Downloaded because I feel the endurance requirement for Implants limits character build options when keeping implants in mind. It's enough that the implants cost a fortune in caps without tacking on an endurance requirement that, in my honest opinion, I find absolutely unnecessary.
Was the restriction supposed to make the implants seem more immersive? Because that's like a doctor telling a patient, "Oh, you can't get the necessary hip transplant that will keep you ambulatory, you're too feeble for the surgery, old man." Not to mention the fantasy aspect behind the implants.
They really should have just stayed with bobbleheads.
When you have them all, you get new dialogue where she says you already have them all and she has no more to give you. I just went to test anyway, and I still have my implant perks after both unloading and loading this esp.
The only thing this mod does is change the endurance check script from "if blah, return 1, else return 0" to "if blah, return 0, else return 0". If there is a bug like you describe, I don't see how it is caused by this mod.
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Was the restriction supposed to make the implants seem more immersive? Because that's like a doctor telling a patient, "Oh, you can't get the necessary hip transplant that will keep you ambulatory, you're too feeble for the surgery, old man." Not to mention the fantasy aspect behind the implants.
They really should have just stayed with bobbleheads.
The only thing this mod does is change the endurance check script from "if blah, return 1, else return 0" to "if blah, return 0, else return 0". If there is a bug like you describe, I don't see how it is caused by this mod.