idk if you will still respond to this but mine aint showing up, idk if i have to like download the previous file or something but if you do see this please help me.
Problemo, trying to use this with some animation packs, but the neck-wrap seems to clip and make certain weapons unseeable. Is there a way to make the head part of the armor just invisible to the player when in first person?
I like it the outfit but the headgear isnt showing up for me. When I put on either outfit(mariposa or luchadora) I get a notification saying hairnet was equipped but nothing shows up on my character. If I remove the outift it says hairnet was added to my inventory but there is nothing there either. I wasnt even able to add this item to my inventory with console commands. The only player mods I got is a type 3 body which the outfit works with and a mod to make my character look like a ghoul but every vanilla headgear works with it so why not this one?
What should happen is that once you equip the outfit the helmet (hairnet) is added and equipped. It won't show up in the inventory iirc (the item should be tagged as unplayable so it's not lost and don't clutter the inventory).
One thing that could prevent it from showing up is if you use an item that uses the slots it's using.
Is your character wearing glasses or a breathing mask or anything else that could cover a face slot?
The reason why I'm asking is that if the slot that the "hairnet" uses is already in use that will prevent it from showing up.
EDIT: with hindsight it would probably just remove your equipped item or they would clip together (if not using the same slot).
The idea of the hairnet was to conceal the character's hair while wearing the outfit (to prevent clipping) and that's why I've made the hairnet item that is invisible in the inventory and that equips automatically (with a script) when you put on the outfit and is unequipped when you remove it.
In my mod I'm using vanilla assets so the helmet and the outfit are just one piece, in other words one item which means that you couldn't possibly separate the mask from the rest (it's one mesh in vanilla FNV).
It looks to me that you may be using Brendon007's mod at the same time as mine but while mine is using vanilla assets his mod comes with modified meshes and a separate item for the headgear.
So if you can equip the body suit but not the headgear chances are you've been using the other mod (with the modified meshes that separate the suit and the mask) and not my mod which uses vanilla assets (which means you can't separate the suit from the mask).
Please just put it in a box in docs house. I'm playing as a male character and the headwear looks cool, for a companion, if this includes the headwear?
Sorry Alex_0089 but I don't use Shojo and I don't support it. The problem is that adult headgear doesn't match children headgear. My advice would be to use Brendon007's mod as the Girl outfit comes in two pieces so your Shojo character can wear the body part and use another headgear. Or simply ask the modders responsible for the Shojo mod to make the Miss Fortune outfit work.
32 comments
Please make sure you're starting a new game since the outfit is added at the very start.
https://www.nexusmods.com/newvegas/mods/36204
What should happen is that once you equip the outfit the helmet (hairnet) is added and equipped. It won't show up in the inventory iirc (the item should be tagged as unplayable so it's not lost and don't clutter the inventory).
One thing that could prevent it from showing up is if you use an item that uses the slots it's using.
Is your character wearing glasses or a breathing mask or anything else that could cover a face slot?
The reason why I'm asking is that if the slot that the "hairnet" uses is already in use that will prevent it from showing up.
EDIT: with hindsight it would probably just remove your equipped item or they would clip together (if not using the same slot).
The idea of the hairnet was to conceal the character's hair while wearing the outfit (to prevent clipping) and that's why I've made the hairnet item that is invisible in the inventory and that equips automatically (with a script) when you put on the outfit and is unequipped when you remove it.
In my mod I'm using vanilla assets so the helmet and the outfit are just one piece, in other words one item which means that you couldn't possibly separate the mask from the rest (it's one mesh in vanilla FNV).
It looks to me that you may be using Brendon007's mod at the same time as mine but while mine is using vanilla assets his mod comes with modified meshes and a separate item for the headgear.
So if you can equip the body suit but not the headgear chances are you've been using the other mod (with the modified meshes that separate the suit and the mask) and not my mod which uses vanilla assets (which means you can't separate the suit from the mask).
thx
the head is a little to big.