Fallout New Vegas

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Keldaria

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Keldaria

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17 comments

  1. Dragonetti
    Dragonetti
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    None of the switches do what they"re supposed to do, So I also can't get past the first room.
    so sins 17 April nothing has happened.
    Its a shame the bunker looks good but if not getting past the first room then its not usable.
    Maybe I'm going to play with it see if replacing the doors will help.
  2. datelesspiano
    datelesspiano
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    None of the switches do what they"re supposed to do, every single switch opens up a bookcase inventory. So I can't get past the first room. I looked at it in the G.E.C.K. and everything looks like it should work, but it doesn't in work in-game. Can you fix this?
  3. goodtimebear
    goodtimebear
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    I GOT IN BUT NOME OF THE switch's WORK.




















  4. darkwarrior21
    darkwarrior21
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    on version 0.2 some door have another door over it and some door is not place properly.
  5. Siiniister
    Siiniister
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    Shame to see this wasn't furnished
  6. Keldaria
    Keldaria
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    Just added version 0.2, This should wrap up the layout of the entire facility, Please note that with this version I've also added in the shack entrance and with it a shack into goodsprings right next to the old manhole entrance.

    I've re-purposed the old manhole entrance into a shortcut that is bypassing the shack and first overseers office and allowing you to enter directly into the entrance galley outside of the main vault entrance.

    The Cargo Elevator has also been put into place and is fully functional, it has 2 switches, the one at the top is specially timed to keep the doors open while you descend and the one at the bottom is specially timed to ascend open the doors while you ascend, although clicking the wrong one won't have any ill effects really, just a visual thing =P
  7. Keldaria
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    I don't have the pre-order DLC. I have a few other mods like outfits and hair. Other than that I have like 2 building mods. It crashes during the launch I don't even make it to the menu.

    No wait i unclicked everything but the bunker and it still wouldn't load. It's not just your mod its others too i just really wanted to try this one so <img class=">


    Sorry about that, Thought I disabled the classic pack. no worries I've gone threw using NVedit as Draco recommended and removed the parent reference so the new file should work for you, and you'll get to see the few extra rooms I've added.

    I still have 2 more rooms and a fake house entrance to add, then a bunch of furniture and containers to add before this will truly be a functional mod, but at the very least you should be able to roam the hallways and see exactly what this will become. If you have any suggestions I'd love to hear them. Oh and note that this version also contains the addition of the Crew Quarters and a few minor hallway modifications as I snake a few more around the complex, I wasn't planning on releasing that till I finished with the generator room, cargo bay and fake house entrance but I wanted to fix the bug for ya.

    I hope you enjoy the bunker as I've defiantly enjoyed working on it thus far (although we'll see how much I enjoy it once I get to the painstaking parts =P)
  8. RoselinKuchikii
    RoselinKuchikii
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    I don't have the pre-order DLC. I have a few other mods like outfits and hair. Other than that I have like 2 building mods. It crashes during the launch I don't even make it to the menu.

    No wait i unclicked everything but the bunker and it still wouldn't load. It's not just your mod its others too i just really wanted to try this one so
  9. Draco856
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    I know why it's crashing, when you loaded the GECK for you forgot to deactivate your pre-order DLC.

    To fix this use FNV Edit and remove the master dependency on "Classic Pack.esm" from the file header. If this isn't done, only those with the Classic Pack DLC will be able to play the mod, everyone else will crash on startup.
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    It's an annoying step for those who create mods to have to remember to deactivate their Pre-Order DLC everytime they start up the GECK to make or modify their mods.

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    If everyone had the same DLC this wouldn't be much of a problem, but with a different DLC and so many mods, it makes things unnecessarily complicated for new mod makers.
  10. Keldaria
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    I downloaded it but it made fallout crash <img class="> it looked realy awesome an i wanted to try it.


    Crash? can you give me a few more specifics please so I can see if I can fix it

    Where did it crash (upon loading the game, upon loading a save, upon loading the bunker zone, A specific area of the bunker?)

    a list of what other mods your trying to use it with (please list all things you have checked on load up including the classic pack if your using it) so I can check to see if there are any conflicts