or Use This Implant!!!!

I will update this file asap if any bugs are found.

Keep a look out for part 2 and 3 from the protech implant series

Comments and Criticism is Encouraged


===================================================
Upcoming Implants
===================================================
Pawn Chop Implant
Dual Light Savings Time Implant
Green Thumb Augment


++++++++++++++++++++++++++++++++++++
TO DO LIST/ UPDATES
++++++++++++++++++++++++++++++++++++
1. More negatives per positive. {Fixed in 1.1.1}
2. Higher costs. {Fixed in 1.1}
3. Fix terminal commands. {Fixed in 1.1.1}
4. Better descriptions of how the implants work. {Fixed in 1.1.1}
5. Add limit (separate from normal limit?)
6. Add in game perk description {Fixed in 1.1.1}