Fallout New Vegas

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Necro-File

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necro-file

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51 comments

  1. THEGREATPIZZANO
    THEGREATPIZZANO
    • member
    • 0 kudos
    mmm I sure do love it when my current save gets CORRUPTED
  2. Danstian
    Danstian
    • member
    • 0 kudos
    Why rename the places??? i need only reduce unnecessary load-screens.
  3. misterfister69
    misterfister69
    • member
    • 0 kudos
    is this compatible with freeside/the strip open mods
  4. BlackCompany
    BlackCompany
    • supporter
    • 37 kudos
    Greetings all. I feel compelled, whenever I see a mod like this, to chip in and aid the interests of the community. Adding map markers is a fine thing. Moving existing ones...not so much. See, these markers are persistent references. Scripts, AI packs and quests often use then. In order for this to work the game needs to know where these markers are at all times.

    When people move them, the change is stored not in their esp, but in your save game. So if you load this mod, any saves made with it in place are completely dependent on in this mod. If you remove the mod, your save game info will not recognize the persistent references as being returned to their vanilla locations.

    Its a great idea. I can see why it would be done. Those load screens really get to me, as well. But moving around vanilla persistent references is not a best practice for save game integrity. Again, I do not mean to criticize, just to help, and I thought others might be interested in knowing this.

    Thanks.
  5. CyberCyrax
    CyberCyrax
    • BANNED
    • 7 kudos
    its comfortable not only from a performance (thus implying low-end computer not being able to handle those load screens...) standpoint, but also it is comfortable because of how much of footwork it saves now to reach stores/shops that previously required you to spend 2-3 minutes of real time to get to them...now if i want to get to Embassy fast i don't have to fasttravel to strip gates and than through another gates and even another gates, all i need to do now is simply one click near Embassy location on my pip-boy and tadah...i'm there...

    ...well i figured out by myself that all the new markers this mod gives i have to discover by directly visiting those palces, but those part was confusing as i was like WTH when i loaded my game and didn't see any of locations in my pip-boy that were mentioned in description tab LOL..but i suspected that all just travel there and discover issue eventually...so this is solved now, but what about other locations such as different parts of westside as well? i know author has been banned, but maybe someone else's willing to finish what he started by putting some of the map markers to westside? LOL
  6. mosesmcdoodle
    mosesmcdoodle
    • supporter
    • 0 kudos
    on my friends computer, this is an absolute MUST, however, on my own computer, loading screens generally only last 2 to 3 seconds, so I find it to be pointless for me. But, on lower end computers, a must have. Well, I've noticed that hard drive performance is what you need for fast loading screens. Anyways, good job!
  7. silentkingdom
    silentkingdom
    • supporter
    • 3 kudos
    This is awesome, and is really going to come in handy! Will endorse when waiting period is over!
  8. deleted954101
    deleted954101
    • account closed
    • 0 kudos
    Sort of a bug/compatibility issue for folks with crashing issues. I had huge crashing issues in some parts of the game after adding this mod, so I stopped using it for a time, then started having issues later on with more crashes and not being able to save. I have since learned to use FNVEdit and the Masterupdate function, and it has completely solved the issues I had, this mod now works perfectly.
  9. CmdrObvious
    CmdrObvious
    • supporter
    • 14 kudos
    Looks like we won't be getting any more updates for this file.

    Necro-file got banned.

    It's a damn shame. I was hoping to see more markers fixed.
  10. willssi
    willssi
    • premium
    • 21 kudos
    This is a great mod, except for one problem. Almost every map marker that is added has caused companions to stop following me through the doors tied to you rmap markers. From Freeside -> North Freeside was the most obvious, Freeside -> Mormon Fort and numerous others.