I know, quite redundant to say this, but hey, guys like you make this game a whole (which the programmers should do themselfes, of course) by exterminating very obviously not intended perk-bugs.
@rocketwarthog: It won't show up through "getav" because that only shows the characters *base* critical chance, without respect to weapon.
In the same vein, can someone verify that this is adding the 15% AFTER the weapon's crit multiplier is calculated? Because that's how it's supposed to work. Of course if it's getting multiplied i'll still take it over the useless original bug. I'd just like to *know* if i'm cheating... again ;-)
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Thanks a lot !
I just wanted to say thank you for fixing it. Kinda makes a melee / unarmed character, you know, viable.
In the same vein, can someone verify that this is adding the 15% AFTER the weapon's crit multiplier is calculated? Because that's how it's supposed to work. Of course if it's getting multiplied i'll still take it over the useless original bug. I'd just like to *know* if i'm cheating... again ;-)
10% crit + (15% of existing 10% crit) = 11.50% critical chance.
Corrected formula:
10% crit + 15% crit = 25% critical chance]
How in the hell did they screw up addition?