I play Dark Souls to relax and Silent Hill for a warm up so I love a good challenge and hell I even downright enjoy just getting killed by badass opponents but cazadores are just simply too powerful given their game lore, appearance, and their game locations. I mean why the hell are they north of goodsprings? No way am I going to hike it across the whole map just so I can lose my caps in Vegas anyway. lol But that's what opinions are for I suppose.
I hiked through Quarry Junction sneaking about careful as f*#@ at level 11, had to use literally every single bullet and grenade and I looooved it, the suspense, the terror in knowing that it would just take three hits to kill me so I had to sneak...but that I'm walking along and I get stung by a cazadoor...whelp now no matter where I go I'm a dead man because of the poison
They are north of Goodsprings so you don't go north from Goodsprings. That's the entire point! They are placed in precisely the areas you are NOT supposed to go until later in the game, so it makes sense they are powerful.
i like this mod because it makes them less annoying. though my suggestion would be to leave their damage alone, make them faster when they're flying, but make them incredibly weak to gunshot wounds like the ants. doesnt make sense that it takes more shots to kill a cazador than it does to kill a giant ant that's bigger than the cazadors.
i will give my endorsement i just like this mod because i hate those stinking cazadors i hate them because they are mucg too overpowered come on a cazador is almost as deadly as them deathclaws in the game
As someone who adores playing hard games, these enemy makes me want to never play this horrifically unbalanced game ever again. Difficult is about a fair challenge, any idiot can bang their head against a brick wall, it's not an accomplishment, it's not fun. Some people, surprise surprise, want a fair, fun, challenging experience. Not to bang their head against a brick wall.
This enemy is so abundant, every time I turn around there's another entire swarm of them. Everywhere on the map. The Antivenom is such a rare item, and the poison lasts sooo long it destroys anything close to balance in this game. not to mention it's glitched, and makes companions instantly die in one hit EVERY DAMN TIME.
The feeling of suspense even is meaningless when they are every other enemy in the game. I see these, and it takes every ounce of self control not to give into my self preservation from the feeling of bashing my face into a brick wall to not stop playing this otherwise amazing game.
Just got to love these pricks in these comments "how dare you not ruin an amazing game to bash your face in a wall like me!!"
Tl: Dr; Thank you very much, easily the most necessary mod for actually enjoying this game. (This or one of the other Cazador nerfing mods)
i think you just don't know this are just lazy opinion after all, why afraid cazadors? even that, we already know their weaknesses, its their wings , shoot their wings up & they will crawl slowy to you, also many creatures bear poison in their fangs and stings. One of the most common sources for poison in the Wasteland is from a radscorpion's sting. so how do you combat those things poison annoying things? with Antidote of course!! also my favorite is to keep as many Snakebite tourniquet( automatic use) when against poisoned creature. stay frosty in the Wasteland brah!!
"shoot their wings up & they will crawl slowy to you"
Have you actually played the game? Or did you just read this in the manual?
They flit about so wildly at all times than you basically never get a chance to select a body part to shoot at without going into VATS. And even VATS can be hard to use against them: they charge at you so fast that if either you hit the VATS key a tenth of a second early -or- if you get a sudden lag spike as you hit VATS, you can easily be way out of range for good accuracy after getting into VATS (especially if you don't have a bunch of VATS perks) - but if you try to exit VATS and immediately re-enter, that cazador is going so fast that with minimum time spent out of VATS, it will close the entire remaining distance and wind up in your face and possibly having already landed an attack by the time you get back into VATS.
They have a moderate amount of health but no armor, so any decent DPS weapon can obliterate them quite quickly. Often you can kill one or more with a single turn of VATS, or a whole nest in one to two magazines, assuming you get good hits. At this point, why even aim for the wings? Sure, you can cripple it if you manage to disable a wing, but if you don't have bonus limb damage on your weapon (what ranged weapon does?) then more often than not it'll die before the wing even gets crippled. In my current game I've been playing with a general limb damage bonus (I forget the source) so virtually everything I shoot at has one or more limbs disabled by the time it dies unless I one-shot it. This also makes cazador wings go flying everywhere every time I get into a nest of them. Yet despite this, spraying a shower of bullets in their direction while they are coming at me has proven much more likely to kill them outright than to actually cripple them.
I made this save too long ago to remember for sure, but if I recall correctly I got myself the limb damage bonus because thus far in multiple playthroughs I virtually never saw limbs being disabled, save for my own limbs, or when using a bonus limb damage melee weapon (heck, often not even then). But even more specifically to attempt exactly what you and so many armchair gamers have told me: "jUSt sHOot THeiR WinGS" since after doing an ENTIRE playthrough not having one SINGLE success at this without the bonus...I thought maybe I can use the bonus...just to test if cazadores even do become crippled if their wings become disabled.
And finally I have an answer: Yes, if you somehow manage to cripple a cazador's wing, it will crawl on the ground in circles similar to how one would in real life. Technically yes, you theoretically hypothetically could jUSt sHOot THeiR WinGS, it's just not a feasible task and thus not a valid response.
Something is wrong with your game then; I have no mods that add cripple effects, but I do cripple enemies all the time all the time (and I don't use VATS anymore). I regularly shoot cazador wings. I also just finished a melee run; cazadors are pretty easy to obliterate with the perk that knocks enemies down (and there's really no reason NOT to use it for a melee build). Cazadors aren't very common either, concentrated in certain areas, precisely to create a sense of progression to the game; if anyone, like OP, feels that dealing with them is like "bashing your face in a wall," it's due to them bashing their face in the wall, getting angry, then getting a mod to remove the wall, instead of just not doing that. Heck, I don't think I've ever even used an antivenom in NV. Unlike Deathclaws, who are basically impossible in a melee run without a thermic lance and a ton of luck (in both senses), since they destroy you in 1-3 hits no matter what armor or chems you take.
this is a very simple and cool mod. my recommendation would be to quarter their health but give them their original damage and venom effects. maybe even giving it higher damage than vanilla. that way the mod makes them realistically easier to kill and cripple but if they catch up to you, you're dead.
Why? They are extremely fast to the point of violating the laws of physics and their venom is both so potent and lasts so long that there is not a single companion in the game who can survive it on hardcore mode without one of the following: a) passing a large fraction of the duration in combat for the free heal at the end of combat, b) having snakebite tourniquet in their inventory (might require several/not even sure this works), or c) spending a LOT of stimpaks on them.
They already have melee hit damage greater than a super mutant wielding a super sledge. (Not that super mutants with super sledges hit perhaps as hard as they should, but I think you get my point.)Why on Todd's Glowing Green Earth would you want to increase their melee damage?? It boggles the mind.
I think they should have their health untouched and their damage cut to one quarter or less. Their health never seemed very high, they just hit you like a mack truck and leave you poisoned. I think the poison is plenty of damage; their basic melee shouldn't hit very hard.
Half health seems good too, though. You'd think they would be easy to kill with bullets.
Thank you for this wonderful mod, now no longer will i get killed in one hit by a fecking mutated fly while i can wipe out entire NCR patrols with just a baseball bat.
Thank you for this, I do not mind their poison being so strong if it did not kill you in two ticks so you don't even have a chance to use a anti venom potion, i would love to see a mod that keeps the venom strong but makes it take a bit longer to do its full damage (aka not death in two seconds).
P.S. I play on very hard with PNV so this is pretty much a must have since one sting is sure death in my current game state.
62 comments
I also want to thank you for having that name, so I can call you a Maggot without it being an offense technically.
You can't just force someone who play normal mode to go play on hard mode.
i just like this mod because i hate those stinking cazadors i hate them because they are mucg too overpowered come on a cazador is almost as deadly as them deathclaws in the game
These fucking demon flys attack you in groups of three minimum. In most cases you get stuck with five or more.
Difficult is about a fair challenge, any idiot can bang their head against a brick wall, it's not an accomplishment, it's not fun.
Some people, surprise surprise, want a fair, fun, challenging experience. Not to bang their head against a brick wall.
This enemy is so abundant, every time I turn around there's another entire swarm of them. Everywhere on the map. The Antivenom is such a rare item, and the poison lasts sooo long it destroys anything close to balance in this game. not to mention it's glitched, and makes companions instantly die in one hit EVERY DAMN TIME.
The feeling of suspense even is meaningless when they are every other enemy in the game. I see these, and it takes every ounce of self control not to give into my self preservation from the feeling of bashing my face into a brick wall to not stop playing this otherwise amazing game.
Just got to love these pricks in these comments "how dare you not ruin an amazing game to bash your face in a wall like me!!"
Tl: Dr; Thank you very much, easily the most necessary mod for actually enjoying this game.
(This or one of the other Cazador nerfing mods)
Maybe because not everyone play as a gun/plasma build and with melee or unarmed build this creatures is unbalanced.
Have you actually played the game? Or did you just read this in the manual?
They flit about so wildly at all times than you basically never get a chance to select a body part to shoot at without going into VATS. And even VATS can be hard to use against them: they charge at you so fast that if either you hit the VATS key a tenth of a second early -or- if you get a sudden lag spike as you hit VATS, you can easily be way out of range for good accuracy after getting into VATS (especially if you don't have a bunch of VATS perks) - but if you try to exit VATS and immediately re-enter, that cazador is going so fast that with minimum time spent out of VATS, it will close the entire remaining distance and wind up in your face and possibly having already landed an attack by the time you get back into VATS.
They have a moderate amount of health but no armor, so any decent DPS weapon can obliterate them quite quickly. Often you can kill one or more with a single turn of VATS, or a whole nest in one to two magazines, assuming you get good hits. At this point, why even aim for the wings? Sure, you can cripple it if you manage to disable a wing, but if you don't have bonus limb damage on your weapon (what ranged weapon does?) then more often than not it'll die before the wing even gets crippled. In my current game I've been playing with a general limb damage bonus (I forget the source) so virtually everything I shoot at has one or more limbs disabled by the time it dies unless I one-shot it. This also makes cazador wings go flying everywhere every time I get into a nest of them. Yet despite this, spraying a shower of bullets in their direction while they are coming at me has proven much more likely to kill them outright than to actually cripple them.
I made this save too long ago to remember for sure, but if I recall correctly I got myself the limb damage bonus because thus far in multiple playthroughs I virtually never saw limbs being disabled, save for my own limbs, or when using a bonus limb damage melee weapon (heck, often not even then). But even more specifically to attempt exactly what you and so many armchair gamers have told me: "jUSt sHOot THeiR WinGS" since after doing an ENTIRE playthrough not having one SINGLE success at this without the bonus...I thought maybe I can use the bonus...just to test if cazadores even do become crippled if their wings become disabled.
And finally I have an answer: Yes, if you somehow manage to cripple a cazador's wing, it will crawl on the ground in circles similar to how one would in real life. Technically yes, you theoretically hypothetically could jUSt sHOot THeiR WinGS, it's just not a feasible task and thus not a valid response.
They already have melee hit damage greater than a super mutant wielding a super sledge. (Not that super mutants with super sledges hit perhaps as hard as they should, but I think you get my point.) Why on Todd's Glowing Green Earth would you want to increase their melee damage?? It boggles the mind.
Half health seems good too, though. You'd think they would be easy to kill with bullets.
P.S. I play on very hard with PNV so this is pretty much a must have since one sting is sure death in my current game state.