This seems to be fixed in the updates: "All cowboy hats and ranger hats now have a DT rating of 1, (up from 0) and can be repaired with, or by, each other, as well as pre-War hats." http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patch_1.3.0.452
@Cyberweasel89 You're right. I could have made it a master, but I didn't. I also could have done a few other things. But being that I did this almost half a year ago on a spur of the moment when I wasn't busy, and have been working doing the shittiest grittiest things in civilized life to keep people safe well. I'll just keep it as is until I have more time.
If you looked in the toolset, you'll see that most lists are broken to themselves with no viable repair outside of using the jury rigging perk. Which means that if you want to repair something, you need to build a list, or make a new merged list for it. Or you always have to have jury rigging. Now adding this stuff to the vanilla hat repair? I could have. But attempting to stick to some form of realism, I can't see how a flowery bonnet and a kids ball cap would work too well.
I might get around to making this into a master when I have time, but none right now. You can do this if you want, I give you full permission to modify my mod as such.
@ElitesamuraI26 I haven't had the time, too much s#*! going on right now. I haven't played in 6mo and besides a few posts here and there on the nexus sites, I haven't had time to do mods, or even work on my skillbook mod.
I'm just updating the mods I have installed, and I might get down to playing this week since I have some time, and hopefully enough time to do some mod work.
Seriously? You made an entirely new repair list and added it to the hats? Don't you realize that that makes it hard for other mods to affect those hats because they'd have to use your mod as a master unless your mod was at the bottom of the load order, which is not possible due to it being on the BugFix Compilation?
I mean, you could've just added those hats to the vanilla hat repair list... that would've made things far less messy and complicated.
@viking99 Useful. I didn't even think about trying that, gives me a few ideas to try other than adding DT to the items however. It'll be a couple of days before I get back into any modding due to a heavy work-workload.
I modded the sheriff´s hat for my own playthrough and discovered that if you give the hats a dt of 1 or greater they can be repaired by major knight and probably all the other repairman too.
19 comments
"All cowboy hats and ranger hats now have a DT rating of 1, (up from 0) and can be repaired with, or by, each other, as well as pre-War hats."
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patch_1.3.0.452
You're right. I could have made it a master, but I didn't. I also could have done a few other things. But being that I did this almost half a year ago on a spur of the moment when I wasn't busy, and have been working doing the shittiest grittiest things in civilized life to keep people safe well. I'll just keep it as is until I have more time.
If you looked in the toolset, you'll see that most lists are broken to themselves with no viable repair outside of using the jury rigging perk. Which means that if you want to repair something, you need to build a list, or make a new merged list for it. Or you always have to have jury rigging. Now adding this stuff to the vanilla hat repair? I could have. But attempting to stick to some form of realism, I can't see how a flowery bonnet and a kids ball cap would work too well.
I might get around to making this into a master when I have time, but none right now. You can do this if you want, I give you full permission to modify my mod as such.
@ElitesamuraI26
I haven't had the time, too much s#*! going on right now. I haven't played in 6mo and besides a few posts here and there on the nexus sites, I haven't had time to do mods, or even work on my skillbook mod.
I'm just updating the mods I have installed, and I might get down to playing this week since I have some time, and hopefully enough time to do some mod work.
I mean, you could've just added those hats to the vanilla hat repair list... that would've made things far less messy and complicated.
Useful. I didn't even think about trying that, gives me a few ideas to try other than adding DT to the items however. It'll be a couple of days before I get back into any modding due to a heavy work-workload.