- Greasemonkey: Fixed the bug that Robo-Scorpion MK3/5 healed 0 points per scrap metal.
====================================
Version 1.0.4 (8/6/2011)
- *Undocumented changes.
====================================
Version 1.0.3 (7/30/2011)
- Gene Splicer: Multiple recipes changed. - Heating Coil of Doom: Fixed the bug that player could not take the perk after upgrading Toaster. - Perk Detail .txt files updated. - Minor script optimization.
- Teddy: Resized for all levels. - Added a debugging console command to make Teddy to teleport next to player. - Baptized by Fire: 1 Holy Grenade per day.
- Caffeine Addict: Player needs to have a mug in order to use the coffee maker. - Bear in Mind: Fixed the bug that Bear ignores "Wait" command. - One with Martyrs: Increased the explosion radius.
- Spelling & Grammar updated by Chris - One with Martyrs: Fixed the issue that player could take this perk without going to Utah. - Bear in Mind: Removed the constant panting/idling sound.
- S.M. Milestone: Fixed the icon image error with Sierra Madre Helmet. - Hologram Expert: Fixed the issue that holograms couldn't follow player out of a spawned cell. - Hologram Expert: Merchant Hologram no longer spawns with infinite amount of caps. - Hologram Expert: Tweaked the chance for a successful retrieval. - Compatible with official 1.4 patch.
- Dubious Craftsman: Adjusted the Bottle Caps to S.M. Chip ratio. - Gold Rush: Reduced the number of gold bars in briefcases. - Hologram Expert: Merchant Hologram no longer sells magazines. - Hologram Expert: Guard Option now makes the hologram stand still instead of wandering around. - Hologram Expert: "Retrieval" will no longer gurantee 100% successful retrieval. - Deadly Reflection: Fixed the bug that damage did not get applied some enemies.
- S.M. Milestone: Construction Hat can be purchased from Vending Machine. - Hologram Expert: Defense Hologram kills provide exp points. - Deadly Reflection: Fixed the issue that spark does not apply to enemy with plasma gun. - Gold Rush: Make Gold Rush Quest to show up at top of pipboy quest list when this perk is taken.
- Hologram Expert: Hologram prints its unique ID when it is spawned. - Hologram Expert: Proper message shows up when Hologram initiates the Emergency Protocol. - Hologram Expert: Fixed the bug that let Trader Holograms sell useless items.
- Hologram Expert: Fixed the bug that player could not craft the kits from workbench. - Hologram Expert: Assistance and Decoy cost extra fission battery each. - Hologram Expert: Crafting Recipe Notes are updated accordingly. - Prowler: Fixed the bug that +%Knockdown Chance stack with both cateye and ghost sight.
- Brothers in Arms: Resistance increase by +5% per companion instead of +10%. - Granny's Love: Player can craft stealthboys even when Lily is not around. - Forbidden Invention: Player can craft mini-nukes even when Raul is not around. - Forbidden Invention: 2nd recipe no longer requires a rocket souvenir. - Patch Me Up, Doc: Increased the healing rate by additional +50%. - Spotting, Part 2: Fixed the bug that DT penetration did not work - Spotting, Part 2: Nerfed the DT penetration to +5 instead of +10. - Spotting, Part 2: Player and companions get +10 DT Penetration only if target is 2000 or more units away.
- Buff by Chems: Companions can take Anti-Venom for +50% Poison Resistance for 5 minutes. - Puppies!: Player gets informed when a puppy dies. - Puppies!: Puppies restore their HP when a combat starts/finishes. - Toast to Victory: Cass gets extra +1 Strength and +1 Endurance when buffed with alcohol.
- High Value Target: The weapons no longer allow unfitting weapon mods. - Born to be Wild: Removed Nuka Cola Quantum from Chem Pack.
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Ver.1.1.4 (7/25/2011)
- Banned for Life: No longer gets banned by the powder gangers. - Removed the karma gain/loss for killing contract killers.
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Ver.1.1.3 (7/9/2011)
- Compatible with 1.4 Patch. - Big Iron: Fixed the issue that crit chance did not apply correctly. - Banned for Life: Reduced the firearm damage done by raider companions.
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Ver.1.1.2 (7/4/2011)
- Fake Physician: Replaced +Medicine with +Speech. - Big Iron: deals slightly more damage, reduced the crit. chance. - Banned for Life: Fixed the issue that Ace gets extra cary weight value.
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Ver.1.1.1 (6/18/2011)
- Spelling & Grammar Update by Chris
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Ver.1.1.0 (5/30/2011)
- Ranger with Big Iron: Fixed the bug with the gun. Big Iron now uses Ranger Sequoia texture set. - Bring it On!: -5 DT now shows up only during combat. - High Value Target: Nerfed the health. - High Value Target: The assassins spawn once every 2 weeks rather than once a week.
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Version 1.0.9 (3/21/2011)
- Conduit of Radiation: Player removes radiation when in radiation zone or get radiated by external source. - Conduit of Radiation: Nerfed the radiation resistance to 20%. - Conduit of Radiation: Increased the radiation removing rate when rad-x/radaway are taken. - Ranger with Big Iron: The weapon increases its damage when player gains 8 levels (for positive karmas) - Born to be Wild: Added proper skill requirement for each chem. - Born to be Wild: Added an "Advanced Chem Pack" that requires 36 SS bottles for Steady, Slasher, and Turbo. - Born to be Wild: All Born to be Wild chems are now under "Born To Be Wild" Subcategory. Use keyboard cursor for convenience. - Glutton: Fixed the issue that +10% damage does not apply to some type of food. - High Value Target: All 5 types of ambush have equal chance to spawn (set to 20%).
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Version 1.0.8 (2/25/2011)
- High Value Target: Rebalanced the weapons used by the contract killers. - High Value Target: Fixed the issue that 7 contact killers spawn at a time. - Conduit of Radiation: Increased the radiation resistance. - Rager with Big Iron: Fixed the issue with Big Iron.
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Version 1.0.7 (2/19/2011)
- Tribal: Fixed the description. - Ranger with Big Iron: Big Iron Revolver does more damage if player has positive karma. - High Value Target: Reduced the loot amount from each contract killer.
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Version 1.0.6 (2/12/2011)
- Born to be Wild: More chems can be crafted with sarsaparilla. - Conduit of Radiation: Player slowly loses radiation if rad-x is taken. - Banned for Life: Fixed the issue that raider companions set their carryweight to 135. - Banned for Life: Radier Companion Combat Start/Finish Conversation subtitle set to off.
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Version 1.0.5 (2/10/2011)
- High Value Target: Adjusted the contract killer spawn time to 2 to 6 days. - Banned for Life: Raider Companions make -25% less comments.
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Version 1.0.4 (1/29/2011)
- Banned for Life: Fixed the issue that raider companions don't follow companions once they are sent to Lucky 38 / Cemetery. - Banned for Life: Clover's default rifle has -1 DT/Sec effect.
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Version 1.0.3 (1/28/2011)
- Born to be Wild: Added Mentats and Rebound to be craftable. - High Value Target: Fixed the issue that only 1 assassin spawns for player with good karma. - Tucked In: Increased the DT bonus to +3. - Exploitable Spots: Increased the DT-Negation to -3. - Banned for Life: Description updated.
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Version 1.0.2 (1/25/2011)
- High Value Target: Fixed the issue that assassins follow the player without attacking. - High Value Target: Fixed the issue that contract killer leader disappears before dialogue. - Near Death Experience: Rebalanced. See NearDeathExperience.txt for more details. - Ranger with Big Iron: Lowered the enemy crit chance to 20%. - Banned for Life: Female Raider spawns after the introduction dialogue.
############################################
Version 1.0.1 (1/24/2011)
- Fixed the issue that +1 Agility did not add up for Ranger with Big Iron - Raider Companions talk before/after combat. (-50%) - Increased radiation resistance by additional +5% for Conduit of Radiation.
- Repair Master: Repair Master Toolbox is now consumed to repair all items. - Repair Master: Repair Master Toolbox's recipe has been changed. - Unexpected Happiness: adjusted the unique item spawn chance. - Superior Mind: Limited to generic human/ghoul NPCs only. No more robots and super mutants. - Superior Mind: No more dialogue glitches with DLC NPCs. - Steel Behind Suit: Fixed the issue that upgraded Benny's suit can be worn without power armor training.
- Unexpected Happiness: Lowered the chance by -15%. (This change does not affect the players who already obtained this perk.) - Unexpected Happiness: unique item qualities are now much lower. - Repair Master: Repair Master Toolbox has weight of 25 lbs. - Steel Behind Suit: Suit Upgrade Kit has weight of 10 lbs.
- Greasemonkey: Player can no longer set "Guard/Follow" when a robot is dead. - Greasemonkey: Command chips are removed from loot list. - Greasemonkey: pop-up message if player does not have scrap metal to repair. - Greasemonkey: Rebalance the robot health / kit weight /item cost. - Pipboy Upgarde: Voice are initially set to OFF by default. - Repair Master: Player can repair the item even when he/she has 0 caps. - Friendless: Deathclaw SPECIAL/Health Base values are rebalanced. - Friendless: All deathclaws grow much faster. See .txt file for detail. - Placebo Effect: Description shows that each skill can have max skill of +3. - Tech Junkie: No longer requires 50 AP to salvage metal. - Prowler: Night Eye > 1 (Get AV) - Burning Sunlight: Increased the critical chance to 20% in the morning (outdoor). - Autodidact: Change the perk requirement Generic GetStage 80 == 1 from INT >= 6. - Ability to Focus: Message prompt if player's AP is below 50 when he/she tries to focus. - Fading Fingerprint: Player initially gets 12 instead of 5. The item cost is set to 0. - Destiny Gambler: Negetive Effect 7 no longer spams timer message. - Superior Mind: New dialogues appear at the bottom of dialogue box. - Famous Survivor: Instead of 10% discount, player gets +5 Barter. - Steel Behind Suit: Added a new script line to add all upgraded armors into armor list. - Minor preparations for More Perks for Old World Blues DLC.
- Superior Mind: "Search" option no longer pops up. - Repair Master: Repair Toolbox can be dropped or removed, but it cannot be consumed. - Doorbuster: Player can craft a cherry bomb with less powders. - E.P.I.C: Perk requirement is changed to Evil or Very Evil Karma instead of 2 VH Perks. - First Thing First: Player can also knock down the first target before the combat starts.
- Perk descriptions updated. - Dubious Craftsman: Lowered the Legion Coin ratio to 1:1. - Smooth Criminal: Player also gains +2 AGI / +5% Stealth when sneaking slowly. - Rise and Shine: Player now require a Doctor's Bag and a vial of Centaur Blood to revive.
- Superior Mind: Head-explosion option is disabled for essential NPCs. - Superior Mind: Added an extra dialogue that stuns the target. - Superior Mind: Adjusted the chance for head-explosion and stun. - Superior Mind: Player is now accounted for murder when target's head explodes. - Major Achiever: The crates no longer provides +60 lbs, they are set for 30 lbs each. - This mod now requires 1.4 patch.
- Pipboy Upgrade: Updated the subtitle. - Pipboy Upgrade: Updated the controller script. - Double Slash: The vault dweller spawns with a random hat. - Double Slash: Optimized the spawn script. - Friend of the Friendless: Fixed the issue that Friend ignores "Wait Here" command.
- Weapon Repair Master: Revamped-> Now this perk is called "Repair Master" - Repair Master: Player can repair any item via workbench or reloading bench. - Repair Master: Player must own a "Repair Master's Toolbox" to select the option. - Smooth Criminal: Player get +2 Agility instead of +10 Sneak when tresspassing.
- Superior Mind: Revamped -> Player can blow up the target's head via dialogue. - Prof Courier: Revamped -> The perk now offers +Carry weight and +Run Speed depending on the current inventory weight. - Friend of The Friendless: Removed the Effect Shader that caused the crash at random. - Friend of The Friendless: Player can access the friend's container with 1.3 patch. - Double Slash: Minor tweak in vault dweller spawning script. - Beanballer: Reduced the requirement to 50 - I Hate That Guy!: Damage bonus increased to +20%. - Too Drunk to Die: Changed to MagicEffect Alcohol- Str/Int/Cha - Kleptomaniac Punch: When this perk is taken, player gets a small pocket that contains the stolen goods. - Kleptomaniac Punch: Reevaluated the chance %. Agility, Luck, and Sneak Skill determine the success. - Dice of Destiny: Fixed the issue that Negative DT and Resistance still remain after 45th second.
- Field Medic: Message Popup if the target died more than 1 hour ago (in-game time). - Greasemonkey: Robot kills provide exp points. - Roachlover: Roach kills provide exp points. - Destiny Gambler: The Chosen One kills provide exp points. - Double Slash: Vault Dwller kills provide exp points. - Mojave Investor: Reduce the Amount of Bottle Cap -> Replace with NCR Money/Legion Coins
- Sense of Emergency: Fixed the issue that player gets 0 healing amount. - Sense of Emergency: Removed all irradiated alcohol drinks and added Vodka into the list. - Too Drunk to Die: This perk works on any alcohol. (previously limited to NV alcohols only) - Too Drunk to Die: Player gets +5 DT with auto-alcohol use from Sense of Emergency Perk. - Destiny Gambler: Wild Wasteland Trait is now new requirement instead of +6 Luck.
- Fixed all perk descriptions. They now show up properly. - Where's my pants?: Fixed the crashing issue once player blacked out. - Where's my pants?: Reduced the money and caps amount. - Destiny Gambler: Fixed Duck and Cover timer message shows up after the explosion. - Greasemonkey: Added Guard and Follow Menu to robots (except turret). - Prowler: With More Perks for Dead Money.esm, this perk also provides attributes for Ghost Sight. - Dubious Craftsman: Perk requires player to complete 200 crafts. - Civilized Bravery: Perk requires +5 Charisma and +50 Speech - Too Drunk to Die: Perk requires +5 Addictions. - I seee you!: Perk requires +6 Perception. - Fading Fingerprints: Updated the perk image.
- Greasemonkey: Each type of robot requires science/repair/energy weapon skill. - Special Op: Target Marker (ARCHI) disappears if it is refired. - Special Op: Fixed the issue that Player's AP remains depleted after the final missle fell. - Steel Behind Suit: Suit Upgrade Kit is required to perform the conversion. - Field Medic: Only the ones that died within 60 minutes (in-game time) can be revived. - Run Like Winds!: Reduced the speed bonus to +10% per rank.
- Wimp in Silence: +25% Damage now applies to all types of invisibility. - Kleptomaniac Punch: This perk limits to human and ghouls only. - Destiny Gambler: Replaced Positive Effect 16 -> Player now gets a deployable robot kit. (Eyebot or Turret) - Destiny Gambler: Replaced Negative Effect 7 -> Orbital Strike (Outdoor) / Nuclear Blast (Indoor). - Placebo Effect: Reverted back to +1 Skill Per magazine, but capped at 3 magazines. - Where's my pants?: Replaced Nellis, The Fort and Quarry Junction to safer locations. - Pathfinder: Fixed the incorrect description. - Beanballer: +10% increased range with grenades. - Peer Pressured: Overall speed bonus is reduced down to +10%. - Prowler: +5% Knockdown Chance for non-automatic firearms and +10% Knockdown Chance for melee/unarmed weapons.
- Ability to Focus: Changed the Hacking Bypassing requirement from 100 Science (PV) to 100 Science (AV). - Two Faces: Fixed the issue that sneak/lockpick skills did not apply at night. - Friend of Friendless: Best Friend can wait at Lucky 38. - Various script update.
- Turret Expert: Fixed the issue that some turrets failed to get packaged with Grease Monkey Perk. - Special Op.: Message pops up when OSR failed to set the target position. - Special Op.: All types of energy cell, microfusion cells and EC Pack ammo can be used for OSR. - Ability to Focus: Player with +100 science skill can completly bypass the hacking. - Autodidact: Reduced the intelligence requirement to 6. - I Hate that Guy!: Fixed the issue some companions did not have +10% damage bonus. - Fading Fingerprint: Increased the overall AP Cost.
- Special Op.: Player can now set the ranged target position with Orbital Strike Ranger. - Bottle Rush: All drinks are now obtainable. Nuka Cola, Rum Nuka, Quantum, Victory, Quartz, Moonshine and all other drinks have equal chance to spawn. - Doorbuster: Reduced the level requirement to 12. Explosives Skill requirement is lowered to 70. - Dubious Craftsman: Changed the list of required materials.
- Greasemonkey: Robots now follow player by default. - Bottle Rush!: Nuka Cola Victory and Nuka Cola Quartz are not obtainable. - Bottle Rush!: Increased the drink spawn chance by additional +25%. - Sense of Emergency: Player restores dehydration points (+25) in hardcore mode. - Friend of Friendless: Optimized the script.
- One Way or Another : Increase the explosion radius by +20%. - Unexpected Happiness: Decrease the item spawn chance rate. - Unexpected Happiness: Fixed the issue that many crates spawn with 833 caps - Dubious Craftsman: Lowered the Legion coin amount to 2. - Dubious Craftsman: Added more crafting recipes to craft casino chips. - Doorbuster: Included new crafting recipes for creating cherry bombs.
- Chemical Enginner: Included a small chance to obtain alien power cells. - Rise and Shine: NCR Soldiers can be resurrected as NCR ghouls. - Rise and Shine: Fixed the issue that dead ghouls cast radiation when loaded into new cell. - Rise and Shine: Fixed the issue that some dead bodies remain rendered when it turned into a ghoul. - Rise and Shine: Glowing ones no longer have level multiplier. - Unexpected Happiness: Removed all general items from the list such as Merc Outfits and Business Suits. - Friend of Friendless: Fixed the issue that it doesn't exit with player on the way out of casino. - Friend of Friendless: Removed the loud breathing noise that deathclaw makes while it is moving. - Shells for Shelly: Only enemies with shotgun can be looted for more shells. - Shells for Shelly: 12GA Beanbag, 12GA Magnum, 20GA Magnum are included for lootable shell list. - Destiny Gambler: Fixed the issue with Negative Effect #20.
- Pipboy Upgrade: By Default, Drug-Use is set to off / Health Point is set to 20%. - Prospector: Dialouge updated. - Weapon Repair Master: Prevented breaking with weapon with base-health increase mods.
- Steel Behind Suit: The Crafting Menu only shows up if player has 5 scrap metals or more. - Steel Behind Suit: Power-Suit is no longer among the craftable list. - Superior Mind: Rewrote the description
- Prospector: Fixed the issue that proper dialogues did not show up. - Steel behind Suit: "Create Power Armor" option only shows up when player has requirements. - Destiny Gambler: Displays all 41 effects under the effect tab in pipboy status. - Friend of Friendless: Fixed the issue that deathclaw duplicates itself when it levels up. - Pipboy Upgrade: Fixed the issue that menu selection did not work properly. - 6 New Perks: Jump to Conclusions, I Hate That Guy, Prowler, E.P.I.C, Major Achiever, and Superior Mind.
- Main Message now shows up 10 seconds after the game starts. - Destiny Gambler: Changed the message to "Time to roll the dice..." - Destiny Gambler: Nerfed the negative effect #19. - Pipboy Upgrade: Included the button in pipboy controller to disable the automatic chem service. - Pipboy Upgrade: Updated the in-game pipboy upgrade manual. - Where's my pants?: Removed the armor-unequip message pop-up. - First Thing First: Cripples all enemy at the first shot. - Iseeeeyoou!: Added damage bonus to long range target. - Friend of Friendless: Removed the deathclaw foot/idle sound. - Friend of Friendless: Fixed the frequent crash issue when friend is walking around outside. - Special Op: Updated the .txt file with conflict info. - Special Op: Rockets spread less when falling from the sky. - Bottle Rush!: Increased the bottles spawn chance by additional +5%.
- Unexpected Happiness: Increased the chance for unique item to spawn. - Unexpected Happiness: Added +10 more NV only unique items such as General Oliver Suit and Caesar's Armor. - Field Medic: Player can attempt to revive anyone without having to be in combat mode. - Kleptomaniac Punch: Revised the script. Rebalanced the steal timing. - First Thing First: Cripples deathclaw's legs with the first shot in VATS. (Aim for the legs) - Shells for Shelly: Player can loot shells from any human. - No Time to Think: Handled weapons such as miniguns also take advantage of this perk. - Outsmarting Booletz: +2 Extra DT if player is jumping around. - Poker Face: Fixed the issue that player did not get +2 Luck at Atomic Wrangler. - Descriptions updated.
- Friend of Friendless: Added Achievement "Ol buddy Ol Pal" When the perk is taken. - Greasemonkey: Reorganized the Note. - Field Medic: Changed the chance of successful revival to (Luck + Medicine + Random(99) > 85 + Player Level) - Fading Fingerprints: Fixed the bug with AP draining rate if science skill is too high.
- Peer Pressured: Player also receives bonus to reload/aim speed. - Too Drunk to Die: Player now gets +5 DT from Absinthe. - Rise and Shine: Removed the glow shader effect from spawned glowing ones. - Turret Expert: Fixed the issue that player could deactivate Festus.
- Bright Side of Life: Perk requirement is fixed to +20 Survival instead of +30. - Placebo Effect: Nerfed the skill bonus. Now this perk provides +1 skill for every 2 magazines. - Placebo Effect: Fixed the issue that player didn't get any explosive skill for having explosive magazines. - Placebo Effect: Fixed the issue that no bonus applied for unarmed skill after 5th magazine. - Dubious Craftsman: Lowered the level requirement to 8 - Tech Junkie: Conductor and Fission batteries are now obtainable. - Roach Lover: Roaches help both friendlies and allies.
- Drink to Last!: Changed the description. - Drink to Last!: Fixed the issue that 2 "Fill up a bottle" options show up. - Two Faces: Changed the description. - Friend of Friendless: Level 3-5 can "rage". - Friend of Friendless: Readjusted both close/far distance options. - Friend of Friendless: Companion Wheel is enabled. (Not 100% perfect) - Rise and Shine: Fixed the issue that glow ones and reavers attack friendlies. - Greasemonkey: Fixed the issue that robots attack friendlies.
- Wimp in Silence: Included stealthboy effect from destiny gambler. - Roach Lover: Now the roaches spawn only during the combat. - Destiny Gambler: Fixed the permanent DT issue. - Where's my pants?: Fixed the rank2 and rank3. - Steel Behind Suit: Included Benny's Suit into the list. - Unexpected Happiness: Increased the unique item spawn chance. - Dubious Craftsman: Lowered the requirement to +100 Crafts History)
- Fading Fingerprints: Corrected the description. - Drink to Last!: Included the Empty Nuka Bottle - Where's my pants?: Player now wakes up with armor unequipped. - Too Drunk to Die: Reduced the requirement to only +3 Addiction. - Sharpshooter: Corrected the description. - Smooth Criminal: IsRunning == 0 is dropped. - The New Era: now tagged as "One-Time Only", fixed the related document.
- Friend of Friendless: Friend no longer causes player to get stuck when "wait here" is selected. - Friend of Friendless: Increased the confidence value to 1 - Friend of Friendless: Once Friend becomes level 4, bloody mess effect is on. - Friend of Friendless: "Wait" no longer makes Friend to wander around. - Steel Behind Suit: Decreased the DT of some suits. - Mutual Attraction: Surrendered target no longer teleports to player.
- Pipboy Upgrade: Minor subtitle corretion. - Mutual Attraction: Target no longer gets effect shader. - Friend of Friendless: Removed the auto-idle lines in script. - Friend of Friendless: Decreased the distance radius with player when it is following. - One of Propspectors: Removed the "say-once" flag off the additional dialogues. - Greasemonkey: The robots have fixed health value instead of PC level multiplier. - Greasemonkey: Quick-Repair now costs 75 Action Points.
- Roach Lover: Fixed the issue that spawns roaches with health beyond 125. - Friend of Friendless: Fixed the issue that level 2 friend does not eat anything. - The New Era: Revamped. This perk no longer provides access to Love Machine.
- Destiny Gambler: Fix the issue that player gets 45 seconds of health drain (-50/s) - Mutual Attraction: Fixed the issue that "Attracted" message shows up right after surrender. - One of Prospetors: Fixed the issue that merchants keep adding items during dialogue. - Roach Lover: Player can consume a roach for instant health boost.
- Kleptomaniac Punch: Fixed the issue that stealing quest object. - Mutual Attraction: Fixed the issue that "Enemy surrendered" message shows up when the enemy did not. - Professional Courier: Removed the unnecessary overrides.
# Gameplay Balance
- Famous Survivor: Nerfed the perk requirement to 3 weeks instead of 30 days. - Mojave Investor: Decreased the total amount of caps added per rank.
- Where's my pants? : Changed the perk requirement. - Where's my pants? : Perk rank is increased to 3. - Doorbuster: Player now receives a crafting recipe for creating cherry bombs.
# Major Update - Mod is now converted to .esm format. - All Perk FormIDs have been updated.
# Bug Fixes / Improvements - Roach Lover: Fixed the script timer - Destiny Gambler: Fixed the dialogue issue with reinforcement. - Double Slash: The Vault Dweller now has bloody mess effect. - Placebo Effect: Changed requirement to Comprehension Perk instead of Retention Perk. - Destiny Gambler: Nerfed the Reaper's health. - Bonsai: Fixed the message icon. - Limb Grinder: Removed the headshot bonus. This perk now only applies to legs and arms.
# Bug Fixes / Improvements - Drink to Last! : Added a new option "Fill up every empty bottle" - Steel Behind Suit: Player can activate workbench without having to sneak. - Fixed the menuicons for messages from Roach Lover, Destiny Gambler, Sense of Emergency and Greasemonkey.
# Gameplay Balance - Friend of Friendless: Reduced the grow-up timer value. See the .txt file for detail. - Pathfinder: Nerfed the speed boost from 10% to 5%. - Professional Courier: Changed the carry weight value from +20lbs to +10%. - Roach Lover: Rebalanced the spawnable radroach stats.
# Bug Fixes/Improvements - Special Op: Controller should have title Orbital Strike Controller instead of Detonator - Minor Description fixes. - Document files were updated. - Friend of Friendless: fixed some dialogues. - Friend of Friendless: Increased base speedmult value by +35%. - Drink to Last!: Changed the sound effect while player is filling a bottle. - Turret Expert: Player can repair the turret to full health at cost of 50 action points.
# Balance Tweak - Placebo Effect: Increased the level requirement to 24.
- Fixed the 188Beggar dialogue that showed up as altered (by FNV Edit Tool) - Destiny Gambler: Increased the message timer. - Friend of Friendless: Friend's health gets reset after combat. - Friend of Friendless: Updated the script to make friend teleport while player and friend are not in same cell/worldspace.
Balance Adjustment:
- Nikola's Shockwave: nerfed the total energy-resistance to 10%. - Autodidact: changed the level requirement to 12. - Bottle Rush: Nerfed the bottle spawn chance to 40%
- Friend of Friendless: Corrected 3 dialogue lines. - Special Op: Included RemoveImageApplier line in detonator script.
Balance Adjustment:
- Autodidact: Pushed the level requirement to 20, Requirement is set to +8 Intelligence - Doorbuster: Pushed the level requirement to 22, Requirement is set to +80 Explosives. - Grease Monkey: Nerfed the damages done by each robot. - Run like Winds!: Decrease the total rank to 3. Total speed% is decrased to 15%. - Fortune Favors Brave: Decreased the total crit.chance to 10%. - Famous Survivor: Decreased the total discount % to 10%
- Fixed Shells 4 Shelly Perk Crash issue while killing enemy with shotgun. - Fixed the issue that Potato Farmer did not bring in any explosive upon killing a non-animal enemy. - Updated the Potato Farmer.txt
Ver.1.0.4. (10/31/2010)
- Updated the Special Op.txt to include instructions how to launch missiles. - Updated Weapon Repair Master.txt to include the effect script. - Kleptomaniac Punch: Included extra lines in script to avoid using "RemoveAllItems" function when CombatTarget was set to 0 - Weapon Repair Master: Increased the repair rate if player is using a slow-degrade mod.
Ver.1.0.3. (10/30/2010)
- Fixed the issue that Weapon Repair Master degrades the modded weapon (one with slow-degrade effect) - Fixed the crash issue with Kleptomaniac perk
Ver.1.0.2. (10/30/2010)
- Changed the Perk Name "Compressionist" to "Steel Behind Suit" since player is not actually compressing the power armor. - Fixed minor spelling and grammar errors. - Unexpected Happiness: Fixed the issue that player always finds expensive items at every container. - Both Unexpected Happiness and Bottle Rush can now be reverted by using console command. - Fixed the incorrect messages in the documents
Ver.1.0.1. (10/30/2010)
- Increased the Doorbuster requirement to +50 Explosives. - Fixed the spelling errors in the descriptions.
Version History (6 comments)
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Version 1.0.5 (8/22/2011)
- Greasemonkey: Fixed the bug that Robo-Scorpion MK3/5 healed 0 points per scrap metal.
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Version 1.0.4 (8/6/2011)
- *Undocumented changes.
====================================
Version 1.0.3 (7/30/2011)
- Gene Splicer: Multiple recipes changed.
- Heating Coil of Doom: Fixed the bug that player could not take the perk after upgrading Toaster.
- Perk Detail .txt files updated.
- Minor script optimization.
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Version 1.0.2 (7/28/2011)
- Minor spelling error fixed.
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Version 1.0.1 (7/26/2011)
- Minor bug fixed.
====================================
Version 1.0.0 (7/24/2011)
- Initial Release
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Version 1.0.9 (8/22/2011)
- Teddy: Resized for all levels.
- Added a debugging console command to make Teddy to teleport next to player.
- Baptized by Fire: 1 Holy Grenade per day.
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Version 1.0.7 / 1.0.8
- *undocumented fixes.
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Version 1.0.6 (7/22/2011)
- Teddy is no longer included in FollowerFaction.
- Added Daniel's Power Armor to Compressionist FormLIST.
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Version 1.0.4 (7/3/2011)
- Compatible with official 1.4 patch.
- Fixed the issues that some unique guns from Risk Taker did 0 damage.
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Version 1.0.4 (7/3/2011)
- Caffeine Addict: Player needs to have a mug in order to use the coffee maker.
- Bear in Mind: Fixed the bug that Bear ignores "Wait" command.
- One with Martyrs: Increased the explosion radius.
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Version 1.0.3 (6/18/2011)
- Spelling & Grammar updated by Chris
- One with Martyrs: Fixed the issue that player could take this perk without going to Utah.
- Bear in Mind: Removed the constant panting/idling sound.
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Version 1.0.2 (5/31/2011)
- Fixed the YNAM/ZNAM bug from Water Purifier.
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Version 1.0.1 (5/31/2011)
- Bear in Mind: Added "Old Pal" achievement when this perk is taken.
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Version 1.0.0 (5/30/2011)
- Initial release.
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Version 1.0.9 (8/21/2011)
- Gold Rush: Fixed the Deathclaw skin bug.
- Hologram Expert: New formula for AP drain %.
- Unexpected Happiness: Lowered the unique item condition.
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Version 1.0.8
- Small fixes. *undocumented.
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Version 1.0.7 (7/22/2011)
- Steel Behind Suit: New Power Armors are in Compressionist FormLISt.
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Version 1.0.6 (7/9/2011)
- S.M. Milestone: Fixed the icon image error with Sierra Madre Helmet.
- Hologram Expert: Fixed the issue that holograms couldn't follow player out of a spawned cell.
- Hologram Expert: Merchant Hologram no longer spawns with infinite amount of caps.
- Hologram Expert: Tweaked the chance for a successful retrieval.
- Compatible with official 1.4 patch.
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Version 1.0.5 (6/18/2011)
- Spelling & Grammar updated by Chris
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Version 1.0.4 (5/30/2011)
- Dubious Craftsman: Adjusted the Bottle Caps to S.M. Chip ratio.
- Gold Rush: Reduced the number of gold bars in briefcases.
- Hologram Expert: Merchant Hologram no longer sells magazines.
- Hologram Expert: Guard Option now makes the hologram stand still instead of wandering around.
- Hologram Expert: "Retrieval" will no longer gurantee 100% successful retrieval.
- Deadly Reflection: Fixed the bug that damage did not get applied some enemies.
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Version 1.0.3 (4/4/2011)
- S.M. Milestone: Construction Hat can be purchased from Vending Machine.
- Hologram Expert: Defense Hologram kills provide exp points.
- Deadly Reflection: Fixed the issue that spark does not apply to enemy with plasma gun.
- Gold Rush: Make Gold Rush Quest to show up at top of pipboy quest list when this perk is taken.
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Version 1.0.2
- Hologram Expert: Hologram prints its unique ID when it is spawned.
- Hologram Expert: Proper message shows up when Hologram initiates the Emergency Protocol.
- Hologram Expert: Fixed the bug that let Trader Holograms sell useless items.
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Version 1.0.1
- Hologram Expert: Fixed the bug that player could not craft the kits from workbench.
- Hologram Expert: Assistance and Decoy cost extra fission battery each.
- Hologram Expert: Crafting Recipe Notes are updated accordingly.
- Prowler: Fixed the bug that +%Knockdown Chance stack with both cateye and ghost sight.
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Version 1.0.0
- Initial Release.
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Version 1.0.6 (July 9th 2011)
- Compatible with official 1.4 patch.
- Into the Shadow: Nerfed the stealth to 5%.
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Version 1.0.5 (June 13th 2011)
- Spelling errors and grammar correction by christopherwoodward87
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Version 1.0.4 (May 30th 2011)
- Brothers in Arms: Resistance increase by +5% per companion instead of +10%.
- Granny's Love: Player can craft stealthboys even when Lily is not around.
- Forbidden Invention: Player can craft mini-nukes even when Raul is not around.
- Forbidden Invention: 2nd recipe no longer requires a rocket souvenir.
- Patch Me Up, Doc: Increased the healing rate by additional +50%.
- Spotting, Part 2: Fixed the bug that DT penetration did not work
- Spotting, Part 2: Nerfed the DT penetration to +5 instead of +10.
- Spotting, Part 2: Player and companions get +10 DT Penetration only if target is 2000 or more units away.
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Version 1.0.3 (March 22nd 2011)
- All perks now show its proper requirements.
- Puppies!: Puppies have +25 to +50 higher base health.
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Version 1.0.2 (February 12th 2011)
- Buff by Chems: Companions can take Anti-Venom for +50% Poison Resistance for 5 minutes.
- Puppies!: Player gets informed when a puppy dies.
- Puppies!: Puppies restore their HP when a combat starts/finishes.
- Toast to Victory: Cass gets extra +1 Strength and +1 Endurance when buffed with alcohol.
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Version 1.0.1 (January 26th 2011)
- Radiohead: Fixed the issue that radio gets turned off everytime player moves into/ouf of a cell.
- Description update.
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Version 1.0.0 (January 17th 2011)
- Initial Release.
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Ver.1.1.5 (8/22/2011)
- High Value Target: The weapons no longer allow unfitting weapon mods.
- Born to be Wild: Removed Nuka Cola Quantum from Chem Pack.
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Ver.1.1.4 (7/25/2011)
- Banned for Life: No longer gets banned by the powder gangers.
- Removed the karma gain/loss for killing contract killers.
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Ver.1.1.3 (7/9/2011)
- Compatible with 1.4 Patch.
- Big Iron: Fixed the issue that crit chance did not apply correctly.
- Banned for Life: Reduced the firearm damage done by raider companions.
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Ver.1.1.2 (7/4/2011)
- Fake Physician: Replaced +Medicine with +Speech.
- Big Iron: deals slightly more damage, reduced the crit. chance.
- Banned for Life: Fixed the issue that Ace gets extra cary weight value.
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Ver.1.1.1 (6/18/2011)
- Spelling & Grammar Update by Chris
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Ver.1.1.0 (5/30/2011)
- Ranger with Big Iron: Fixed the bug with the gun. Big Iron now uses Ranger Sequoia texture set.
- Bring it On!: -5 DT now shows up only during combat.
- High Value Target: Nerfed the health.
- High Value Target: The assassins spawn once every 2 weeks rather than once a week.
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Version 1.0.9 (3/21/2011)
- Conduit of Radiation: Player removes radiation when in radiation zone or get radiated by external source.
- Conduit of Radiation: Nerfed the radiation resistance to 20%.
- Conduit of Radiation: Increased the radiation removing rate when rad-x/radaway are taken.
- Ranger with Big Iron: The weapon increases its damage when player gains 8 levels (for positive karmas)
- Born to be Wild: Added proper skill requirement for each chem.
- Born to be Wild: Added an "Advanced Chem Pack" that requires 36 SS bottles for Steady, Slasher, and Turbo.
- Born to be Wild: All Born to be Wild chems are now under "Born To Be Wild" Subcategory. Use keyboard cursor for convenience.
- Glutton: Fixed the issue that +10% damage does not apply to some type of food.
- High Value Target: All 5 types of ambush have equal chance to spawn (set to 20%).
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Version 1.0.8 (2/25/2011)
- High Value Target: Rebalanced the weapons used by the contract killers.
- High Value Target: Fixed the issue that 7 contact killers spawn at a time.
- Conduit of Radiation: Increased the radiation resistance.
- Rager with Big Iron: Fixed the issue with Big Iron.
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Version 1.0.7 (2/19/2011)
- Tribal: Fixed the description.
- Ranger with Big Iron: Big Iron Revolver does more damage if player has positive karma.
- High Value Target: Reduced the loot amount from each contract killer.
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Version 1.0.6 (2/12/2011)
- Born to be Wild: More chems can be crafted with sarsaparilla.
- Conduit of Radiation: Player slowly loses radiation if rad-x is taken.
- Banned for Life: Fixed the issue that raider companions set their carryweight to 135.
- Banned for Life: Radier Companion Combat Start/Finish Conversation subtitle set to off.
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Version 1.0.5 (2/10/2011)
- High Value Target: Adjusted the contract killer spawn time to 2 to 6 days.
- Banned for Life: Raider Companions make -25% less comments.
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Version 1.0.4 (1/29/2011)
- Banned for Life: Fixed the issue that raider companions don't follow companions once they are sent to Lucky 38 / Cemetery.
- Banned for Life: Clover's default rifle has -1 DT/Sec effect.
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Version 1.0.3 (1/28/2011)
- Born to be Wild: Added Mentats and Rebound to be craftable.
- High Value Target: Fixed the issue that only 1 assassin spawns for player with good karma.
- Tucked In: Increased the DT bonus to +3.
- Exploitable Spots: Increased the DT-Negation to -3.
- Banned for Life: Description updated.
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Version 1.0.2 (1/25/2011)
- High Value Target: Fixed the issue that assassins follow the player without attacking.
- High Value Target: Fixed the issue that contract killer leader disappears before dialogue.
- Near Death Experience: Rebalanced. See NearDeathExperience.txt for more details.
- Ranger with Big Iron: Lowered the enemy crit chance to 20%.
- Banned for Life: Female Raider spawns after the introduction dialogue.
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Version 1.0.1 (1/24/2011)
- Fixed the issue that +1 Agility did not add up for Ranger with Big Iron
- Raider Companions talk before/after combat. (-50%)
- Increased radiation resistance by additional +5% for Conduit of Radiation.
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Version 1.0.0 (1/23/2011)
- Initial Release.
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Ver.2.4.5 (8/22/2011)
- Repair Master: Repair Master Toolbox is now consumed to repair all items.
- Repair Master: Repair Master Toolbox's recipe has been changed.
- Unexpected Happiness: adjusted the unique item spawn chance.
- Superior Mind: Limited to generic human/ghoul NPCs only. No more robots and super mutants.
- Superior Mind: No more dialogue glitches with DLC NPCs.
- Steel Behind Suit: Fixed the issue that upgraded Benny's suit can be worn without power armor training.
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Ver.2.4.3 /2.4.4
- *Undocumented changes.
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Ver.2.4.2 (7/30/2011)
- Unexpected Happiness: Lowered the chance by -15%. (This change does not affect the players who already obtained this perk.)
- Unexpected Happiness: unique item qualities are now much lower.
- Repair Master: Repair Master Toolbox has weight of 25 lbs.
- Steel Behind Suit: Suit Upgrade Kit has weight of 10 lbs.
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Ver.2.4.3 (7/26/2011)
- Minor spelling error corrected.
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Ver.2.4.2 (7/25/2011)
- Fixed the "Repair" option popping up everywhere.
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Ver.2.4.1 (7/25/2011)
- Greasemonkey: Player can no longer set "Guard/Follow" when a robot is dead.
- Greasemonkey: Command chips are removed from loot list.
- Greasemonkey: pop-up message if player does not have scrap metal to repair.
- Greasemonkey: Rebalance the robot health / kit weight /item cost.
- Pipboy Upgarde: Voice are initially set to OFF by default.
- Repair Master: Player can repair the item even when he/she has 0 caps.
- Friendless: Deathclaw SPECIAL/Health Base values are rebalanced.
- Friendless: All deathclaws grow much faster. See .txt file for detail.
- Placebo Effect: Description shows that each skill can have max skill of +3.
- Tech Junkie: No longer requires 50 AP to salvage metal.
- Prowler: Night Eye > 1 (Get AV)
- Burning Sunlight: Increased the critical chance to 20% in the morning (outdoor).
- Autodidact: Change the perk requirement Generic GetStage 80 == 1 from INT >= 6.
- Ability to Focus: Message prompt if player's AP is below 50 when he/she tries to focus.
- Fading Fingerprint: Player initially gets 12 instead of 5. The item cost is set to 0.
- Destiny Gambler: Negetive Effect 7 no longer spams timer message.
- Superior Mind: New dialogues appear at the bottom of dialogue box.
- Famous Survivor: Instead of 10% discount, player gets +5 Barter.
- Steel Behind Suit: Added a new script line to add all upgraded armors into armor list.
- Minor preparations for More Perks for Old World Blues DLC.
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Ver.2.4.0 (7/12/2011)
- Superior Mind: "Search" option no longer pops up.
- Repair Master: Repair Toolbox can be dropped or removed, but it cannot be consumed.
- Doorbuster: Player can craft a cherry bomb with less powders.
- E.P.I.C: Perk requirement is changed to Evil or Very Evil Karma instead of 2 VH Perks.
- First Thing First: Player can also knock down the first target before the combat starts.
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Ver.2.3.9 (7/11/2011)
- Perk descriptions updated.
- Dubious Craftsman: Lowered the Legion Coin ratio to 1:1.
- Smooth Criminal: Player also gains +2 AGI / +5% Stealth when sneaking slowly.
- Rise and Shine: Player now require a Doctor's Bag and a vial of Centaur Blood to revive.
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Ver.2.3.8 (7/3/2011)
- Superior Mind: Head-explosion option is disabled for essential NPCs.
- Superior Mind: Added an extra dialogue that stuns the target.
- Superior Mind: Adjusted the chance for head-explosion and stun.
- Superior Mind: Player is now accounted for murder when target's head explodes.
- Major Achiever: The crates no longer provides +60 lbs, they are set for 30 lbs each.
- This mod now requires 1.4 patch.
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Ver.2.3.7 (7/3/2011)
- Pipboy Upgrade: Updated the subtitle.
- Pipboy Upgrade: Updated the controller script.
- Double Slash: The vault dweller spawns with a random hat.
- Double Slash: Optimized the spawn script.
- Friend of the Friendless: Fixed the issue that Friend ignores "Wait Here" command.
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Ver.2.3.6 (6/13/2011)
- Spelling errors and grammar correction by christopherwoodward87
- Nikola's Shockwave: +20% Energy Resistance instead of +10%.
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Ver.2.3.5 (6/2/2011)
- Weapon Repair Master: Revamped-> Now this perk is called "Repair Master"
- Repair Master: Player can repair any item via workbench or reloading bench.
- Repair Master: Player must own a "Repair Master's Toolbox" to select the option.
- Smooth Criminal: Player get +2 Agility instead of +10 Sneak when tresspassing.
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Ver.2.3.4 (5/31/2011)
- Superior Mind: Revamped -> Player can blow up the target's head via dialogue.
- Prof Courier: Revamped -> The perk now offers +Carry weight and +Run Speed depending on the current inventory weight.
- Friend of The Friendless: Removed the Effect Shader that caused the crash at random.
- Friend of The Friendless: Player can access the friend's container with 1.3 patch.
- Double Slash: Minor tweak in vault dweller spawning script.
- Beanballer: Reduced the requirement to 50
- I Hate That Guy!: Damage bonus increased to +20%.
- Too Drunk to Die: Changed to MagicEffect Alcohol- Str/Int/Cha
- Kleptomaniac Punch: When this perk is taken, player gets a small pocket that contains the stolen goods.
- Kleptomaniac Punch: Reevaluated the chance %. Agility, Luck, and Sneak Skill determine the success.
- Dice of Destiny: Fixed the issue that Negative DT and Resistance still remain after 45th second.
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Ver.2.3.3 (4/4/2011)
- Field Medic: Message Popup if the target died more than 1 hour ago (in-game time).
- Greasemonkey: Robot kills provide exp points.
- Roachlover: Roach kills provide exp points.
- Destiny Gambler: The Chosen One kills provide exp points.
- Double Slash: Vault Dwller kills provide exp points.
- Mojave Investor: Reduce the Amount of Bottle Cap -> Replace with NCR Money/Legion Coins
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Ver.2.3.2 (3/24/2011)
- Sense of Emergency: Fixed the issue that player gets 0 healing amount.
- Sense of Emergency: Removed all irradiated alcohol drinks and added Vodka into the list.
- Too Drunk to Die: This perk works on any alcohol. (previously limited to NV alcohols only)
- Too Drunk to Die: Player gets +5 DT with auto-alcohol use from Sense of Emergency Perk.
- Destiny Gambler: Wild Wasteland Trait is now new requirement instead of +6 Luck.
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Ver.2.3.1 (3/21/2011)
- Fixed all perk descriptions. They now show up properly.
- Where's my pants?: Fixed the crashing issue once player blacked out.
- Where's my pants?: Reduced the money and caps amount.
- Destiny Gambler: Fixed Duck and Cover timer message shows up after the explosion.
- Greasemonkey: Added Guard and Follow Menu to robots (except turret).
- Prowler: With More Perks for Dead Money.esm, this perk also provides attributes for Ghost Sight.
- Dubious Craftsman: Perk requires player to complete 200 crafts.
- Civilized Bravery: Perk requires +5 Charisma and +50 Speech
- Too Drunk to Die: Perk requires +5 Addictions.
- I seee you!: Perk requires +6 Perception.
- Fading Fingerprints: Updated the perk image.
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Ver.2.3.0 (2/25/2011)
- Greasemonkey: Each type of robot requires science/repair/energy weapon skill.
- Special Op: Target Marker (ARCHI) disappears if it is refired.
- Special Op: Fixed the issue that Player's AP remains depleted after the final missle fell.
- Steel Behind Suit: Suit Upgrade Kit is required to perform the conversion.
- Field Medic: Only the ones that died within 60 minutes (in-game time) can be revived.
- Run Like Winds!: Reduced the speed bonus to +10% per rank.
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Ver.2.2.9 (2/19/2011)
- Wimp in Silence: +25% Damage now applies to all types of invisibility.
- Kleptomaniac Punch: This perk limits to human and ghouls only.
- Destiny Gambler: Replaced Positive Effect 16 -> Player now gets a deployable robot kit. (Eyebot or Turret)
- Destiny Gambler: Replaced Negative Effect 7 -> Orbital Strike (Outdoor) / Nuclear Blast (Indoor).
- Placebo Effect: Reverted back to +1 Skill Per magazine, but capped at 3 magazines.
- Where's my pants?: Replaced Nellis, The Fort and Quarry Junction to safer locations.
- Pathfinder: Fixed the incorrect description.
- Beanballer: +10% increased range with grenades.
- Peer Pressured: Overall speed bonus is reduced down to +10%.
- Prowler: +5% Knockdown Chance for non-automatic firearms and +10% Knockdown Chance for melee/unarmed weapons.
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Ver.2.2.8 (2/12/2011)
- Ability to Focus: Changed the Hacking Bypassing requirement from 100 Science (PV) to 100 Science (AV).
- Two Faces: Fixed the issue that sneak/lockpick skills did not apply at night.
- Friend of Friendless: Best Friend can wait at Lucky 38.
- Various script update.
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Ver.2.2.7 (1/29/2011)
- Turret Expert: Fixed the issue that some turrets failed to get packaged with Grease Monkey Perk.
- Special Op.: Message pops up when OSR failed to set the target position.
- Special Op.: All types of energy cell, microfusion cells and EC Pack ammo can be used for OSR.
- Ability to Focus: Player with +100 science skill can completly bypass the hacking.
- Autodidact: Reduced the intelligence requirement to 6.
- I Hate that Guy!: Fixed the issue some companions did not have +10% damage bonus.
- Fading Fingerprint: Increased the overall AP Cost.
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Ver.2.2.6 (1/27/2011)
- Special Op.: Player can now set the ranged target position with Orbital Strike Ranger.
- Bottle Rush: All drinks are now obtainable. Nuka Cola, Rum Nuka, Quantum, Victory, Quartz, Moonshine and all other drinks have equal chance to spawn.
- Doorbuster: Reduced the level requirement to 12. Explosives Skill requirement is lowered to 70.
- Dubious Craftsman: Changed the list of required materials.
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Ver.2.2.5 (1/23/2011)
- Greasemonkey: Robots now follow player by default.
- Bottle Rush!: Nuka Cola Victory and Nuka Cola Quartz are not obtainable.
- Bottle Rush!: Increased the drink spawn chance by additional +25%.
- Sense of Emergency: Player restores dehydration points (+25) in hardcore mode.
- Friend of Friendless: Optimized the script.
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Ver.2.2.4 (1/19/2011)
- One Way or Another : Increase the explosion radius by +20%.
- Unexpected Happiness: Decrease the item spawn chance rate.
- Unexpected Happiness: Fixed the issue that many crates spawn with 833 caps
- Dubious Craftsman: Lowered the Legion coin amount to 2.
- Dubious Craftsman: Added more crafting recipes to craft casino chips.
- Doorbuster: Included new crafting recipes for creating cherry bombs.
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Ver.2.2.3 (1/18/2011)
- Chemical Enginner: Included a small chance to obtain alien power cells.
- Rise and Shine: NCR Soldiers can be resurrected as NCR ghouls.
- Rise and Shine: Fixed the issue that dead ghouls cast radiation when loaded into new cell.
- Rise and Shine: Fixed the issue that some dead bodies remain rendered when it turned into a ghoul.
- Rise and Shine: Glowing ones no longer have level multiplier.
- Unexpected Happiness: Removed all general items from the list such as Merc Outfits and Business Suits.
- Friend of Friendless: Fixed the issue that it doesn't exit with player on the way out of casino.
- Friend of Friendless: Removed the loud breathing noise that deathclaw makes while it is moving.
- Shells for Shelly: Only enemies with shotgun can be looted for more shells.
- Shells for Shelly: 12GA Beanbag, 12GA Magnum, 20GA Magnum are included for lootable shell list.
- Destiny Gambler: Fixed the issue with Negative Effect #20.
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Ver.2.2.2 (1/9/2011)
- Pipboy Upgrade: By Default, Drug-Use is set to off / Health Point is set to 20%.
- Prospector: Dialouge updated.
- Weapon Repair Master: Prevented breaking with weapon with base-health increase mods.
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Ver.2.2.1 (1/8/2011)
- Steel Behind Suit: The Crafting Menu only shows up if player has 5 scrap metals or more.
- Steel Behind Suit: Power-Suit is no longer among the craftable list.
- Superior Mind: Rewrote the description
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Ver.2.2.0 (1/7/2011)
- Prospector: Fixed the issue that proper dialogues did not show up.
- Steel behind Suit: "Create Power Armor" option only shows up when player has requirements.
- Destiny Gambler: Displays all 41 effects under the effect tab in pipboy status.
- Friend of Friendless: Fixed the issue that deathclaw duplicates itself when it levels up.
- Pipboy Upgrade: Fixed the issue that menu selection did not work properly.
- 6 New Perks: Jump to Conclusions, I Hate That Guy, Prowler, E.P.I.C, Major Achiever, and Superior Mind.
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Ver.2.1.9 (12/17/2010)
- Main Message now shows up 10 seconds after the game starts.
- Destiny Gambler: Changed the message to "Time to roll the dice..."
- Destiny Gambler: Nerfed the negative effect #19.
- Pipboy Upgrade: Included the button in pipboy controller to disable the automatic chem service.
- Pipboy Upgrade: Updated the in-game pipboy upgrade manual.
- Where's my pants?: Removed the armor-unequip message pop-up.
- First Thing First: Cripples all enemy at the first shot.
- Iseeeeyoou!: Added damage bonus to long range target.
- Friend of Friendless: Removed the deathclaw foot/idle sound.
- Friend of Friendless: Fixed the frequent crash issue when friend is walking around outside.
- Special Op: Updated the .txt file with conflict info.
- Special Op: Rockets spread less when falling from the sky.
- Bottle Rush!: Increased the bottles spawn chance by additional +5%.
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Ver.2.1.8 (11/25/2010)
- Unexpected Happiness: Increased the chance for unique item to spawn.
- Unexpected Happiness: Added +10 more NV only unique items such as General Oliver Suit and Caesar's Armor.
- Field Medic: Player can attempt to revive anyone without having to be in combat mode.
- Kleptomaniac Punch: Revised the script. Rebalanced the steal timing.
- First Thing First: Cripples deathclaw's legs with the first shot in VATS. (Aim for the legs)
- Shells for Shelly: Player can loot shells from any human.
- No Time to Think: Handled weapons such as miniguns also take advantage of this perk.
- Outsmarting Booletz: +2 Extra DT if player is jumping around.
- Poker Face: Fixed the issue that player did not get +2 Luck at Atomic Wrangler.
- Descriptions updated.
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Ver.2.1.7 (11/21/2010)
- Friend of Friendless: Added Achievement "Ol buddy Ol Pal" When the perk is taken.
- Greasemonkey: Reorganized the Note.
- Field Medic: Changed the chance of successful revival to (Luck + Medicine + Random(99) > 85 + Player Level)
- Fading Fingerprints: Fixed the bug with AP draining rate if science skill is too high.
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Ver.2.1.6 (11/20/2010)
- Peer Pressured: Player also receives bonus to reload/aim speed.
- Too Drunk to Die: Player now gets +5 DT from Absinthe.
- Rise and Shine: Removed the glow shader effect from spawned glowing ones.
- Turret Expert: Fixed the issue that player could deactivate Festus.
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Ver.2.1.5 (11/13/2010)
- Bright Side of Life: Perk requirement is fixed to +20 Survival instead of +30.
- Placebo Effect: Nerfed the skill bonus. Now this perk provides +1 skill for every 2 magazines.
- Placebo Effect: Fixed the issue that player didn't get any explosive skill for having explosive magazines.
- Placebo Effect: Fixed the issue that no bonus applied for unarmed skill after 5th magazine.
- Dubious Craftsman: Lowered the level requirement to 8
- Tech Junkie: Conductor and Fission batteries are now obtainable.
- Roach Lover: Roaches help both friendlies and allies.
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Ver.2.1.4 (11/12/2010)
- Fixed the dialogues.
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Ver.2.1.3 (11/12/2010)
- Drink to Last!: Changed the description.
- Drink to Last!: Fixed the issue that 2 "Fill up a bottle" options show up.
- Two Faces: Changed the description.
- Friend of Friendless: Level 3-5 can "rage".
- Friend of Friendless: Readjusted both close/far distance options.
- Friend of Friendless: Companion Wheel is enabled. (Not 100% perfect)
- Rise and Shine: Fixed the issue that glow ones and reavers attack friendlies.
- Greasemonkey: Fixed the issue that robots attack friendlies.
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Ver.2.1.2 (11/10/2010)
- Wimp in Silence: Included stealthboy effect from destiny gambler.
- Roach Lover: Now the roaches spawn only during the combat.
- Destiny Gambler: Fixed the permanent DT issue.
- Where's my pants?: Fixed the rank2 and rank3.
- Steel Behind Suit: Included Benny's Suit into the list.
- Unexpected Happiness: Increased the unique item spawn chance.
- Dubious Craftsman: Lowered the requirement to +100 Crafts History)
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Ver.2.1.1 (11/9/2010)
- Fading Fingerprints: Corrected the description.
- Drink to Last!: Included the Empty Nuka Bottle
- Where's my pants?: Player now wakes up with armor unequipped.
- Too Drunk to Die: Reduced the requirement to only +3 Addiction.
- Sharpshooter: Corrected the description.
- Smooth Criminal: IsRunning == 0 is dropped.
- The New Era: now tagged as "One-Time Only", fixed the related document.
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Ver.2.1.0 (11/7/2010)
- Friend of Friendless: Friend no longer causes player to get stuck when "wait here" is selected.
- Friend of Friendless: Increased the confidence value to 1
- Friend of Friendless: Once Friend becomes level 4, bloody mess effect is on.
- Friend of Friendless: "Wait" no longer makes Friend to wander around.
- Steel Behind Suit: Decreased the DT of some suits.
- Mutual Attraction: Surrendered target no longer teleports to player.
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Ver.2.0.9 (11/7/2010)
- Destiny Gamlber: Revamp the Negative effect. Removed ALL buggy negative effects.
- Friend of Friendless: Removed the Auto-Idle Package.
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Ver.2.0.8 (11/7/2010)
- Pipboy Upgrade: Minor subtitle corretion.
- Mutual Attraction: Target no longer gets effect shader.
- Friend of Friendless: Removed the auto-idle lines in script.
- Friend of Friendless: Decreased the distance radius with player when it is following.
- One of Propspectors: Removed the "say-once" flag off the additional dialogues.
- Greasemonkey: The robots have fixed health value instead of PC level multiplier.
- Greasemonkey: Quick-Repair now costs 75 Action Points.
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Ver.2.0.7 (11/6/2010)
- Roach Lover: Fixed the issue that spawns roaches with health beyond 125.
- Friend of Friendless: Fixed the issue that level 2 friend does not eat anything.
- The New Era: Revamped. This perk no longer provides access to Love Machine.
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Ver.2.0.6 (11/6/2010)
# Bug Fix / Improvement
- Destiny Gambler: Fix the issue that player gets 45 seconds of health drain (-50/s)
- Mutual Attraction: Fixed the issue that "Attracted" message shows up right after surrender.
- One of Prospetors: Fixed the issue that merchants keep adding items during dialogue.
- Roach Lover: Player can consume a roach for instant health boost.
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Ver.2.0.5 (11/6/2010)
# Bug Fix / Improvement
- Kleptomaniac Punch: Fixed the issue that stealing quest object.
- Mutual Attraction: Fixed the issue that "Enemy surrendered" message shows up when the enemy did not.
- Professional Courier: Removed the unnecessary overrides.
# Gameplay Balance
- Famous Survivor: Nerfed the perk requirement to 3 weeks instead of 30 days.
- Mojave Investor: Decreased the total amount of caps added per rank.
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Ver.2.0.4 (11/6/2010)
# Bug Fix / Improvement
- Chemical Engineer: Fixed the issue that some ash/goo didn't become ammo.
- Friend of Friendless: Included a cheat code in the document.
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Ver.2.0.3 (11/5/2010)
# Bug Fix / Improvement
- Mutual Attraction: Removed the Attraction item in the ammo section.
- Destiny Gambler: Some negative effects were changed.
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Ver.2.0.2 (11/5/2010)
# Bug Fix / Improvement
- Pipboy Upgrade: Fixed the issue that the robot voice was set to off.
- Mutual Attraction: Decreased the chance of enemy surrender.
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Ver.2.0.1 (11/5/2010)
# Bug Fix / Improvement
- Where's my pants? : Changed the perk requirement.
- Where's my pants? : Perk rank is increased to 3.
- Doorbuster: Player now receives a crafting recipe for creating cherry bombs.
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Ver.2.0.0 (11/5/2010)
# Major Update
- Mod is now converted to .esm format.
- All Perk FormIDs have been updated.
# Bug Fixes / Improvements
- Roach Lover: Fixed the script timer
- Destiny Gambler: Fixed the dialogue issue with reinforcement.
- Double Slash: The Vault Dweller now has bloody mess effect.
- Placebo Effect: Changed requirement to Comprehension Perk instead of Retention Perk.
- Destiny Gambler: Nerfed the Reaper's health.
- Bonsai: Fixed the message icon.
- Limb Grinder: Removed the headshot bonus. This perk now only applies to legs and arms.
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Ver.1.1.0 (11/3/2010)
# Bug Fixes / Improvements
- Drink to Last! : Added a new option "Fill up every empty bottle"
- Steel Behind Suit: Player can activate workbench without having to sneak.
- Fixed the menuicons for messages from Roach Lover, Destiny Gambler, Sense of Emergency and Greasemonkey.
# Gameplay Balance
- Friend of Friendless: Reduced the grow-up timer value. See the .txt file for detail.
- Pathfinder: Nerfed the speed boost from 10% to 5%.
- Professional Courier: Changed the carry weight value from +20lbs to +10%.
- Roach Lover: Rebalanced the spawnable radroach stats.
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Ver.1.0.9 (11/2/2010)
# Bug Fixes/Improvements
- Special Op: Controller should have title Orbital Strike Controller instead of Detonator
- Minor Description fixes.
- Document files were updated.
- Friend of Friendless: fixed some dialogues.
- Friend of Friendless: Increased base speedmult value by +35%.
- Drink to Last!: Changed the sound effect while player is filling a bottle.
- Turret Expert: Player can repair the turret to full health at cost of 50 action points.
# Balance Tweak
- Placebo Effect: Increased the level requirement to 24.
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Ver.1.0.8 (11/1/2010)
Bug Fix/Improvement
- Destiny Gambler: included extra condition for each effect.
- Where's my pants?: corrected some grammar errors.
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Ver.1.0.7 (11/1/2010)
Bug Fix/Improvement
- Fixed the 188Beggar dialogue that showed up as altered (by FNV Edit Tool)
- Destiny Gambler: Increased the message timer.
- Friend of Friendless: Friend's health gets reset after combat.
- Friend of Friendless: Updated the script to make friend teleport while player and friend are not in same cell/worldspace.
Balance Adjustment:
- Nikola's Shockwave: nerfed the total energy-resistance to 10%.
- Autodidact: changed the level requirement to 12.
- Bottle Rush: Nerfed the bottle spawn chance to 40%
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Ver.1.0.6 (10/31/2010)
Bug/Error Fix
- Friend of Friendless: Corrected 3 dialogue lines.
- Special Op: Included RemoveImageApplier line in detonator script.
Balance Adjustment:
- Autodidact: Pushed the level requirement to 20, Requirement is set to +8 Intelligence
- Doorbuster: Pushed the level requirement to 22, Requirement is set to +80 Explosives.
- Grease Monkey: Nerfed the damages done by each robot.
- Run like Winds!: Decrease the total rank to 3. Total speed% is decrased to 15%.
- Fortune Favors Brave: Decreased the total crit.chance to 10%.
- Famous Survivor: Decreased the total discount % to 10%
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Ver.1.0.5. (10/31/2010)
- Fixed Shells 4 Shelly Perk Crash issue while killing enemy with shotgun.
- Fixed the issue that Potato Farmer did not bring in any explosive upon killing a non-animal enemy.
- Updated the Potato Farmer.txt
Ver.1.0.4. (10/31/2010)
- Updated the Special Op.txt to include instructions how to launch missiles.
- Updated Weapon Repair Master.txt to include the effect script.
- Kleptomaniac Punch: Included extra lines in script to avoid using "RemoveAllItems" function when CombatTarget was set to 0
- Weapon Repair Master: Increased the repair rate if player is using a slow-degrade mod.
Ver.1.0.3. (10/30/2010)
- Fixed the issue that Weapon Repair Master degrades the modded weapon (one with slow-degrade effect)
- Fixed the crash issue with Kleptomaniac perk
Ver.1.0.2. (10/30/2010)
- Changed the Perk Name "Compressionist" to "Steel Behind Suit" since player is not actually compressing the power armor.
- Fixed minor spelling and grammar errors.
- Unexpected Happiness: Fixed the issue that player always finds expensive items at every container.
- Both Unexpected Happiness and Bottle Rush can now be reverted by using console command.
- Fixed the incorrect messages in the documents
Ver.1.0.1. (10/30/2010)
- Increased the Doorbuster requirement to +50 Explosives.
- Fixed the spelling errors in the descriptions.
Ver.1.0.0. (10/29/2010)
- Initial Release.