IMPORTANT:
Please, please, please, before you post a bug report, read the information included in the spoiler below. If you report a bug without having read these requirements (which will be obvious), we will just close it down withoutexplanation. Help us help you.

Spoiler:  
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Do not report the following as bugs, because they are not bugs caused by this mod/have clearly indicated fixes in the description/requirements for this mod.
  • Please examine your own Load Order before posting here. No one is going to do so for you.
  • Please triple-check your have all requirements installed and up-to-date, and that you have uninstalled all of our old animation packs. We are having  trouble reproducing several bug reports, and we strongly suspect it's for these reasons--which would mean that it's not a bug with our mod, but  more a problem with how you installed it. Triple check everything. There is no earthly way we can do this for you, and you are not helping yourself if you haven't checked these things before posting a bug report.

  • Do let us know what preset you're using in your bug report. Texture mods don't matter.
  • Your character moving around in first person (locomotion). This mod does not include any locomotion files, period. It is compatible with all locomotion mods, period. If you don't like the way something looks with your preferred locomotion mod, that's just because it's how it looks.
  • This mod is compatible with B42 Ammo Inspect, or B42 anything, really. If you're seeing condition inspect animations/ammo inspect animations that don't look like they mesh with the idles, it's because hitman and I did not make dedicated B42 animations for the majority of these sets. It's not a bug. We never advertised as this mod coming with it's own B42 animations--any included are holdovers from when we both did that/a bonus.
  • Anything related to third-person is not a bug caused by this mod. We included zero (0) third-person animations.
  • Always receiving the full reload animation first, regardless of how many rounds fired, is a well-documented kNVSE bug. It needs an update. It's not a bug on our end.
  • Iron sights/B42 Optics: download this mod: https://www.nexusmods.com/newvegas/mods/81933. It's listed as a requirement for a reason.
  • Clipping with WAP meshes is not a bug, even in the WAP preset. Please see the description.
  • Enable partial reloads in StewieTweaks. Enable NoAutoFiring delay in StewieTweaks. Our mod takes advantages of these features; you not seeing them is because you didn't enable these features. It is not a bug.
  • Basic incompatibility with a mod you like IS NOT A BUG. Please stop reporting things like this. We've been overwhelmed in our Bug Reports section, and the vast majority of reported "bugs" are not bugs.
  • This mod DOES NOT HAVE b42 Inspect and Ammo Check support. You can still use it without any real issue, but any visual weirdness you see is
    BECAUSE WE DID NOT CREATE b42 INSPECT ANIMATIONS FOR THE VAST MAJORITY OF ANIMATIONS. Please stop reporting this.
  • You installing the mod wrong IS NOT A BUG. If you need help with your install, post in the comments section. I will close any bug reports that are people asking for help with the install process/a result of someone not following the install process. You can bypass all of this by simply reading the Description.
  • This only covers vanilla weapons from base NV and TTW. Anything else WILL need patches. Nobody here has the time for that right now, so you will have to wait, and even so, we cannot reasonably patch any mod you might want these applied to. Creating patches is very simple, though. If you want to do so, visit the kNVSE mod page and do some reading.
  • Iron sight transitions are handled at the engine level, not an animation level. If your iron sights are snapping to center, you need to
    install Smooth True Iron Sights Camera.
  • The FOMOD issues have been ironed out. You NEED TO FOLLOW THE GUIDE IN THE DESCRIPTION TO INSTALL THE MOD CORRECTLY. A weapon not receiving an animation set/switching between animations is an install issue, NOT A BUG. If you still encounter these issues, double-checke that the requirements are installed/up-to-date and re-read the description and CLARIFY THAT YOU HAVE DONE SO IN YOUR BUG REPORT. Reports that do not clarify this will be closed without comment.
  • Other people's animations not working right ARE NOT BUGS. They're literally not part of this mod by definition.
  • The first reload of your weapon always using the empty reload instead of the partial IS NOT A BUG. This is a well-known bug with the current
    issue of kNVSE. We can't do anything about it.

    THINGS THAT ARE BUGS:
    • Animations behaving incorrectly: flickering out of existence, not allowing you to
      move, parts of the gun doing weird things (the revolver gate doesn't close when you interrupt it's bullet-counted reload, for example), etc.

Article information

Added on

Edited on

Written by

rockbiter68

2 comments

  1. Sinisterkiller1987
    Sinisterkiller1987
    • member
    • 5 kudos
    Bit of a bug for me, but for some reason any time I do a reload, for a split second goes to the animation from hit and then starts showing the vanilla animation ex: M3 Grease Gun animation->Being held by two hands, 0.1 seconds later is now being held by one hand.

    I have tried to reinstall the mods several times over, and change the skeleton mod to see if that was causing a problem and i still cannot fix the issue. Will record a video just to better provide context.  
  2. DracoVampire786
    DracoVampire786
    • premium
    • 30 kudos
    Based Hit and Rock laying the truth down for these nexus users.