Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Trueform

Uploaded by

Trueform

Virus scan

Safe to use

Tags for this mod

11 comments

  1. Trueform
    Trueform
    • member
    • 50 kudos
    Thank you very much

    Ah yes it does indeed make ani-venom, thanks for the info

    Railway Rifle: Almost finished needs a few tweaks and I need to learn how to adjust true iron sights to make it more usable in 1st person mode (though I may release it before as a beta and upgrade it later). It's power has also been increased slightly to make it more practical as a go-to weapon.

    Rock-It Launcher: I knew there was one in the game, but I didn't know it was buggy. I'll seek it out and try to make one myself just to make sure it isn't a one-time glitch, but if it doesn't work, I shall fix it

    EDIT: The Rock-It Launcher schematics are in the Nellis Hangar on a shelf, but the actual weapon itself wasn't implemented, even though it gives you a note saying you have the recipe when you pick the schems up. One might almost believe Obsidian was going to put the weapon in, decided differently later on, then forgot to delete the schems
    I am currently in the process of fixing this, though the mechanism to load junk into the Launcher isn't hardcoded into NV as I believe it was in FO3. I shall try to whip up a script, but I'm only an intermediate scripter, so I won't put a time on it's arrival. Incidentally, if anyone can supply a solution to this before me, I'm open to suggestions

    I shall also be working on adding a combat shotgun (mostly finished, one of my fave weapons from FO3, very fun to use in NV after extensive testing) and Nuka Grenades (maybe several types depending in the quantum used).
  2. Vatras
    Vatras
    • supporter
    • 0 kudos
    Since I read the comments: nightstalker blood is used as part of the anti-venom recipe if I remember right.

    And thanks for this mod, it is rounding out the world a little more

    @Trueform:
    You are not by chance working on the railway-gun (seen hanging in Mick's shop on the wall) or fixing the rock-it launcher (I found the schematics, but they did not allow me to make one; probably buggy)?
  3. Trueform
    Trueform
    • member
    • 50 kudos
    Thanks for the support
    You can never have too many stealth boys, it makes deathclaws a *little* easier to deal with in NV. Damn they're badass mofos early on in the game.
  4. Trueform
    Trueform
    • member
    • 50 kudos
    lmao most things make my head hurt
    the Lily quest does give a reason why the nightstalkers have a cloak, but there are a couple of points that will *hopefully* make your head (and mine) hurt less:

    1. Nightstalkers in general have a natural ability to blend into shadows, so even though they don't cloak completely, they can move very stealthily. Maybe the stealth boy doesn't so much make them cloak completely but rather enhances this ability?

    2. Perhaps the nightstalkers (which the game states were creatures created genetically) were part of some stealthboy experiments; maybe the stealthboys were created based upon the natural shadow-blending of the 'stalkers, or maybe the other way round and 'stalkers were genetically created to be living stealth boys.

    Makes sense? Probably not, but fun
  5. Porkdish
    Porkdish
    • member
    • 8 kudos
    ?? Doesn't the whole 'lets introduce Lilly' quest in Jacbostown involve establishing that the nightstalkers in the region can cloak /because/ they've been chewing on stealth boys, care of slaughtered nightkin.

    This mod is entering chicken/egg territory that makes my head hurt.
  6. Trueform
    Trueform
    • member
    • 50 kudos
    LMAO! mmmmm, tasty! although, it might be interesting as a substitute for a stealth boy in a vampire mod. Nice idea
  7. Bean00
    Bean00
    • member
    • 0 kudos
    Yeah...Bethseda are pretty smart about cutting labor via the GECK. I mean, I'm ecstatic that we can mod the game and add whatever we want, but there's so many loose ends throughout the game! Seriously, what other purpose would you have Nightstalker Blood for, a Nightstalker Smoothie perhaps?!
  8. Trueform
    Trueform
    • member
    • 50 kudos
    Ah, as mentioned in the readme, I haven't looked at other NV mods, but I'm glad you like the recipe; I didn't want to make it too easy to make, and that night stalker blood was just sitting in my inventory saying 'do something with me!' ... umm ... in a non-creepy way.
  9. Bean00
    Bean00
    • member
    • 0 kudos
    On a second glance, there appears to be another crafting mod...however I prefer this recipe - since the Nightstalkers are formidable foes and this recipe makes a lot more sense.
  10. Trueform
    Trueform
    • member
    • 50 kudos
    You're very welcome Gotta love the stealth boys!