Fallout New Vegas
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blove

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15 comments

  1. ranafuineluva
    ranafuineluva
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    I made some trials today and this mod seems to be giving me the one of the biggest FPS drops. (10/64 FPS)

    I tried this by disabling just this on my regular setup and also just with all of the DLC's!

    BIG EDIT: I tried a new game and it did not have any effect on FPS. So I am sorry for the wrong alarm. I guess it was specific to my save.
  2. enizzle3030
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    I used the heck out of this, but then I installed FOOK now it doesn't work. I really miss my SLAP ammo. Any ideas how to get them to play nice together?
  3. ranafuineluva
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    Give your mod some more love mate
  4. wackodraco
    wackodraco
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    Any plans to introduce an update for this that includes new options for the .45 Auto caliber? I feel like there should be more than the +P and Super hand loads that would fit easily in this mod. HP, JHP?
  5. ranafuineluva
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    @blove
    Thanks a bunch for the reply mate. This mod is amazing for such a small and under-endorsed mod.
  6. blove
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    You need to pick up the Reloaded Handbook note to enable the recipes.The note can be found on the reloading bench outside of the General Store in Goodsprings.Even after picking up the note, the recipes are tiered based on your skill and will not appear until you are close to or exceed the skill level required.
  7. ranafuineluva
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    Hi,
    Overall sounds excellent.

    But I have downloaded the mods but do not see any new recipes. I have given myself Handloader perk via console commands to test it but I dont see any other recipes than the ones there already are or have been added by the Handloader perk!
  8. WJS7744
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    Ah, that's interesting. I knew the .223 wasn't entirely interchangeable with 5.56mm of course, but I didn't realise the cases were actually different, I just thought .223 had a less powerful load. By the way, do you know where the -8DT is meant to come from? Last I checked .223 isn't an AP round. Now that I'm thinking about ammunition though, I'm wondering if you can even get 5.56mm hollowpoints, as it's a military round and soldiers don't use them. I shouldn't really expect the system to be that realistic out the box, as game designers rarely care about accuracy in their portrayals, but I'd never really thought how unrealistic the system is in NV.
  9. blove
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    @WJS7744, They are very close in dimensions but not quite the same.It is just a gameplay decision on my part to add a .223 case as conversion penalty.In the early game .223 is cheap, yet uncommon, but oddly powerful with it's -8DT bonus.
  10. WJS7744
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    Don't 223 use the same case as 5.56? I'm pretty sure they do, otherwise a great idea.