You can change starting S.P.E.C.I.A.L. statistics , tag skills, traits .
You can plan :
*S.P.E.C.I.A.L. statistics with Implants and other bonuses;
*skills with skill books;
*perks for every 2 levels;
*skill parameters define from level.
You can see all Derived statistics , changed from you choose.
Also you can look all traits and perks from separate table.
For use this file you need Microsoft Excel.
* Add Character Creator for mods with every level perks for 30 or 40 level cap.
Vers 1.4
Fix from +10 Hp per level to +5 Hp per level.
Fix small bug.
Now perk Educated add 2 points to Skill Rate statistics ( skill points work properly )
You can plan :
*S.P.E.C.I.A.L. statistics with Implants and other bonuses;
*skills with skill books;
*perks for every 2 levels;
*skill parameters define from level.
You can see all Derived statistics , changed from you choose.
Also you can look all traits and perks from separate table.
For use this file you need Microsoft Excel.
* Add Character Creator for mods with every level perks for 30 or 40 level cap.
Vers 1.4
Fix from +10 Hp per level to +5 Hp per level.
Fix small bug.
Now perk Educated add 2 points to Skill Rate statistics ( skill points work properly )