Fallout New Vegas

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Vendy

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ArsVendy

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17 comments

  1. jedp15
    jedp15
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    This bad boy is in YUP (or at least something siimilar).
    1. ArborealMonkey
      ArborealMonkey
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      I appreciate PSA's like this. Thanks my guy!
  2. Melancholia7
    Melancholia7
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    You're a prince among men. Thanks for making and posting this for all of us.
  3. crawly11
    crawly11
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    the YUP mod fixing same thing.
  4. zinjadu
    zinjadu
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    thanks for being thorough.
  5. LostPilgrim
    LostPilgrim
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    I know, quite redundant to say this, but hey, guys like you make this game a whole (which the programmers should do themselfes, of course) by exterminating very obviously not intended perk-bugs.

    Thanks a lot !
  6. benowen
    benowen
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    And here were are in July 2012, and AFAIK Obsidian never fixed this. Not surprised.

    I just wanted to say thank you for fixing it. Kinda makes a melee / unarmed character, you know, viable.
  7. MisterTwist
    MisterTwist
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    @rocketwarthog: It won't show up through "getav" because that only shows the characters *base* critical chance, without respect to weapon.

    In the same vein, can someone verify that this is adding the 15% AFTER the weapon's crit multiplier is calculated? Because that's how it's supposed to work. Of course if it's getting multiplied i'll still take it over the useless original bug. I'd just like to *know* if i'm cheating... again ;-)
  8. rocketwarthog
    rocketwarthog
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    Doesn't seem to be working from "player.getav critchance" or using mantis gauntlet.
  9. bomberman5555
    bomberman5555
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    [Old formula:
    10% crit + (15% of existing 10% crit) = 11.50% critical chance.

    Corrected formula:
    10% crit + 15% crit = 25% critical chance]

    How in the hell did they screw up addition?
  10. Zenball
    Zenball
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    OK if I use this in the community patch?