Limb regen delay didn't work. Maybe modern changes in the NVSE affected this. Took a day to figure it out, but it was worth it :) Awesome mod, thanks to author. P.S. suddenly someone needs to change the values for themselves scn ImplantRegenScript
float CrippledRegenDelay float UpdateDelay float a float b float c float d float e float f
begin ScriptEffectUpdate
set a to Player.GetAV PerceptionCondition set b to Player.GetAV EnduranceCondition set c to Player.GetAV RightAttackCondition set d to Player.GetAV LeftAttackCondition set e to Player.GetAV RightMobilityCondition set f to Player.GetAV LeftMobilityCondition
if UpdateDelay < 3
set UpdateDelay to UpdateDelay + ScriptEffectElapsedSeconds return
else
if ( Player.GetAV Health / Player.GetBaseAV Health < 0.34 ) Player.RestoreAV Health 4 elseif ( Player.GetAV Health / Player.GetBaseAV Health < 0.68 ) Player.RestoreAV Health 1 else Player.RestoreAv Health 0.3 endif
Is there anyway to get this to work with Project Nevada at all? I love this version of the perk, and I WANT to use it with Project Nevada, but I just can't find a way to get it to work. Is there anyway to merge this mod with those files?
Doesn't look too overpowered, doesn't look useless either. It's not going to help at all in a fight and it's not going to instantly uncripple a limb every second, but it'll be handy when wandering around open areas or looting piles of corpses for a few minutes. The numbers in the description are glorious.
i was curious if anyone could help me out, i am new to using the geck and have trouble with it. i am trying to adjust the stats of the monocyte breeder or solar powered perk to offer a little more regen to health and limbs if possible. i have tested alot but nothing works. so any help would be appreciated. Also i dont know how the perks work, say for example i wanted the implant to heal me 10 hp every sec until fully healed how could i set that up.
Both the solar powered and monocyte breeder are craptastic, so I'll give this mod a spin. Bonus points for trying to keep it balanced instead of just slapping on 100 hp per sec regen or something along that line.
EDIT: The mod works as "advertised". Although I did look into your script and modified it more to my own liking so that the normal regen heals up to 95% HP and the critical regen up to 35% HP.
While I'm not sure if this mod is still being supported, my own experiences on using it (only DLed in August) with all DLCs installed has been hassle free.
It has come in handy during solo Courier firefights in the Big MT against Mk5 Roboscorpions and swarms of upgraded Nightstalkers.
24 comments
Awesome mod, thanks to author.
P.S. suddenly someone needs to change the values for themselves
scn ImplantRegenScript
float CrippledRegenDelay
float UpdateDelay
float a
float b
float c
float d
float e
float f
begin ScriptEffectUpdate
set a to Player.GetAV PerceptionCondition
set b to Player.GetAV EnduranceCondition
set c to Player.GetAV RightAttackCondition
set d to Player.GetAV LeftAttackCondition
set e to Player.GetAV RightMobilityCondition
set f to Player.GetAV LeftMobilityCondition
if UpdateDelay < 3
set UpdateDelay to UpdateDelay + ScriptEffectElapsedSeconds
return
else
if ( Player.GetAV Health / Player.GetBaseAV Health < 0.34 )
Player.RestoreAV Health 4
elseif ( Player.GetAV Health / Player.GetBaseAV Health < 0.68 )
Player.RestoreAV Health 1
else
Player.RestoreAv Health 0.3
endif
if (a<1) || (b<1) || (c<1) || (d<1) || (e<1) || (f<1)
if ( CrippledRegenDelay < 21 )
set CrippledRegenDelay to CrippledRegenDelay + 3
elseif (a<1)
RestoreAv PerceptionCondition 1
elseif (b<1)
RestoreAv EnduranceCondition 1
elseif (c<1)
RestoreAv RightAttackCondition 1
elseif (d<1)
RestoreAv LeftAttackCondition 1
elseif (e<1)
RestoreAv RightMobilityCondition 1
elseif (f<1)
RestoreAv LeftMobilityCondition 1
endif
endif
if (a>=1) && (b>=1) && (c>=1) && (d>=1) && (e>=1) && (f>=1)
set CrippledRegenDelay to 0
endif
if (a<=b) && (a<=c) && (a<=d) && (a<=e) && (a<=f) && (a!=100) && (a>=1)
RestoreAv PerceptionCondition 0.5
elseif (b<=a) && (b<=c) && (b<=d) && (b<=e) && (b<=f) && (b!=100) && (b>=1)
RestoreAv EnduranceCondition 0.5
elseif (c<=a) && (c<=b) && (c<=d) && (c<=e) && (c<=f) && (c!=100) && (c>=1)
RestoreAv RightAttackCondition 0.5
elseif (d<=a) && (d<=b) && (d<=c) && (d<=e) && (d<=f) && (d!=100) && (d>=1)
RestoreAv LeftAttackCondition 0.5
elseif (e<=a) && (e<=b) && (e<=c) && (e<=d) && (e<=f) && (e!=100) && (e>=1)
RestoreAv RightMobilityCondition 0.5
elseif (f<=a) && (f<=b) && (f<=c) && (f<=d) && (f<=e) && (f!=100) && (f>=1)
RestoreAv LeftMobilityCondition 0.5
endif
set UpdateDelay to 0
endif
end
EDIT: The mod works as "advertised". Although I did look into your script and modified it more to my own liking so that the normal regen heals up to 95% HP and the critical regen up to 35% HP.
I get the same error on the script before edited, so I'm sure there's a way to get past this.
While I'm not sure if this mod is still being supported, my own experiences on using it (only DLed in August) with all DLCs installed has been hassle free.
It has come in handy during solo Courier firefights in the Big MT against Mk5 Roboscorpions and swarms of upgraded Nightstalkers.
Every little bit helps!
Am happy to endorse this mod.