now that we got cool looking new pipboy from moltens cloud team, I wish there is some way to combine this hologram pipboy into that pipboy so that people who use Power Armor replacer like myself can actually use pip boy without sacrificing the left plate armor on Power Armor. in Fallout 4 bethesda managed to solve this problem by having a some kind of a hologram interface pipboy when you in a power armor, no need to remove the left plate armor on your PA just to look at pipboy. ahh maybe in 10 years or so modding might be possible for Fallout New Vegas to achieve that kind of interface, shame really because FO3 & FNV power armor were so ugly.
Not sure if you're still looking for such a mod, but there's this one - https://www.nexusmods.com/newvegas/mods/66916
It adds the stealth boy effect when bringing up the Pip Boy in power armor, which gives you the illusion of a holographic interface and solving the problem of the armor covering up the whole Pip Boy as well.
"I also agree with ToJKa, it would be fantastic if the hologram turned off when you don't have the pipboy open, and all that was visible ont he arm was the new bracer model."
Use NifSkope. Right click in model you want. chose Node,Attach Property,NiAlphaProperty. You can edit in NiMaterialProperty. Textures will have Alpha channel.
That mod, as well as this mod are texture replacers, they are not meant to work in unison, of course you will have conflicts-if you attempt to use them together.
If you want hologram turned off when you don't have the pipboy open i see some one made mod like "Pip-Boy Invisible When Not in Use" and if you use that and my mod it will work ? Good idea?
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It adds the stealth boy effect when bringing up the Pip Boy in power armor, which gives you the illusion of a holographic interface and solving the problem of the armor covering up the whole Pip Boy as well.
Agreed. +1 for this to happen!
Pipboy Remover by vivanto
http://www.nexusmods.com/newvegas/mods/35557/?
take a look at it ,the only thing needed is to replace the meshes/textures ,rename the pipboy's in the MCM menu ,And add Glowing
et voila ...
Right click in model you want.
chose Node,Attach Property,NiAlphaProperty.
You can edit in NiMaterialProperty.
Textures will have Alpha channel.
That mod, as well as this mod are texture replacers, they are not meant to work
in unison, of course you will have conflicts-if you attempt to use them together.