Fallout New Vegas
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Phrozen Reign

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Phrozen Reign

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24 comments

  1. Feniko
    Feniko
    • member
    • 0 kudos
    Limb regen delay didn't work. Maybe modern changes in the NVSE affected this. Took a day to figure it out, but it was worth it :)
    Awesome mod, thanks to author. 
    P.S. suddenly someone needs to change the values for themselves
    scn ImplantRegenScript

    float CrippledRegenDelay
    float UpdateDelay
    float a
    float b
    float c
    float d
    float e
    float f

    begin ScriptEffectUpdate

    set a to Player.GetAV PerceptionCondition
    set b to Player.GetAV EnduranceCondition
    set c to Player.GetAV RightAttackCondition
    set d to Player.GetAV LeftAttackCondition
    set e to Player.GetAV RightMobilityCondition
    set f to Player.GetAV LeftMobilityCondition

    if UpdateDelay < 3

    set UpdateDelay to UpdateDelay + ScriptEffectElapsedSeconds
    return

    else

    if ( Player.GetAV Health / Player.GetBaseAV Health < 0.34 )
    Player.RestoreAV Health 4
    elseif ( Player.GetAV Health / Player.GetBaseAV Health < 0.68 )
    Player.RestoreAV Health 1
    else
    Player.RestoreAv Health 0.3
    endif

    if (a<1) || (b<1) || (c<1) || (d<1) || (e<1) || (f<1) 
    if ( CrippledRegenDelay < 21 )
    set CrippledRegenDelay to CrippledRegenDelay + 3
    elseif (a<1)
    RestoreAv PerceptionCondition 1
    elseif (b<1)
    RestoreAv EnduranceCondition 1
    elseif (c<1)
    RestoreAv RightAttackCondition 1
    elseif (d<1)
    RestoreAv LeftAttackCondition 1
    elseif (e<1)
    RestoreAv RightMobilityCondition 1
    elseif (f<1)
    RestoreAv LeftMobilityCondition 1
    endif
    endif

    if (a>=1) && (b>=1) && (c>=1) && (d>=1) && (e>=1) && (f>=1)
    set CrippledRegenDelay to 0
    endif

    if (a<=b) && (a<=c) && (a<=d) && (a<=e) && (a<=f) && (a!=100) && (a>=1)
    RestoreAv PerceptionCondition 0.5
    elseif (b<=a) && (b<=c) && (b<=d) && (b<=e) && (b<=f) && (b!=100) && (b>=1)
    RestoreAv EnduranceCondition 0.5
    elseif (c<=a) && (c<=b) && (c<=d) && (c<=e) && (c<=f) && (c!=100) && (c>=1)
    RestoreAv RightAttackCondition 0.5
    elseif (d<=a) && (d<=b) && (d<=c) && (d<=e) && (d<=f) && (d!=100) && (d>=1)
    RestoreAv LeftAttackCondition 0.5
    elseif (e<=a) && (e<=b) && (e<=c) && (e<=d) && (e<=f) && (e!=100) && (e>=1)
    RestoreAv RightMobilityCondition 0.5
    elseif (f<=a) && (f<=b) && (f<=c) && (f<=d) && (f<=e) && (f!=100) && (f>=1)
    RestoreAv LeftMobilityCondition 0.5
    endif

    set UpdateDelay to 0

    endif

    end
    1. rknowj
      rknowj
      • member
      • 3 kudos
      any chance you can make this into a mod?
    2. Siatru
      Siatru
      • member
      • 5 kudos
      how to change this? 
  2. taharafid
    taharafid
    • member
    • 0 kudos
    Not Working.
  3. miyushinohara
    miyushinohara
    • premium
    • 0 kudos
    Is there anyway to get this to work with Project Nevada at all? I love this version of the perk, and I WANT to use it with Project Nevada, but I just can't find a way to get it to work. Is there anyway to merge this mod with those files?
  4. murrnexus
    murrnexus
    • member
    • 1 kudos
    Doesn't look too overpowered, doesn't look useless either. It's not going to help at all in a fight and it's not going to instantly uncripple a limb every second, but it'll be handy when wandering around open areas or looting piles of corpses for a few minutes. The numbers in the description are glorious.
  5. reaper005
    reaper005
    • member
    • 0 kudos
    i was curious if anyone could help me out, i am new to using the geck and have trouble with it. i am trying to adjust the stats of the monocyte breeder or solar powered perk to offer a little more regen to health and limbs if possible. i have tested alot but nothing works. so any help would be appreciated. Also i dont know how the perks work, say for example i wanted the implant to heal me 10 hp every sec until fully healed how could i set that up.
  6. ZombiePoptart
    ZombiePoptart
    • supporter
    • 3 kudos
    Thank you this is a great improvement and definitely makes it worth getting
  7. RayneCro
    RayneCro
    • BANNED
    • 2 kudos
    Both the solar powered and monocyte breeder are craptastic, so I'll give this mod a spin. Bonus points for trying to keep it balanced instead of just slapping on 100 hp per sec regen or something along that line.

    EDIT: The mod works as "advertised". Although I did look into your script and modified it more to my own liking so that the normal regen heals up to 95% HP and the critical regen up to 35% HP.
    1. frostryder
      frostryder
      • premium
      • 4 kudos
      When I tried to edit the script, I got this error: Invalid Begin/End block structure on line 69.

      I get the same error on the script before edited, so I'm sure there's a way to get past this.
    2. frostryder
      frostryder
      • premium
      • 4 kudos
      Nevermind, it was an NVSE error, and was able to edit and compile when NOT loading nvse with geck
  8. PimentaRules
    PimentaRules
    • member
    • 0 kudos
    A much needed improvement
  9. TEMPLAI
    TEMPLAI
    • member
    • 2 kudos
    This is just what I was looking for, thanks..
  10. theobeau
    theobeau
    • premium
    • 7 kudos
    Hi there,

    While I'm not sure if this mod is still being supported, my own experiences on using it (only DLed in August) with all DLCs installed has been hassle free.

    It has come in handy during solo Courier firefights in the Big MT against Mk5 Roboscorpions and swarms of upgraded Nightstalkers.

    Every little bit helps!

    Am happy to endorse this mod.