Fallout New Vegas

3704 comments

  1. Spinkterton
    Spinkterton
    • member
    • 0 kudos
    I'll start by saying, it's quite possible this is a load order issue, not likely to be AI though as I've gotten pretty good at manipulating that into working. It could also be a combo of other mods working together with it to mess these things up, or NMM, or maybe I'm just a dumb ass?

    Now the issues, minor to most I'm sure but a deal breaker for me;
    -It seemed to make things a little glitchy, random stuff like long horns in the distance would kind of freak out, over passes cutting in and out and so on. I could have lived with that.
    -The entrance turrets dancing was annoying, but I could live with that too.

    -Where I drew the line, zzjay NPCs didn't work with it! So Veronica was ugly/plain/boring/vanilla again and this was TOTALLY unacceptable. I travel with her all the time and have gotten used to that pretty face looking at me while she's flipping me off. So underwater bunker had to go, as soon as I disabled it she was back to being the pretty jerk I knew and enjoyed. 

    Personally I don't care about a fix for this problem, feel free to share if you know of one because it may help someone else, but I really don't want or need the underwater home in my life, I just wanted to check it out. It is pretty cool though. I'm assuming the same person that made it also made the underground bunker in FO3.
  2. IHaveToDoThisAGAIN
    IHaveToDoThisAGAIN
    • member
    • 1 kudos
    The turrets in the atrium are rattling around and vibrating like crazy. Can that be stopped?
    1. IHaveToDoThisAGAIN
      IHaveToDoThisAGAIN
      • member
      • 1 kudos
      Oh, never mind, leaving and reentering fixed it.
  3. C4TDiGiTaL
    C4TDiGiTaL
    • member
    • 0 kudos
    I have a problem with the mod... when I put my dlc weapons on wall(all of them from Old world blues, and Lonesome road), at some point(think after I put FIDO) all the weapons from wall go into chaos, like they get geattached and are all over the floor, as well with Elija's Tesla canon doesnt appear on wall, and Cristine's sniper and that canon goes into weird container(Custom weapon), and one time when I place em on DLC weapons rack, they well straight dissapeared))))Just remembered that there was one thing with one of the gloves glitching into that gun, used to disaиду force fields. Overall pretty good house, imo one of the best on Nexus)))if needed may send screeshot of that mess...
  4. Kaxarus
    Kaxarus
    • premium
    • 0 kudos
    Quick PSA since I just went through this myself. If you're absolutely sure the quest just won't start no matter what you do, open up the console and use the command 'player.additem 3203C01E 1'. This will add the key to the home into your inventory, which automatically starts the quest to show you where on the map the entrance is.
    1. UndertakerJN
      UndertakerJN
      • member
      • 0 kudos
      Wont work. The hidden wall thing in repconn is simply not there on second floor wall, nor does the additem command work, 'player.additem 3203C01E 1' says "item 3203C01E not found for parameter ObjectID". Reinstalled the entire game and all mods. tried having original home mode load first then Rapturefied, and reverse.? Tried NO mods at all, QUEST is still there. Tried no mods except Old house, then new house then both. stuck. Would love to enter this underwater house! Have all DLCs active. Tried manually via steam start, as well as Vortex manager.
    2. Cynonymous
      Cynonymous
      • supporter
      • 0 kudos
      I bumbled around and got it to work!  I have LOOT installed so I ran LOOT then I found the index number of UWHNV-Core.esm.  It was index number 22 in the load order (I think that's how you describe it).  Then when I used the console command Kaxarus posted, I changed the first two numbers to 22 instead of 32, making the console command 2203C01E 1 for me.  I think you need to put the letters in the command in caps exactly as he posted it as well.  Got my key card now and I'm ready to roll! Hope this helps! :D
    3. hirku
      hirku
      • member
      • 0 kudos
      For player.additem I used AAAEntranceKeyCard02 and that worked.
    4. Smith099
      Smith099
      • member
      • 24 kudos
      player.additem xx03c01e 1  where  xx is the spot of the UWHNV-Core.esm in your load order. Use your mod manager to see the position in your load order.
  5. tm0ney
    tm0ney
    • member
    • 0 kudos
    Is there any way to move the entrance inside an interior
  6. Paperguide152
    Paperguide152
    • member
    • 0 kudos
    [Deleted]
  7. Rumblymanatee6
    Rumblymanatee6
    • member
    • 0 kudos
    none of my weapons show up on the walls, any suggestions to fix?
    1. VileTouch
      VileTouch
      • member
      • 9 kudos
      looks like the scripts need updating
  8. camoboy10
    camoboy10
    • member
    • 0 kudos
    mod wont let me place dlc weapons even though they are installed
  9. CaCO3690
    CaCO3690
    • member
    • 0 kudos
    Where's my companion, it shows door in the local map_but it appears only like an art with a base TT
  10. reven41
    reven41
    • supporter
    • 0 kudos
    help something funky going on i can't talk to the GRA vendor the camera just zoom in and out does the same thing with the Weapons of the new millenia mod to does anyone know what the hell going on with it