I like the following ideas, and would definitely endorse this when it comes to maturity:
Make this a quest (with options): * Require the gathering of various different pieces of equipment in order to put factory back together. * Maybe instead of destroying the cap manufacturing thing for the crimson caravan company you could make it so we could steal the machine, or at least part of it, and then move it into the shack to make counterfeit caps. * You could just make real bottle caps in the Sunset Sarsaprilla factory
* In order to preserve balance, it would be interesting to require a barter (or maybe a sneak would be more appropriate) check to allow you to use the counterfeit caps without getting caught.
give the counterfeit factory to npc. we can trade some caps for some conterfeited caps and we can use the workbench to make it looks like a 'legal' caps.
I like ill advised's idea. Maybe make it a a chain of quests to reclaim the bottle cap press along with with rebuilding it, and setting up the operation.
I was also thinking that, in order to preserve balance, it would be interesting to require a barter (or maybe a sneak would be more appropriate) check to allow you to use the counterfeit caps without getting caught.
I honestly think this mod has potential to be one of the more interesting ones out there.
Maybe instead of destroying the cap manufacturing thing for the crimson caravan company you could make it so we could steal the machine, or at least part of it, and then move it into the shack to make counterfeit caps.
I was considering in the next version making that one also functional. but the focus of this mod was to make the counterfeit caps shack have a reason to exist.
17 comments
Make this a quest (with options):
* Require the gathering of various different pieces of equipment in order to put factory back together.
* Maybe instead of destroying the cap manufacturing thing for the crimson caravan company you could make it so we could steal the machine, or at least part of it, and then move it into the shack to make counterfeit caps.
* You could just make real bottle caps in the Sunset Sarsaprilla factory
* In order to preserve balance, it would be interesting to require a barter (or maybe a sneak would be more appropriate) check to allow you to use the counterfeit caps without getting caught.
give the counterfeit factory to npc. we can trade some caps for some conterfeited caps and we can use the workbench to make it looks like a 'legal' caps.
I was also thinking that, in order to preserve balance, it would be interesting to require a barter (or maybe a sneak would be more appropriate) check to allow you to use the counterfeit caps without getting caught.
I honestly think this mod has potential to be one of the more interesting ones out there.
I was considering in the next version making that one also functional. but the focus of this mod was to make the counterfeit caps shack have a reason to exist.