I looked over the plant activators modified script files and noticed that the variable daysPassed which decides whether the plant will respawn is not a quest variable..which means that everytime I save and reload daysPassed will be 0.So everytime I save&reload the plants fruits should respawn,right? Also,I don't think it's possible to remember how many days have passed since you grabbed the fruits for each plant in the world.The only solution would be to make a quest script for all the plants in the world which is a pain in the ass lol.
"Also,I don't think it's possible to remember how many days have passed since you grabbed the fruits for each plant in the world.The only solution would be to make a quest script for all the plants in the world which is a pain in the ass lol. "
That's wrong. The local variables on object oriented scripts are local to the reference/object with the script that's placed/interacted with and not stored with the script in of itself. So if you picked Maize (1) on one day, and Maize (2) on the next the plants will respawn on different days. I use the mod and no the plants don't respawn on reload. However I have noticed that plants who started ingame, disabled, and are enabled later respawn on cell change.
Sorry for that post which contained so much misinformation, that was a long time ago when I didn't know much about scripting in the GECK. Edited it accordingly.
i like this mod risen y i downloaded it now, BUT is there anyway u can pic the plant its self and pot it somewhere else? (or make a new area to place it in a garden)
or even tirn everything u gather into many seeds then plant? O-o
I think I have some issue going on. Here's the situation. I had gotten this mod. Then I went to red rock canyon for the first time ever. I found what appeared to be a lot of maize plants, a lot of agave, and plenty of yucca, but every last plant looked like they would if they had been harvested. Remember, I had never been here before. I remembered that the growth time was supposed to be 1.5 days, so I waited by the plants for 24 hours, then 12, and the plants hadn't grown back yet. So then I waited 8 more hours. Still hadn't grown back yet. I did more exploring around the canyon, and just about every plant I came across was a harvest-able plant, but they were all picked, every last one. And no matter how long I waited, it wouldn't grow. What am I doing wrong? Wow, didn't realize I ended up writing so much.
Welp, looks like I'm not using gimped Dynamic Herbalism anymore. Woohoo! Not to bash that mod, it's just that it's like, a quarter of what I was looking for, and three quarters not what I was looking for. This is entirely what I was looking for for plants.
@glenn1414 The plan is to add some more. I'm looking into what it'll take to get some new animated meshes made. In the meantime, look for some new plants to be harvestable in the coming few weeks.
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I looked over the plant activators modified script files and noticed that the variable daysPassed which decides whether the plant will respawn is not a quest variable..which means that everytime I save and reload daysPassed will be 0.So everytime I save&reload the plants fruits should respawn,right?Also,I don't think it's possible to remember how many days have passed since you grabbed the fruits for each plant in the world.The only solution would be to make a quest script for all the plants in the world which is a pain in the ass lol.
That's wrong. The local variables on object oriented scripts are local to the reference/object with the script that's placed/interacted with and not stored with the script in of itself. So if you picked Maize (1) on one day, and Maize (2) on the next the plants will respawn on different days. I use the mod and no the plants don't respawn on reload. However I have noticed that plants who started ingame, disabled, and are enabled later respawn on cell change.
or even tirn everything u gather into many seeds then plant? O-o
Wow, didn't realize I ended up writing so much.
Not to bash that mod, it's just that it's like, a quarter of what I was looking for, and three quarters not what I was looking for.
This is entirely what I was looking for for plants.