@phantom5582: Ha! Luckily, I think I'm going to go grab Raoul as early as possible, and my Pyromaniac always has a good Repair skill, even in the early Fallouts when Repair was purely a quest skill. Tested it today, though, and the damage wasn't nearly as rough as I thought it would be. I mean, granted, I was able to literally watch the CND meter drop, but since the only enemies these are really necessary for are pretty rare it shouldn't be a problem.
I was able to rip through deathclaws really fast, though, so I think the non-nerfed version might indeed be too powerful, Skar.
Thanks a lot for doing this, Skarovich. I plan on testing it this afternoon. The second version of my Pyromaniac character took Build To Destroy, though, so my Flamer is going to feel the pain. Still, we'll see how it goes. =)
From what I can see in my guide, there are incendiary grenades. The idea is that the recipe for the grenade takes some fuel, a grenade, other junk and bam, a home made incendiary grenade. The recipes would be the same, but what fuel you use will effect the damage and other effects the grenade has. Like Homemade fuel deals less damage then the normal incendiary grenade, Basic fuel gives a standard incendiary grenade, and your fuel gives a better incendiary grenade with the change in stats. As for the model, I would maybe make chance in color some where. I don't know, I have yet to see an incendiary grenade in my game. If you can make a model or get someone to help, then a tin can with a grenade lever and pin on it sounds like a good mix.
i like the idea of an AP ammo for the flame fuel. the incinerator does a good job stunning people it seems. I think that -30 is EXTREME though... especially considering the items in the recipe are so common. a little overpowered imo. All the same, cool idea.
with these kind of stats, I like starwarswins suggestion. might be good to make a gear locker somwhere for those wanting toys. ">
Noted. I'll include a second version that has the DT and Damage buff halved (DT-15 like most other AP ammo, DAM x1.25), for those who want it. Also, I would love to make a Melta-style weapon: except I know next to nothing about modeling. I suppose I could just use the Laser Rifle model or something. Don't know how I'd pull off the Melta ray though...
I'll get around to this after I fix a little bug I noticed: It likes using the LT fuel as default instead of the standard fuel.
You know what I would love to see? Flame grenades that takes the stats of the fuel you use to make it. Like this fuel and the others.
I was thinking about doing something like that. And I might just do it. But since I know nothing about modeling, I'd have to use one of the stock grenades, possibly retextured.
i like the idea of an AP ammo for the flame fuel. the incinerator does a good job "stunning" people it seems. I think that -30 is EXTREME though... especially considering the items in the recipe are so common. a little overpowered imo. All the same, cool idea.
with these kind of stats, I like starwarswins suggestion. might be good to make a gear locker somwhere for those wanting "toys".
11 comments
@phantom5582: Ha! Luckily, I think I'm going to go grab Raoul as early as possible, and my Pyromaniac always has a good Repair skill, even in the early Fallouts when Repair was purely a quest skill. Tested it today, though, and the damage wasn't nearly as rough as I thought it would be. I mean, granted, I was able to literally watch the CND meter drop, but since the only enemies these are really necessary for are pretty rare it shouldn't be a problem.
I was able to rip through deathclaws really fast, though, so I think the non-nerfed version might indeed be too powerful, Skar.
*hands over a ton of repair kits and Repair skill boosters* Have fun sir.
Better use Thermate! Like the MIC did on 9/11.
(yes, I know).
From what I can see in my guide, there are incendiary grenades. The idea is that the recipe for the grenade takes some fuel, a grenade, other junk and bam, a home made incendiary grenade. The recipes would be the same, but what fuel you use will effect the damage and other effects the grenade has. Like Homemade fuel deals less damage then the normal incendiary grenade, Basic fuel gives a standard incendiary grenade, and your fuel gives a better incendiary grenade with the change in stats. As for the model, I would maybe make chance in color some where. I don't know, I have yet to see an incendiary grenade in my game. If you can make a model or get someone to help, then a tin can with a grenade lever and pin on it sounds like a good mix.
Noted. I'll include a second version that has the DT and Damage buff halved (DT-15 like most other AP ammo, DAM x1.25), for those who want it.
Also, I would love to make a Melta-style weapon: except I know next to nothing about modeling. I suppose I could just use the Laser Rifle model or something. Don't know how I'd pull off the Melta ray though...
I'll get around to this after I fix a little bug I noticed: It likes using the LT fuel as default instead of the standard fuel.
I was thinking about doing something like that. And I might just do it. But since I know nothing about modeling, I'd have to use one of the stock grenades, possibly retextured.
with these kind of stats, I like starwarswins suggestion. might be good to make a gear locker somwhere for those wanting "toys".
@OMGLAZERS: Thanks! Let me know if there's anything that you think should be adjusted.