A mod many would favor for certain, I do not see the fuss over the F1-F3 keys to use and the absence of the Stats/Items/Data displays when they just feel irrelevant as far as functionality goes. Good work.
I'm not going to rep you down if you're not being a dick.
That being said if you're waiting for me to make the buttons visible on screen to endorse the mod then I can save us both some time and tell you that it won't happen.
FYI I'm not going to use someone else's script. What I've done here is very simple and doesn't require the script extender (not that there is anything wrong with using the extender). I'd rather keep it simple. At least I can tell that turning it on and off won't cause any issues because I'm only making the pipboy invisible, I'm not removing it (and I never intended to remove it). Last but not least I'm using a controller and as far as I know other invisible pipboy mods out there don't work with controllers.
It's a nice mod. Still the keys should be on screen. This guy managed to do so, maybe you can make use of his script? http://www.fallout3nexus.com/downloads/file.php?id=4180
Before you rep down my comment as well, please know that I'm only trying to help. I like the mod, and am using it now
I can tell that you haven't bothered reading it before posting here so instead of wasting your time (and more importantly mine) simply read the description of the mod.
You can use F1-F3 to switch between the pipboy menus and I've listed the armours that won't work with this mod (most modded armours do however).
There are several things wrong with this. One, when I open my Pip-Boy 3000, I cannot press the buttons under the screen, and two in order to fix the texture gap in your player's arm, is to hotkey the armor to a number key, but I cannot do that if I can't access my items.
This would make a great mod, but it needs a miserable amount of work.
29 comments
Endorsed
That being said if you're waiting for me to make the buttons visible on screen to endorse the mod then I can save us both some time and tell you that it won't happen.
FYI I'm not going to use someone else's script. What I've done here is very simple and doesn't require the script extender (not that there is anything wrong with using the extender). I'd rather keep it simple. At least I can tell that turning it on and off won't cause any issues because I'm only making the pipboy invisible, I'm not removing it (and I never intended to remove it). Last but not least I'm using a controller and as far as I know other invisible pipboy mods out there don't work with controllers.
This guy managed to do so, maybe you can make use of his script?
http://www.fallout3nexus.com/downloads/file.php?id=4180
Before you rep down my comment as well, please know that I'm only trying to help. I like the mod, and am using it now
Endorsements are just a nice way to let people know the mod works and promote its use.
If you don't want to use it then it's your loss as I don't give a flying duck about endorsements (pardon my French).
I can tell that you haven't bothered reading it before posting here so instead of wasting your time (and more importantly mine) simply read the description of the mod.
You can use F1-F3 to switch between the pipboy menus and I've listed the armours that won't work with this mod (most modded armours do however).
This would make a great mod, but it needs a miserable amount of work.