Fallout New Vegas
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Danny350

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Danny350

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17 comments

  1. Glormac
    Glormac
    • supporter
    • 1 kudos
    I LOVE this mod!
  2. 3rdtryguy
    3rdtryguy
    • member
    • 4 kudos
    It works! Nice mod! Now I finally have a use for all of that scrap metal I find.
  3. Danny350
    Danny350
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    • 0 kudos
    Sorry guys forgot to mention the schematics are in the shack in the safe!
    1. buddie10
      buddie10
      • member
      • 0 kudos
      were in the shack
  4. fluffinator09
    fluffinator09
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    I think this wouldbe better if a slightly lower level of repair and such was allowed to create stuff. Otherwise good job!
  5. Robco2245
    Robco2245
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    • 0 kudos
    What is the camand code ID for the counterfeit caps???
  6. ghostsquadron
    ghostsquadron
    • premium
    • 3 kudos
    I like the following ideas, and would definitely endorse this when it comes to maturity:

    Make this a quest (with options):
    * Require the gathering of various different pieces of equipment in order to put factory back together.
    * Maybe instead of destroying the cap manufacturing thing for the crimson caravan company you could make it so we could steal the machine, or at least part of it, and then move it into the shack to make counterfeit caps.
    * You could just make real bottle caps in the Sunset Sarsaprilla factory

    * In order to preserve balance, it would be interesting to require a barter (or maybe a sneak would be more appropriate) check to allow you to use the counterfeit caps without getting caught.
  7. 112Benz
    112Benz
    • BANNED
    • 4 kudos
    got an idea.

    give the counterfeit factory to npc. we can trade some caps for some conterfeited caps and we can use the workbench to make it looks like a 'legal' caps.
  8. ScuzzyB
    ScuzzyB
    • supporter
    • 64 kudos
    I like ill advised's idea. Maybe make it a a chain of quests to reclaim the bottle cap press along with with rebuilding it, and setting up the operation.

    I was also thinking that, in order to preserve balance, it would be interesting to require a barter (or maybe a sneak would be more appropriate) check to allow you to use the counterfeit caps without getting caught.

    I honestly think this mod has potential to be one of the more interesting ones out there.
  9. ill advised
    ill advised
    • member
    • 0 kudos
    Maybe instead of destroying the cap manufacturing thing for the crimson caravan company you could make it so we could steal the machine, or at least part of it, and then move it into the shack to make counterfeit caps.
  10. Danny350
    Danny350
    • member
    • 0 kudos
    @Draco856

    I was considering in the next version making that one also functional. but the focus of this mod was to make the counterfeit caps shack have a reason to exist.