so i don't know what is causing this but i can't get the meat of champions perk i went through all he trouble of devouring house the king Caesar and president Kimball and nothing this is the only mod i have that affects cannibalism so i have no idea what happened (maybe fallout the frontier messed something up?)
I've always used to this mod because I play with stupidhard difficulty mods and I can't stand leaving all that potential healing laying around ungathered. I also can't stand waiting for 40 eating animations while cleaning up a raider hideout, so this mod is perfect for that, and I love you.
A thought that came to mind and maybe something someone would add to a mod (especially this one, as it'd be both funny and useful), what if a cannibalism mod added the ability to use survival to craft human remains into Salient Green? I would totally make use of that, turn people into Bloatfly Sliders and Banana Yucca to make chems with. 'Course there should be a steep penalty, like requiring 4 or 5 remains per Salient, but it'd still be awesome...
I'm using 1.04 with carma penalties (immersion purposes), and it's awesome. The only things missing now are some tasty recipes for meals. Who wouldn't want a human stew? LoL Endorsed
Heya! When I use this mod I don't get the "tear to pieces" and I don't get a limb added to my inventory. I wish I could fix this myself. I really like the violence that occurs when you devour. Yes I do have dine and dash.
This mod looks cool for cannibalism , which was very needed in Fallout universe. I'm gonna try and will give my endorsement, any upcoming upgrade news ?
51 comments
A thought that came to mind and maybe something someone would add to a mod (especially this one, as it'd be both funny and useful), what if a cannibalism mod added the ability to use survival to craft human remains into Salient Green? I would totally make use of that, turn people into Bloatfly Sliders and Banana Yucca to make chems with. 'Course there should be a steep penalty, like requiring 4 or 5 remains per Salient, but it'd still be awesome...
I'm trying to make it where
PerceptionCondition = head
EnduranceCondition = body
also get affected.
From what i know it uses two scripts
one defines what'll happen..
one that calls upon what happens
oh well...just have to look harder.....try to copy and paste what works and tweak it.
I'm not sure what is going on here.