Fallout New Vegas
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Solar T

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SolarTails

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  1. SolarTails
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    Bottled Water 2.6 is here!
    ------------------------------------
    ° Project Nevada Compatibility patch added for users of the Rebalance feature.
    ° Small tweaks to the installer coding to fix a few minor issues.
  2. Alucardo13
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    I wanted to ask about the compability part. 
    > So
    until then, the Bottlecaps addon will conflict with any other
    plugin that alters the following

    What type of altering do you mean? Texture replacers would be okay, I assume. What about model replacers for bottles and animation mods like those:
    https://www.nexusmods.com/newvegas/mods/61762
    https://www.nexusmods.com/newvegas/mods/61311
    https://www.nexusmods.com/newvegas/mods/66633

    Also I hope that CAM won't break it too:
    https://www.nexusmods.com/newvegas/mods/50817
    Edit: NVM about the CAM, it's broken without outside help anyway
    1. SolarTails
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      Texture and model replacers are fine. The only conflicts are mods that alter the item directly. Such as adjusting it's stats in the GECK editor
    2. Alucardo13
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      Well, it's okay than. Simply don't use Project Nevada's tampering in levels and hardcore mod for me. JSawyer Ulitmate won't affect it too. Thanks for the answer. 
    3. SolarTails
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      This only affects the bottlecaps parts. The rest of the mod works fine no matter what other mods edit. Except custom bottles or water sources. My mod won't reconize those.
  3. Gillex
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    Why this mod not work with Fate of Wanderer MOD? Function does not work to be able to fill them at taps . Sorry for my english
    1. SolarTails
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      I am unfamiliar with that mod, but my guess is that it modified water sources in some way, or perhaps uses a script or perk that triggers when you use water sources and it is taking priority over this mod. This is all a guess. If you can change load order, try loading this mod after Fate of the Wanderer and see if that helps.
    2. Gillex
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      Fate of the Wandered it is a mod compilation. This includes:
      FalloutNV.esm
      CaravanPack.esm
      ClassicPack.esm
      MercenaryPack.esm
      TribalPack.esm
      DeadMoney.esm
      HonestHearts.esm
      OldWorldBlues.esm
      LonesomeRoad.esm
      GunRunnersArsenal.esm
      FCOMaster.esm
      DomeCity.esm
      D.E.I.M.O.S..esm
      NVWillow.esp
      IWS-Core.esm
      AWorldOfPain(Preview).esm
      Primary Needs HUD - FOW.esm
      Project Nevada - Core.esm
      Project Nevada - Rebalance.esp
      Project Nevada - Cyberware.esp
      Project Nevada - Equipment.esm
      Project Nevada - Extra Options.esm
      WMR.esm
      NVInteriors_Core.esm
      NVInteriors_ComboEdition_AWOP.esm
      More Traits.esm
      More Perks.esm
      More Perks for Companions.esm
      More Perks for Dead Money.esm
      More Perks for Honest Hearts.esm
      More Perks for Old World Blues.esm
      ELECTRO-CITY - CompletedWorkorders.esm
      ELECTRO-CITY - Highways and Byways.esm
      The Mod Configuration Menu.esp
      Zan_AutoPurge_SmartAgro_NV.esp
      CASM with MCM.esp
      Stash Director.esp
      OriginalQuestsFIXs.esp
      OriginalScriptsFIXs.esp
      NewVegasExtendedMapMarkers.esp
      ThirteenRadio.esp
      CFollowers_1C.esp
      XS Skill Training.esp
      BoostedSkills.esp
      Faster Terminals.esp
      KillingKarmaFix.esp
      Alternative Start.esp
      LFreePlay.esp
      Fellout.esp
      DarNifiedUINV.esp
      NoBlurMenus2.esp
      Quick Trade.esp
      HUD Extended - FOW.esp
      FPSWeaponWheel.esp
      F4Quickloot_b.esp
      The Weapon Mod Menu.esp
      JIP Improved Recipe Menu.esp
      JIP Fast-Travel Anywhere.esp
      JIP Fast-Travel Freeplay Only - FOW.esp
      MojaveEnclavePatrols_FOW.esp
      WildWastBook.esp
      T3T_MiscItemIconsNV.esp
      FNVIcons - FOW Edition.esp
      Solar's Bottled Water.esp
      DrugsAreBadNVEdition.esp
      RD-ChallengePerk.esp
      OldSchoolTraits.esp
      More Traits Update.esp
      More Perks Update.esp
      More Perks for Companions Update.esp
      More Perks for Dead Money Update.esp
      More Perks for Honest Hearts Update.esp
      More Perks for Old World Blues Update.esp
      CompanionsEssential Perk.esp
      WeakFollowersFOW.esp
      Companion Sandbox Mode3.esp
      A Better Veronica2.esp
      NVNovacApartament.esp
      IWS-DM.esp
      IWS-HH.esp
      IWS-OWB.esp
      IWS-LR.esp
      IWS-FOW.esp
      EVE FNV - ALL DLC.esp
      Impact - TheGamingRig.esp
      WMR_Vanilla_R.esp
      WMR_DeadMoney_R.esp
      WMR_HonestHearts_R.esp
      WMR_OldWorldBlues_R.esp
      WMR_LonesomeRoad_R.esp
      WMR_GunRunnersArsenal_R.esp
      WeaponModsExpanded.esp
      WMX-DLCMerged.esp
      WMX-EVE-AllDLCMerged.esp
      WMR_WMX_Vanilla_R.esp
      WMX - Impact FOW Opt.esp
      Craft Overhaul 2_0.esp
      Craft Overhaul+.esp
      Project Nevada - Rebalance Complete.esp
      Project Nevada - Cyberware Additions.esp
      Project Nevada - All DLC.esp
      Project Nevada - EVE All DLC.esp
      Project Nevada - WMX.esp
      Project Nevada - FOW.esp
      AWOPFullLow.esp
      AWOP-FCO.esp
      AWOP-IWED Merged.esp
      FCO - Rikai Hairs.esp
      FCO - Project Nevada FOW Opt.esp
      FCO - WMX FOW Opt.esp
      FCO - Craft Overhaul FOW Opt.esp
      FCO - OST and Quest fix FOW Opt.esp
      FOW - DLC OPT.esp
      I have't idea what mods might conflict and how to fix it
    3. SolarTails
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      Ah, so it has Project Nevada - Rebalance. Are you using the optional Project Nevada patch from this mod when installing it?
    4. Gillex
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      yes, but i could make a mistake
    5. SolarTails
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      Make sure this mod's patch is loaded after Project Nevada - Rebalance and hopefully that fixes the problem.
  4. Matrimelee
    Matrimelee
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    Any chance that NVSE could be used to make refilling work at places like lakes or ponds? It's a really a shame though, since otherwise, the mod is fantastic.
  5. dlcatalin1
    dlcatalin1
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    I use your mod with imps complex needs and the thirst does not go down when i drink water from bottles, any ideea how to fix ?
  6. Duriel7
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    Hey Solar,

    Dude, I have been using your mod since many months now, and developed my mod for HardCore to have many bottles from drinks, and I now want to add empty wine/vodka/beer bottles, and wondered could I add those to your system, to be able to fill them at taps ?
    Because I'm sure my empty bottles won't be recognized by the hidden perk you made in your mod.
    1. SolarTails
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      Sure, feel free to use what you want/need for your mod. Thank you for asking first, I appreciate that
  7. SaikyoFox
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    Amazing mod, my only advice would be upon bottling water let is ask how much you want to bottle just for convenience. Honestly this mod is practically perfect it even works with ttw.
    1. SolarTails
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      Thank you. I'm glad you enjoy it and that you haven't had any issues with TTW. I've yet to install TTW, so never got to check for issues. As for options in the menu, I actually used to give a choice of how many to fill. Stuff like 1, 5, 10, All and a choice of which bottles to fill (Milk, soda, ect..) However, many people didn't like the abundance of choices, so when I made the new hidden perk version, I kept it simple, lol. That, and perk popup menus are basic 2-choice systems, so I was forced to stay simple, or start scripting multiple sub menus. Which I could see getting bothersome at times.
  8. Voyager23
    Voyager23
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    Simple, small, immersive and clean... Works just like the ones I use for FO3 and 4, and above all, it works with mod-added watersources! *much endorsed*
  9. Zebumper
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    Hi! Thanks for this mod. Of all the "bottled water" mods here, this is my favourite ! Great job.
    Just one thing : there is a little "bug" with the FOMOD : we have to choose wich "bottlecap plugin" to use. But we can't choose "no plugin" because the fomod force to choose one. It's nothing because we just have to uncheck the plugin in mod list so don't worry ;)
    I just change the fomod for me and myself with a fomod creation tool and translate the esp into my language and voila. My "moding cleanliness freak" side is now very happy and the world is beautiful XD
    Thanks again !
  10. ThatDwemerGuy
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    Is this mod compatible with Dust?
    1. SolarTails
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      The ability to bottle water is a hidden perk system, so it should be compatible with all vanilla water sources (not including bodies of water. Never got that working). The Bottlecap addon that gives you a bottle cap and empty bottle when you drink items may be incompatible, as that adds a script directly to the item, since the perk system didn't work with them. If Dust edits the drinks, then the bottlecap addon will conflict. But that's why I keep it a seperate esp file.
    2. ThatDwemerGuy
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      Thanks, bottlecaps are pretty much useless in Dust anyway, so using the ones I find shouldn't be a problem.
    3. MeetTheFuture
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      It works fine with Dust but Dust disabled most of water sources and with this mod, you can normally use them to fill the bottles, even with purified water, just like in vanilla game. It's up to you whether you consider it "cheating".
  11. Nedned
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    Hi ! Does this work in dc with tale of two wasteland installed ? It would be great !
    And also, since I'm not an english nspeaker + I'm not a pro at modding can someone tell me if the bottelecaps esp will work with after war nevada innstalled ? https://www.nexusmods.com/newvegas/mods/55455/
    1. SolarTails
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      I'm not sure if it works or not with Tale of Two Wastelands. It depends if the DC area uses the same water sources as New Vegas or not.

      bottlecaps.esp is incompatible with any other mod that alters drinks. If After War Nevada changes the default drinks any, there will be a conflict

      You can try this mod out and see if it works. Even if it doesn't work with Tale of Two Wastelands or After War Nevada, you can uninstall it after and it won't break anything