Fallout New Vegas

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Moraelin

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Moraelin

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About this mod

2 silenced assault rifles, 1 silenced pistol

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WHAT IT DOES

It adds some powerful silenced weapons. For now that means the Type-112 chinese assault rifle, the Widowmaker (G3) assault rifle, and a silenced Chinese version of the Mauser C96 "Broomhandle" pistol.

I used the models that were common in Fallout 3, but are different from the run of the mill guns everyone runs around with in Fallout New Vegas. I wanted them to feel more unique.

The Type 112 is a (fictive) Chinese variant of the popular (and also fictive) Soviet AK-112 assault rifle we all loved in Fallout 2. It is chambered in 5mm, same as the AK-112. It seems to have a rather high rate of fire (5 round bursts in VATS) and a 30 round magazine. It's also been fitted with a sound suppressor, though that looks like a later addition. It can be repaired with assault carbines.

The Widowmaker is a heavily modded version of one of the many variants of the HK G3A3 assault rifle, chambered in the powerful .308 round. It has more range and considerably higher damage per round and penetration than the Type-112, but a lower rate of fire (3 round bursts in VATS.) It also has only 20 rounds magazines. This one also is fitted with a large sound suppressor, though the large round is still a little noisier than the Type-112 shots. It can be repaired with service rifles.

The Mauser C96 is the gun we all know from Fallout 1, 2 and 3, only now with a silencer. This is one of the many Mausers produced in 9mm Parabellum. It is only semi-automatic, unlike the later M712 SMG version, but I've tried to partially compensate by giving it higher damage per round and relatively cheap shots in VATS. It is clip-loaded and can hold 10 rounds. It is repaired with 9mm pistols.

Note: the damage is top end, to make the weapon still useful until the end of the game, but hopefully not over the top. They are not intended as god-mode weapons, but they ARE supposed to be unique high-level weapons. Of course, though, if you get them at level 2, they might kick vastly more rear than any low level weapons you might have.

(But if you disagree in either direction with my idea of what a good damage number is, you can simply edit the .esp in FOOK or with the GECK.)


HOW TO GET IT

The late sherriff of Primm has them in a locked floor safe at the foot of his bed. You will have to lockpick it, but it's a very easy lock, i.e., you can lockpick it even at skill zero. You also will lose a couple of karma points for the deed.

The sherriff obviously took good care of them, and the guns are practically in mint condition... for a gun that's older than his late great-grandma.

Conveniently, the safe also includes two magazines worth of ammo for each weapon. You know, in case you want to test it right away.

If you have to ask where Primm is, it's the first town south of Goodsprings as you follow the road, and the first you should check out after leaving the tutorial anyway. The Sherriff's office is on your left as you enter the town.


HOW TO INSTALL IT

Extract the archive, with directories, in your "fallout new vegas\Data" folder. Select it in the list of plugin files in the launcher.


HOW TO UNINSTALL IT

Delete the .esp file from your Data directory.

Delete the MGuns1 directories in both your meshes and textures directories.


CONFLICTS

It shouldn't conflict with anything, except if another mod happens to change the same cell.


VERSION HISTORY

1.01
Added the Silenced C96 Pistol

1.0
First release