--------------------------------LEVELLED LISTS:
Integrated Automatic Rifles into Light Machine Guns and Assault Carbines spawn lists.
Integrated Police Pistols into .357 Revolver Magnums spawn lists.
Integrated .45 Auto Pistol into NCR pistol spawn lists.
Integrated .45 Auto SMG into NCR primary spawn lists.
Integrated Shoulder Mounted Machine Gun (SSMG) into Minigun spawn lists.
Integrated Battle Rifle into Hunting Rifle spawn lists.
Integrated Grenade APW into Grenade Launcher spawn lists.
Reduced the amount of energy ammo dropped by NPCs and Creatures.
Deathclaws now drop Deathclaw Meat, Mother Deathclaws have a 50% chance to drop another.
LootVault34Ghoul now set to use all.
LootFirstAidKitNV now has a 50% chance to hold a Stimpak, and a 25% chance to hold a Super Stimpak.
NukaVendingMachine now has a 25% chance to hold either a Nuka Quartz or Victory.
LootCashRegisterNV no longer holds bottle caps, but now holds extra Pre-War Money with Frotune Finder.
ToolboxContainer now has a 10% chance to hold a nailgun with nails.
Vendors now hold more caps and have more random amounts.
More vendors have the chance to sell Weapon Repair Kits.
Vendors will now sell .308 surplus rounds more often.
VendorAmmoPowerCells100 now set to use all, now holds one vendor list of each ammo type.
Integrated Max Charge ammo into all vendor spawn lists.
VendorAmmoSmallEnergyCell, VendorAmmoMicroFusionCell, and VendorAmmoElectronChargePack now hold the same maximum amount of over charged ammo (and max charged) as they do for base ammo.
VendorChestRedRockArmory redone to fit with other vendors in New Vegas.
VFreesideMickMerchantBox redone to fit better in New Vegas.
LootArmorMercenary swapped Metal Armor and Combat Armor levels.
LootArmorMilitary set Metal Armor to lowest level, Recon Armor replaces it as 2nd best.
LootArmorMilitary10 now is just LootArmorMilitary with 90% chance for none.
Travelling Mercenaries are less likely to spawn with Mercenary Outfits.
Travelling Merchants now spawn with more weapon variety, and a Roving Trader Outfit.
NCR Troopers are less likely to spawn with Service Rifles.
Van Graffs will now carry Van Graff Laser and Plasma Rifles, and Van Graff Combat Armor (and yes I know about Black Combat Armor).
Brotherhood Paladins now spawn with more T-45d than T-51b (3:1 rather than 1:4).
Brotherhood Paladins spawn with Gauss Rifles at level 20+.
Brotherhood Scribes no longer spawn with Laser Pistols after level 8.
Bright Followers now use the same weapons as their dead counterparts instead of just Laser Pistols.
Removed some energy weapons from the Fiends.
Distinguished raider gangs.
- Vipers use light armor and weaponry.
- Jackals wear a variety of armor and use rifles and shotguns.
- Scorpions use makeshift armor and heavy weaponry.
Mister Gutsys around the wasteland have a higher chance to spawn in as a prototype variant.
Tier 4 Turrets now have a 25% chance of spawning at level 14+.
Ghost People now spawn at a minimum of level 20.
NVDLC03FootlockerMilitaryLOW now no longer guarantee .357 and .44 rounds.
"Roughin' It! Bedroll Kit" is now sold by Chet, Ralph, Old Lady Gibson, Dale Barton, and Daniel.
NVDLC04CertifiedTechItemList now set to calculate for each item.
NVDLC04LootAmmoBoxEnergy now only gives significantly fewer cells and only one type.
NVDLC04LootAmmoBoxGuns now gives significantly fewer bullets and only bullets.
--------------------------------FORM LISTS:
Added Veronica's Laser Pistol to the "Ignite Gas Trap On Hit" list.
Added Dynamite, Time Bomb, C4, Missile Launcher, Fat Man, and Fire Bomb to the Demolition Expert list.
Added Recharger Pistol and Recharger Rifle to the Laser Commander Perk list.
Added DLC weapons to Cowboy list.~~~
Added other DLC armors to the In Shining Armor Perk list.~~~
Added other DLC weapons to Grunt Perk list.~~~
--------------------------------NPC TWEAKS:
Contreras will now spawn with This Machine, and will swap to a Battle Rifle if he isn't turned in.
Red Lucy will now spawn with Dinner Bell, and will swap to a Hunting Shotgun once Bleed Me Dry is complete.
Dead Sea will now swap to a Machete once he gives the Liberator.
The dead secret mission Paladins now spawn with broken T-51b sets, and can now spawn with a Tri-beam Laser Rifle.
Enclave Remnants now use equipment that aligns more with their roles and dialogue during Hoover Dam.
- Cannibal Johnson now uses a Gauss Rifle.
- Doctor Henry now uses a Multiplas Rifle and carries 6 stimpaks.
- Judah Kreger now carries 6 stimpaks.
- Orion Moreno now uses a Gatling Laser and carries 6 stimpaks.
Johnny and his stand-in now carry a Recharger Rifle.
Harland now spawns with a Battle Rifle instead of a Hunting Rifle.
Malcolm Holmes now spawns with a .357 Magnum, and will no longer despawn.
Alexander now spawns with a 12.7mm Pistol and Reinforced Leather Armor.
Companion classes now all have 40 SPECIAL points and tweaked tagged skills.
- Boone: Replaced Sneak with Energy Weapons
- Cass: Replaced Sneak with Explosives
- Christine: Replaced Sneak with Explosives
- Dean: Added Melee Weapons
- Follows-Chalk and Waking Cloud: Melee Weapons, Unarmed, and Survival
Increased maximum level for all companions to 50, with a 1x level mult.
Veronica now uses a Laser Pistol instead of a 10mm Pistol.
Boone now has a unplayable Merc Outfit, and his survival armor now only gives 10 DT.
Raul now heals while inside radiation.
Increased minimum levels for all DLC companions to 10.
BoomerClass now uses Unarmed.
BrotherhoodScribe now uses Energy Weapons instead of Guns.
ChineseSoldier now uses Explosives.
EnclaveEnergyGuns now uses Guns instead of Sneak.
RaiderBigGuns now uses Explosives.
Scientist now uses Energy Weapons instead of Explosives.
SoldierLeader now uses Energy Weapons instead of Big Guns.
Manny Vargas class changed to SoldierScout.
Duke class changed to RaiderScout.
Changed karma on NPCs to help morally diversify the wasteland.
- Alice McBride has been changed to Good.
- Michelle Kerr has been changed to Good.
- Samuel Kerr has been changed to Good.
- Veronica has been changed to Good.
- Dixon has been changed to Very Evil.
- The King has been changed to Good.
- Gloria Van Graff has been changed to Very Evil.
- Jean-Baptiste Cutting has been changed to Very Evil.
- Arcade Gannon has been changed to Good.
- Doctor Usanagi has been changed to Very Good.
- Alice McLafferty has been changed to Evil.
- Colonel Hsu has been changed to Good.
- Colonel Moore has been changed to Evil.
- Sergeant Contreras has been changed to Evil.
- Westside Citizens and Militia changed to Good.
- Hoover Dam Centurions changed to Neutral.
Hundreds of generic NPCs base health set to 50 to make the wasteland more consistant and reduce bullet sponginess on cannon fodder enemies. Including but not limited to Fiends, NCR Troopers, NCR Rangers, Legionary, Brotherhood Paladins, and King Gang Members.
Novac Settlers no longer have an inherent 10 DR.
Van Graff Thugs confidence reduced to brave.
NCR Civilian Rangers level set at 10.
NCR Patrol Rangers level set at 13.
NCR Veteran Rangers minimum level reduced to 15, maximum level reduced to 25, and bonus DR reduced to 10.
Brotherhood Initiates now use BrotherhoodInitiate class.
Brotherhood Knights now use BrotherhoodKnight class.
Brotherhood Scribes level reduced to 11.
Brotherhood Paladins maximum level reduced to 25.
Prime Legionary level reduced to 8.
Praetorian Guard maximum level reduced to 25.
Dozens of unique and important NPCs base health set to 75 for the same reasons as generic actors, but allowing them more importance. Including but not limited to all companions, Cook-Cook, Chief Hanlon, Vulpes Inculta, Paladin Ramos, and The King.
Deputy Beagle level set to 4.
The Garret Twins levels reduced to 9.
Pacer level reduced to 11.
The King level reduced to 14.
General Lee Oliver minimum level increased to 25.
Paladin Ramos level increased to 14.
Head Paladin Hardin level increased to 16.
Elder McNamara level increased to 17.
Vulpes Inculta level increased to 14.
Lucius level increased to 17.
Caesar level reduced to 15.
Legate Lanius' level range increased from 15-30 to 25-50, and level mult reduced to 1x.
Barton Thorn will now approach the player to search the ridge, and will have his weapon drawn when confronting the player.
Ringo removed from the NCR faction, and added to Crimson Caravan faction.
Chris Haversam now wears a Pip-Boy and a Pip-Boy Glove.
Sarah Weintraub now wears a Pip-Boy and a Pip-Boy Glove.
Michael Angelo now wears a Pip-Boy and a Pip-Boy Glove.
Horowitz and the three unnamed Vault 34 dwellers now wear a Pip-Boy and Pip-Boy Glove.
Camp Searchlight Training Dummy should now behave more like one.
VHDLegionAssassinBomber now uses Cato Hostilius face and hair for Legion MQ parity.
Dean Domino's karma has been set to Very Evil.
Elijah uses a LAER instead of a Gauss Rifle, to simulate his time at the Big Empty.
Joshua Graham now uses the marked men race to better simulate his burned appearence.
Daniel now uses the asian race as he was intended from the start.
Lobotomites now have bonuses mimicking the effects of the Brainless, Spineless, and Heartless perks.
Long 15 NCR race changed to Ghoul.
Dry Wells Legion race changed to Ghoul, speed mult increased to 130%.
Colonel Royez base health reduced to 200, now uses NCRTrooper class.
Gaius Magnus base health reduced to 200, now uses CaesarsLegionCenturion class.
--------------------------------CREATURE TWEAKS:
Enabled head tracking on Dogs and Cyberdogs.
Applied the Flame and Laser decals to all Protectrons.
Applied a yellow decal to all Sunset Sarsaparilla Protectrons.
Applied a green decal to all Securitron Vault Protectrons.
Applied a red decal to Vendortron.
Hardened Sentry Bots are now Army themed.
Helios One's stasis Protectrons are now Army themed.
Lily's health reduced from (240 - 960) to (160 - 800).
Rex's health reduced from (176 - 880) to (130 - 650).
ED-E's health reduced from (180 - 720) to (100 - 500).
Dog/God's health reduced from (175 - 1750) to (150 - 750).
Nightstalker poison now lasts for 30 seconds, poison damage reduced to 17/10s.
Radscorpion healths increased to Fallout 3 values.
Radscorpion poison damage increased to 3/10s, now also reduces strength for 30 seconds.
Giant Radscorpion poison now also reduces strength for 30 seconds.
Bark Scorpion poison damage reduced to 10/10s.
Cazador poison damage reduced to 14/10s.
Glowing One radiation burst damage is now effected by radiation resistance.
Feral Ghouls wearing armor now have 7 DT.
Feral Ghoul Reavers health reduced and no longer deal damage over time.
Tier 5 Feral Ghouls health reduced to better match the progression of other feral ghouls.
Super Mutant DT reduced to 10.
Nightkin DT increased to 10 and DR reduced to 10.
Protectron health increased to 75, DT increased to 14.
Mister Handy health increased to 100, DT increased to 18.
Robobrain health increased to 200, DT increased to 21.
Mister Gutsy Prototype health increased to 250.
Mister Gutsy health increased to 350, DT reduced to 22.
Sentry Bot health increased to 500, DT Increased to 24.
Securitron health increased to 400.
Turrets now have 4 DT.
Hidden Valley Turrets are now Mark VIII Turrets instead of being ridiculously overpowered for no reason.
Securitron Mk2 now only have 20 DT, but they regenerate 3 health a second.
Spore Plants in the Mojave now drop Spore Plant Pods, and take bonus fire damage.
Primm Slim no longer levels with the player and is level 5, has 75 health, now has proper Protectron resistances, and will now fire his lasers.
Marcus now carries a minigun with ammo.
The Alien Captain will now use his Alien Blaster.
Ghost People now have 8 DT.
Yao Guai now have 8 DT.
Green Gecko poison now lasts for 30 seconds, poison damage reduced to 6/10s.
The Think Tank have been set as Robots, but cannot be disabled via Robotics Expert.
Police Cyberdog health increased to 100.
Military Cyberdog health increased to 200.
Big Mountain robots now have health proportional to the original variants, and now have proper DT and resistances.
- Mk 2: +10% HP
- Mk 3: +20% HP
- Mk 4: +30% HP
- Mk 5: +40% HP
- Mk 6: +50% HP
Cyberdogs now have the same DT as Rex.
All creatures with DT now have DR equal to their DT, rounded down to the nearest even number.
--------------------------------WEAPON & AMMO TWEAKS:
10mm Pistol condition increased to 150.
Silenced .22 Pistol damage increased to 14, crit damage increased to 28, crit mult reduced to 2x, weight reduced to 1.5 lbs.
Varmint Rifle uses .22 LR rounds and deals 25% less limb damage.
Ratslayer uses .22 LR rounds, crit mult reduced to 2.5x, weight increased to 5.5 lbs.
Hunting Rifle damage and crit damage reduced to 45, minimum spread increased to 0.03, now costs 23 AP.
Trail Carbine condition reduced to 250.
Sniper Rifle damage and crit damage increased to 51, condition increased to 120, attack speed reduced, now costs 35 AP.
Gobi Campaign Scout Rifle damage increased to 55, attack speed reduced, now costs 33 AP.
Silenced .22 SMG damage increased to 12, crit damage increased to 24, crit mult reduced to 2x, condition reduced to 750, value reduced to 1200.
Light Machine Gun skill requirement reduced to 75, strength requirement reduced to 7.
Minigun increased ROF to 30, minimum spread increased to 1.2, weight reduced to 18.
- High-Speed Motor renamed and changed to "Minigun Reinforced Motor", increases durability by 50%.
CZ57 Avenger increased mag size to 240, crit mult increased to 1x, minimum spread increased to 0.65.
Laser Pistol damage and crit damage increased to 15.
Pew Pew attack speed increased, uses GRA sounds.
Laser Rifle damage and crit damage increased to 25, condition increased to 300, attack speed reduced.
AER14 Prototype damage and crit damage increased to 45, condition increased to 350.
Tri-beam Laser Rifle damage increased to 75, crit damage increased to 25, condition increased to 250, now costs 28 AP.
Gatling Laser damage and crit damage increased to 14, condition reduced to 1100.
Recharger Pistol reduced mag size to 15, weight reduced to 4.5, condition reduced to 250, now costs 15 AP.
Recharger Rifle increased mag size to 20, weight reduced to 7.5, condition increased to 350, value increased to 350, now costs 15 AP.
Plasma Pistol attack speed increased.
Plasma Defender weight increased to 4, crit mult increased to 1.5x, condition increased to 135, now costs 25 AP, uses GRA sounds.
Plasma Rifle condition increased to 275, value increased to 1800, attack speed increased, now costs 25 AP.
Q-35 Matter Modulator condition increased to 325, attack speed increased.
Multiplas Rifle is now similar to Tri-beam Laser Rifles in terms of stat boosts, condition increased to 225.
Plasma Caster now uses 2 MFCs per shot, increased mag size to 20, condition increased to 200.
Van Graff Plasma and Laser Rifles now require 25 Skill, deal bonus crit damage, but deal less normal damage.
Gauss Rifle value increased to 6000, condition increased to 200.
YCS/186 value increased to 8500, condition increased to 220.
Tesla Cannon condition increased to 160.
Tesla-Beaton Prototype now chains like the Tesla Cannon did in Fallout 3, condition increased to 160.
Alien Blaster value increased to 8500, attack speed increased, now costs 32 AP.
Flamer increased ROF to 9/s, projectile travels 50% further, skill type set to Explosives.
Incinerator increased ROF to 4/s, mag size reduced to 24, minimum spread increased to 0.5, now costs 30 AP, DoT reduced to 6/5sec, skill type set to Explosives.
Heavy Incinerator projectile damage reduced to 1, explosion damage increased to 40, now uses 2 Fuel per shot, mag size increased to 40, skill type set to Explosives.
Grenade Launcher reverted to pre-Dead Money form.
Fat Man projectile damage reduced to 150, explosion damage increased to 1450.
Shovels damage increased to 29, crit damage increased to 31, skill requirement increased to 25 skill.
Boxing Gloves, Boxing Tape, and Golden Gloves fatigue now account for target armor and attacker perks.
Sledgehammer damage increased to 44, crit damage increased to 55, value increased to 440.
Ripper crit damage increased to 25.
Thermic Lance damage reduced to 80, crit damage reduced to 40
Recharger Pistols now use the JamQ animations, for users that have a mod that readds on-fire jamming.
Recharger Rifles now use the JamG animations, for users that have a mod that readds on-fire jamming.
Flamers have been set to use the AttackLoop animation set.
EMP damage effected by ammo types and affect Lobotomites as well.
Fire damage over time is now affected by the Pyromaniac perk.
Frag grenade radius reduced to 450.
Frag Mine damage increased to 125.
Plasma grenade radius reduced to 450.
Plasma Mine damage increased to 225.
Pulse Grenade radius reduced to 450.
Incendiary Grenade explosion damage increased to 75.
All ammo types that reduce DT now also reduce DR by the same amount.
Armor Piercing ammo now deals 15% less damage instead of 5%.
5mm, Surplus spread penalty removed.
12 Gauge and 20 Gauge have had their damage bonus removed.
Alien Power Cells now ignore 5 DT.
Flamer Fuel now ignores 2 DT.
Modified the weight of all ammo to be on par with Fallout 4 values.
Companion weapons are now equal to their playable counterparts (weapons with durability mods will use those models).
Mr. Gutsy/Handy weapons are now equal to the player equivalent versions.
Sentrybot weapons are now equal to the player equivalent versions.
Securitron weapons are now equal to the player equivalent versions.
Laser Rifles and Tri-Beam Laser Rifles can now be used to repair each other.
Plasma Rifles and Multiplas Rifles can now be used to repair each other.
Machetes can be repaired with Katanas and vise versa.
Automatic Rifle minimum spread reduced to 1.6, skill requirement reduced to 75, strength requirement reduced to 7.
Holorifle damage and crit damage reduced to 45, increased crit mult to 2x, condition increased to 200.
- Focus Optics damage bonus reduced to 15.
Cosmic Knife Super-Heated now has users wearing an oven mitt.
Demolition Charge damage increased to 150, explosion radius reduced by 1/3rd.
Yao Guai Gauntlet now shows that it ignores DT/DR.
Fire Bomb explosion damage increased to 45, now explode on impact.
Christine's COS Silencer Rifle damage and crit damage increased to 69, attack speed reduced.
K9000 Cyberdog Gun damage and crit damage reduced to 24, minimum spread reduced to 1.1, increased mag size to 90, weight reduced to 20, highlights enemies while scoped.
FIDO increased damage and crit damage reduced to 34, minimum spread reduced to 1.1, mag size to 90, weight reduced to 20, highlights enemies while scoped.
LAER damage reduced to 31, crit damage increased to 31, weight increased to 8, condition increased to 250, value reduced to 2700, now costs 22 AP, and disintegrates blue.
Elijah's Advanced LAER damage reduced to 40, crit damage increased to 40, weight increased to 8, condition increased to 300, value reduced to 4000, now costs 22 AP, and disintegrates blue.
Elijah's Jury-Rigged Tesla Cannon condition increased to 150.
Laser Detonator projectile and audio changed to improve fluidity.
Arc Welder damage and crit damage increased to 12, crit mult reduced to 1.5x, EMP damage increased, condition increased to 1200.
SMMG damage and crit damage reduced to 20, increased ROF to 15/s, increased mag size to 90.
Industrial Hand is no longer Player only, damage reduced to 60, crit damage reduced to 30, strength requirement reduced to 5, increased value to 5600.
Buffed Lonesome Road ED-E's weapon.
Rocket value increased to 35, and weight increased to 1 lb.
Bozar damage and crit damage increased to 25, reduced ROF to 8/s, increased mag size to 50.
Sprtel-Wood 9700 damage and crit damage increased to 18.
MF Hyperbreeder Alpha damage and crit damage reduced to 20, crit mult reduced to 1.5x, increased ROF to 9/s, increased mag size to 20, weight reduced to 5.
Cleansing Flame skill type set to Explosives.
Esther projectile damage reduced to 225.
Added GRA weapon mods to non-DLC weapons and removed non-unique GRA weapons from vendors.
Plasma rifle and pistol projectiles travel 50% faster.
All weapon mods are now only worth 1/5th the value.
- Included Hopper31's "Better Archimedes II".
--------------------------------ARMOR TWEAKS:
The Pipboy glove can be (un)equipped.
Wastelander outfits DT reduced to 0, value increased to 10.
Wasteland Doctor Fatigues and Wasteland Surgeon Outfit give +10 Medicine, value increased to 10.
Roving Trader Outfit gives +10 Barter, value increased to 10.
Roving Trader Hat gives +1 Perception, value reduced to 5.
Pre-War outfits give +1 Strength and +1 Agility, value increased to 10.
Businesswear gives +10 Speech, value increased to 10.
Republic outfits DT reduced to 0, give +5 Barter and +5 Survival, value reduced to 10.
Sexy Sleepwear gives +2 Charisma.
Sleepwear gives +2 Charisma and +2 Luck, value increased to 110, is now leopard print.
Jumpsuits give +10 Repair, value increased to 10.
Jailhouse Rocker and Kings Outfit give +1 Strength and +1 Agility, value reduced to 15.
Sheriff's Duster DT increased to 4, value increased to 70.
Sheriff's Hat DT increased to 1.
Bounty Hunter Duster DT reduced to 4.
Bright Brotherhood Robes give +10 Energy Weapons, reduced value to 15.
Brotherhood Scribe Robes give +10 Science, reduced value to 15.
Brotherhood Elder's Robe gives +10 Energy Weapons and +10 Science, increased value to 115.
Leather Armor weight reduced to 9 lbs.
Leather Armor, Reinforced value reduced to 710, weight reduced to 9 lbs.
Raider Armors give +5 Melee Weapons, value reduced to 55, weight reduced to 7.5 lbs.
Raider Helmets give +5 Melee Weapons, value reduced to 15.
Metal Armor value reduced to 880, weight reduced to 20 lbs.
Metal Armor, Reinforced value reduced to 2020, weight reduced to 20 lbs.
Metal Helmet value reduced to 40, no longer modulates voice.
Metal Helmet, Reinforced value reduced to 100, no longer modulates voice.
Combat Armor value reduced to 2005.
Combat Armor, Reinforced value reduced to 2885.
Combat Armor, Reinforced Mark 2 value reduced to 4625.
Combat Helmet value reduced to 40.
Combat Helmet, Reinforced value reduced to 100.
Combat Helmet, Reinforced Mark 2 value reduced to 190.
Recon Armor value reduced to 3045.
Space Suit gives +10 Radiation Resistance, value increased to 1560.
Space Suit Helmet gives +30 Radiation Resistance if the Space Suit is equipped, value increased to 260.
Van Graff Combat Armor gives +10 Energy and Electricity Resistance, value reduced to 2410, uses medium armor movement sounds.
NCR Trooper Armors value increased to 620.
NCR Salvaged Power Armor value reduced to 3585.
Salvaged Power Helmet value reduced to 100.
Legion Recruit Armor value increased to 160.
Legion Prime Armor value increased to 370.
Legion Veteran Armor value increased to 705.
Legion Vexillarius Armor DT reduced to 12, value increased to 1190, weight reduced to 20.
Legion Praetorian Armor value increased to 1200.
Legion Centurion Armor value increased to 3370.
T-45d Power Armor value increased to 6020.
T-45d Power Helmet value reduced to 195.
T-51b Power Armor value increased to 10305.
T-51b Power Helmet value reduced to 365.
Remnants Power Armor gives +2 Strength and +30 Radiation Resistance, value increased to 15415.
Remnants Power Helmet gives -1 Charisma and +10 Radiation Resistance, value increased to 785.
Chinese Stealth Suit gives +15 Sneak, +5 Stealth Field, +30 Radiation Resistance, value increased to 3450.
Gannon's Tesla Armor gives +15 Energy and Electricity Resistance.
Gannon's Tesla Helmet gives slightly more DT, +5 Energy and Electricity Resistance.
Legate's Armor set gives more DT.
Ranger Helmet renamed to "Ranger Combat Helmet".
Removed BOS insignias from regular power armor.
Rebreather gives +1 DT instead of +3 DR.
Arcade's Lab Coat gives +1 DT instead of +3 DR.
Scientist Outfit DR removed.
Vault 11 Jumpsuit DR removed.
Dead Money Jumpsuit renamed to "Deadman's Jumpsuit".
Sierra Madre Armor renamed to "Sierra Madre Security Armor", DT reduced to 10, value increased to 705.
Sierra Madre Armor, Reinforced renamed to "Sierra Madre Security Armor, Reinforced", DT reduced to 14, value increased to 1870, weight reduced to 15 lbs.
Sierra Madre Helmet renamed to "Sierra Madre Security Helmet", value reduced to 40.
Sierra Madre Helmet, Reinforced renamed to "Sierra Madre Security Helmet, Reinforced", value reduced to 100, weight reduced to 3 lbs.
Dean's Tuxedo value increased to 110.
Assassin Suit value reduced to 4090.
Vera's Outfit DT reduced to 0, value reduced to 110.
Father Elijah's Robes gives +10 Energy Weapons and +10 Science, and increased value to 115.
Desert Ranger Combat Helmet weight increased to 3.
Gecko-Backed Leather Armor DT reduced to 8, value increased to 535, weight reduced to 9 lbs.
Gecko-Backed Leather Armor, Reinforced DT reduced to 12, value reduced to 1745, weight reduced to 9 lbs.
Gecko-Backed Metal Armor DT reduced to 14, value increased to 2025, weight reduced to 20 lbs.
Gecko-Backed Metal Armor, Reinforced DT reduced to 18, value reduced to 4195, weight reduced to 20 lbs.
Yangtze Camp Jumpsuit renamed to "Deadman's Jumpsuit"
Hazmat Suit gives +50 Fire Resistance and Poison Resistance, value reduced to 3290.
Hazmat Darklight Cowl gives +15 Fire and Poison Resistance, value reduced to 40.
Stealth Suit Mk II value reduced to 5020, weight reduced to 20, made light.
Christine's Recon Armor DT reduced to 17, gives +5 Guns and +10 Sneak, value reduced to 6090.
Valence Radii-Accentuator set to earrings object instead of Hair, value reduced to 650.
Atomic-Valence Tri-Radii-Oscillator set to earrings object instead of Hair, value reduced to 1000.
Lonesome Road Duster effects tweaked.
- Blackjack Duster gives +1 LCK, and +15 AP
- Old World Justice Duster gives +1 CHR, and +30 Energy Resistance
- The Great Bear Duster is unchanged
- Fighting Chance Duster gives +1 STR, +10 Melee Weapon Damage, and +10 Unarmed Damage
- Ulysses' Duster gives +1 PER, and +5 Crit Chance
Scorched Sierra Power Helmet gives +3 Guns and +3 Explosives.
Marked Beast Tribal Helmet gives slightly more DT.
Breathing Mask is no longer a Headband object.
- Included YanL's "Fix for the Caesar Legion Armors", give him love for the fixed armor models!!!
--------------------------------RESTORED CONTENT:
Companion Suite now partially restored.
Added "Injured Molerat" note about Snuffles when you first talk to her.
Added "Black Mountain Investigation Note" to dead NCR Trooper.
Added the "Note to Self" to Barton Thorn.
Big Sal, Nero, and Cachino's Suite Keys given to the respective owners.
Gun Runner's Gate Key given to Isaac.
Restored hundreds of objects and items that were disabled or deleted by Obsidian after New Vegas' launch. (Thanks Sandbox!)
Restored pre-release Goodsprings decorations.
Restored pre-release Nipton decoration.
Restored pre-release Helios One decorations.
Restored pre-release Camp McCarran decorations.
Restored Vault 3 Wild Wasteland event.
Enabled NCR Drill Sergeant.
Enabled NCR Obstacle Course Recruits.
Restored Camp McCarran Sentry Bot.
Enabled McCarran NCR Troopers.
Enabled more NCR Troopers during Kimball's speech.
Enabled more Boomers in the mess hall.
Restored Mother Pearl's mess hall packages.
Enabled Westside Residents.
Koch and Bohr now exist in Vault 22.
Enabled dozens of creatures around the wasteland.
Restored unused silenced Sniper Rifle sounds.
Restored Tesla Cannon attack animations. (Thanks Hitman!)
Restored Pew Pew now firing the second shot immediately after the first.
Papa Khan now spawns with his unique helmet.
Armored Vault 21 Jumpsuit now available as a unique at the Vault 21 Gift Shop.
Recon Armors now use their Biped List. (Thanks Roy!)
Restored "The Moon Comes Over the Tower". (Thanks MattyFez!)
You can now convince Caesar to spare the Brotherhood with 55 Speech and Hardin is Elder.
Restored Child at Heart dialogue, now requires 4+ Charisma AND Good or Very Good karma.
Restored Arcade's comment about who the player should give ED-E to.
Restored Primm reputation.
Restored Lucky 38's custom "climate".
Restored Jacobstown Pond.
Crafting "Junk Rounds" now actually gives junk rounds, and reduced the tin cans required.
Added the "Too Hot!" to the Cafe Madrid Terminal.
Restored unique Forbidden Zone door models.
Scorched Sierra Power Helmet now spawns on Colonel Royez.
--------------------------------PERK CHANGES:
You now get a perk every level.
Kamikaze now increases AP by 20, but increases enemy crit chance instead of reducing DT.
Small Frame now reduces enemy crit chance by 25% instead of increasing Agility by 1.
Fast Metabolism is now a trait, increases heal rate by 5, but removes default poison and radiation resistance.
Lady Killer and Cherchez La Femme now deal +15% damage due to the lack of females.
Heave, Ho! now also increases thrown melee weapon damage by 50%.
Commando now also increases accuracy by 10% outside VATS.
Gunslinger now also increases accuracy by 10% outside VATS.
Sniper now also increases accuracy by 15% outside VATS on scoped weapons.
Plasma Spaz now also increases fire rate by 20%.
Cannibal grants bonus health from consuming human flesh, strange meat, and strange meat pies.
Cannibal and Ghastly Scavenger now saturate 75 hunger and reduce karma by 25.
Here and Now can now be taken until level 50, instead of 30.
Cowboy now only requires 25 Melee Weapons instead of 45.
Rad Resistance can now be taken with 40 Survival OR 5 END.
Rad Child level requirement increased to 12, and can now be taken with 70 Survival OR 7 END.
Rapid Reload, Concentrated Fire, and Center of Mass can now be taken with either Guns OR Energy Weapons, however the bonuses will not be provided for weapons of the other skill types unless those respective skills also meets the perk requirements.
Super Slam, Piercing Strike, Ninja, and Slayer can now be taken with either Unarmed OR Melee Weapons of their respective values, however the bonuses will not be provided for weapons of the other skill type unless that respective skill also meets the perk requirements.
Slayer now only requires 70 Unarmed/Melee Weapon instead of 90.
Living Anatomy now only requires 60 Medicine instead of 70.
Cowboy now has different effects based on weapon type.
Demolition Expert now only has one rank, level requirement increased to 8, but it gives a 50% damage bonus.
Robotics Expert can no longer disable certain "important" robots such as Yes Man.
Living Anatomy now increases Stimpak and Doctor's Bag potency by 20% instead of displaying HP and DT, damage bonus increased to +10%.
Action Boy/Girl now only has one rank, now increases AP by 25.
Nerves of Steel now increases AP regen by 50%.
Nerd Rage DT bonus reduced to 10, now provides a +10 DR bonus too.
Math Wrath now reduces VATS AP cost by 20%.
Hunter now gives a +25% bonus to damage and a +10 crit chance against animals and mutated animals.
Toughness now gives +10 DR instead of +3 DT.
Sub-Dermal Armor now gives +15 DR instead of +4 DT.
Light armor perks now work with modded light armors.
Nuka Chemist now requires you to use 5 Nuka-Cola to craft Nuka-Cola Victory.
Nuka Chemist now allows you to craft Nuka-Cola Quantum using 10 Nuka-Cola.
Explorer will update upon reloading the game if you install any new location mods.
Ferocious Loyalty now increases companion bleedout time to 30 seconds.
Infiltrator now also increases the force lock chance.
Computer Whiz now also reduces the amount of words.
Rad Absorption merged into Rad Child.
Bonds of Steel now gives +5 DT instead of +4.
Boone now gets perks from his quest.
- If Boone is repentant he gets +50 Health.
- If Boone is bloodthirsty he gets +10 Crit Chance with Guns.
Lily's medical choices now gives different effects.
- If taking full doses she gets +30% attack speed with Melee Weapons.
- If taking half doses she gets +15% attack speed and +8% bonus damage with Melee Weapons.
- If off medicine she gets +15% bonus damage with Melee Weapons.
Old World Gourmet level requirement increased to 8.
Light Touch level requirement increased to 10, now reduces enemy crit chance by 25% instead of a hard -25.
Junk Rounds level requirement increased to 10.
And Stay Back knockdown chance halved.
In Shining Armor level requirement increased to 14, repair requirement increased to 45, removed science requirement, now applies +10 DT while wearing heavy armor instead of "metal armors" which is super inconsistant.
Dog's "bonus" will now show up in the perk menu.
Elijah's Rambling and Last Words now effect Unarmed instead of Melee Weapons.
Grunt now requires 25 Explosives instead of 20, now ignores 10 DT instead of dealing bonus damage.
Tribal Wisdom now saturates 60 hunger.
Sneering Imperialist damage bonus increased from +15% to +20%.
Early Bird now reduces VATS cost by 30% during the morning, but increases it by 15% during the evening and night.
Hot Blooded now reduces reload speed and melee attack speed by 15% instead of reducing instead of reducing Agility and Perception by 2.
Hoarder now reduces AP regen by 25% when below 150 lbs, instead of reducing all SPECIALs by 1 when below 160 lbs.
Claustrophobia now increases movement speed by 10% when outside, but reduces movement speed by 10% when indoors.
Logan's Loophole now increases skill rate by 25, but caps the player level at 21.
Atomic! and Them's Good Eatin' level requirements increased to 30.
Atomic now slowly reduces rads while AP is regenerating.
Them's Good Eatin' no longer adds Blood Sausages or Thin Red Paste to humans, ghouls, or super mutants.
Implant GRX is now a purchased implant instead of a levelup perk.
Heartless now only gives +25 Poison Resistance.
Cardiac Arrest now only gives +10 Poison Resistance.
Brainless now gives +1 DT as "Modify DT Mult" perk entry points don't work.
Big Brained gives +2 DT for the same reason as above.
Implant C-13 now gives +25% damage against all insects instead of +10% against Cazadors.
Atomic! no longer displays the message when you enter a radioactive area.
Mile in Their Shoes is now unobtainable because it only has use in very specific situations and is overall just bad.
Burden to Bear level requirement reduced to 8, now also removes armor class penalties.
Tunnel Runner and Irradiated Beauty level requirements reduced to 10.
Alertness level requirement reduced to 12, and now gives +15% VATS chance instead of +2 Perception.
Lessons Learned level requirement reduced to 14, and now provides multiple buffs based on preperation.
Certified Tech level requirement reduced to 16, and now requires 70 Science.
Voracious Reader level requirement reduced to 16.
Broad Daylight level requirement reduced to 24, and now requires 70 Sneak.
Level 50 perks no longer karma locked, and recived appropriate balance tweaks.
Camarader-E only works on Mojave ED-E after the completion of Lonesome Road.
Marked now gives +4 DT instead of a +10% DR that doesn't work.
Roughin' It merged into Home on the Range.
Walker Instinct is now unobtainable to avoid perks that just increase an Attribute or Skill.
NEW PERK "Awareness": Requires level 8 and 5+ Perception, and shows enemy health and DT.
--------------------------------FOOD & CHEM TWEAKS:
Sunset Sarsaparilla now quenches 10 thirst, and restored health reduced to 2/15s, value increased to 20.
Nuka-Cola now quenches 10 thirst, and restored health reduced to 2/15s.
Nuka-Cola Quartz now quenches 10 thirst, and restored health reduced to 3/15s.
Nuka-Cola Victory now quenches 10 thirst, and restored health reduced to 4/15s.
Ice Cold Nuka-Cola restored health reduced to 4/15s, and value increased to 40.
Cave Fungus hunger satiation reduced to 5, value reduced to 5, weight reduced to 0.1.
Spore Plant Pods value increased to 20.
Caravan Lunch hunger satiation reduced to 125, value increased to 75.
Creature meats and steaks are now consistant.
Yao Guai meat bonus now only effects Melee and Unarmed weapons.
Added Deathclaw Meat, similar to Yao Guai Meat except it restores health longer, restores more hunger, and gives a stronger damage bonus.
Humans meats are now consistant.
Stimpaks weight increased to 0.5 lbs.
Super Stimpaks weight increased to 0.75 lbs.
Med-X weight increased to 0.2 lbs, causes user to ignore crippled limbs.
RadAway weight increased to 0.5 lbs.
Rad-X weight increased to 0.5 lbs.
Buffout weight increased to 0.5 lbs.
Mentats weight increased to 0.5 lbs.
Party Time Mentats weight increased to 0.5 lbs.
Cateye weight increased to 0.5 lbs, IMOD should now be less intrusive.
Jet weight increased to 0.25 lbs.
Rocket weight increased to 0.25 lbs.
Psycho weight increased to 0.5 lbs.
Slasher weight increased to 0.5 lbs.
Hydra weight increased to 0.75 lbs, now heals half limb damage in Hardcore, and is more addictive after usage like other chems.
Rebound weight increased to 0.5 lbs, and now doubles Action Point regeneration, restores 100 sleep deprevation.
Steady weight increased to 0.75 lbs.
Turbo weight increased to 0.75 lbs, and is now more addictive after usage like other chems.
Fixer weight increased to 0.5 lbs.
Antivenom weight increased to 0.5 lbs, removes DLC poisons, gives +25 poison resistance for 30 seconds.
All skill magazines now weigh 0.1 lbs, now increases respective skills by +20 instead of +10.
"Wasteland Survival Guide" renamed and retextured to "Scout Handbook". (Massive thanks to garwert and Dmitry "Sunseifer" Sokolov!)
Sunset Star Bottlecaps are now effected by luck.
Med-X and Stimpaks now give an empty syringe after use.
Jet now gives an empty inhaler after use.
Drinking Beer will now give you an empty bottle and a single cap.
Drinking Whiskey and Scotch will now give you an empty bottle.
Pork n' Beans now give either a bent or regular tin can upon being consumed.
Black Coffee now increases Intelligence, Perception, and Agility by 1.
Datura Antivenom value reduced to 25, gives +25 poison resistance for 30 seconds.
Healing Poultice restored health reduced to 2/10s, restored limb condition reduced to 50.
Weapon Binding Ritual now heals half limb damage in Hardcore.
Implant GRX no longer a quest item allowing it to be hotkeyed, but now deletes itself from existance if outside the player's inventory.
Battle Brew DR bonus reduced to 15.
MRE hunger satiation reduced to 100, weight increased to 2.5 lbs.
Auto-inject Stimpaks and Super Stimpaks value increased by 50.
Auto-inject Stimpaks weight increased to 0.7 lbs.
Auto-inject Super Stimpaks weight increased to 0.95 lbs, and now heal as much as normal ones but give the effect.
Snakebite Tourniquet value increased to 60.
Rushing Water is now addictive, 10% for addiction, and will give the Jet withdrawl.
Roughin' It! Bedroll Kit weight reduced to 1.5 lbs.
--------------------------------OTHER TWEAKS:
Added more tag skill starting bonuses.
- Energy Weapons: +20 Small Energy Cells.
- Unarmed: Boxing Tape instead of Boxing Gloves.
- Repair: Weapon Repair Kit, and starting weapon condition.
- Science: 1 Mentats & 1 Buffout.
- Medicine: +2 Stimpaks & 1 Doctor's Bag.
- Sneak: Stealth Boy.
- Speech: 2 Whiskey.
- Barter: +62 Caps.
- Survival: 1 Brahmin Steak & 2 Purified Water.
If the player has Four Eyes they get a pair of glasses as well.
SPECIAL descriptions are more accurate and coherent.
Perception affects V.A.T.S. accuracy, ranging from a -16% to +20%.
Perception affects critical hit damage (not sneak attack damage), ranging from -20% to +25%.
Agility affects reload speed half as much as vanilla.
Trait limit increased to 99.
Experience gain now increases and decreases based on difficulty.
Increased the levels for higher XP rewards to compensate for higher level NPCs and creatures.
Skill points gained per level reduced by 5 after level 30.
Sneak now uses Fallout 4 values for NPC detection.
Sneak "level penalties" for medium and heavy armors removed but made armor weight have a more pronounced effect.
Survival-based healing and bonuses now only go to 200% magnitude instead of 300%.
Wild Wasteland is no longer a trait, and is chosen during character creation right after choosing your hardcore mode.
Faction disguises now require the player to be wearing something that covers the face to work.
Dehydration accumulates 10% faster (3 in-game days).
Starvation accumulates 40% faster (5 in-game days).
Sleep Deprevation accumulates 60% faster (7 in-game days), and sleeping restores 34 deprevation.
In Hardcore Mode, you are counted as Well Rested if below 68 sleep deprevation (1/3rd stage 0) rather sleeping in a "player bed".
NPCs and creatures are more likely to flee when outmatched.
Auto-Aim has been effectively disabled to prevent shots from attempting to curve into improper angles.
Enemy damage is now more exaggerated on non-normal difficulties, however players no longer deal bonus/malus damage.
- Very Easy: Enemies deal 25% damage.
- Easy: Enemies deal 50% damage.
- Hard: Enemies deal 200% damage.
- Very Hard: Enemies deal 400% damage.
Pressing Tab in VATS will end it early.
Equipment condition degradates faster with lower Repair skill if players don't have the F3 Repair option enabled from JIP LN.
Weapon skill now has a much lesser effect on damage, 20% instead of 50%, and will instead mostly determine accuracy.
Weapon condition now has a greater effect on damage, 60% instead 50%.
Weapon Spread wobble to skill bonus removed.
Explosion knockdown max chance increased from 25% to 50%.
VATS weapon spread mult has been slightly lowered from 1.1 to 1.
VATS damage reduction has been increased from 25% to 50%.
Minigun animation reverted to F3 anims, to both try and keep the balance between the Gatling Laser and now buffed Minigun, and to fix third-person vertical animations.
Armor classes now reduce agility rather than movevent speed.
Power Armor and Power Helmets no longer require Power Armor Training to wear.
Power Armor and Power Helmets will now add a carry weight bonus equal to its own weight worn by a trained individual.
KOd non-robotic companions can now be revived with a Stimpak.
KOd robotic companions can now be revived with Scrap Metal.
Companions with non-combat tagged skills will give a +10 bonus to said skill while hired.
Companions can go down for 20 total seconds in Hardcore before dying, resets on combat end.
Venoms no longer reduce the atrributes of NPCs and creatures immune to poison.
Strip credit check increased to 10,000 caps.
Pickpocketing is much more forgiving about value since items are more valuable in New Vegas than in Fallout 3.
Stealing from the NCR, Legion, Brotherhood, Great Khans, or Powder Gangers no longer results in karma loss.
Powder Gangers in goodsprings are no longer attached to the reputation.
Removed the van graff key from generic Van Graff Thugs.
The King gives 5000 caps if the player asks for money.
Van Graffs will no longer go hostile if the player tells Cass to go back west, or if they complete her companion quest.
The Brotherhood will give a faction'd set of T-45d after becoming a member.
Blowing up the Brotherhood removes all positive reputation.
Oliver Swanick will now run to the metro tunnel and disappear instead of running to a Radscorpion Den.
Players no longer need 6 Intelligence to know the Brotherhood don't shoot lasers from their eyes.
Casino greeters when killed by the player cause the casino to go hostile to the player.
The Fort Main Gate Guard will no longer take your equipment after dealing with the White Gloves regardless of the outcome.
The Praetorian at Caesar's tent now shuts up, companions auto wait upon entering.
Cato Hostilius now gives NCR Face Wrap Armor.
Skill check thresholds at weird values rounded to the nearest 5.
Vendors no longer have the soft limit of 6000 caps.
Vendor item repair cost reduced from 200% to 130% to account for the obscenely high armor and weapon values.
Vendors now give more discounts based on faction reputation and quest outcomes, and reduced the more extreme discounts.
Doctor Usanagi now receives the caps when buying implants.
Presidential Suite "vendor" now always gives the best prices possible.
Weapon Repair Kit recipe moved to Weapon subcategory.
MFC recycling now requires 1 fission battery and 16 drained cells, and gives 16 ammo (efficient recycling is 20 cells).
SEC recycling now requires 1 fission battery and 24 drained cells, and gives 24 ammo (efficient recycling is 30 cells).
ECP recycling now requires 1 fission battery and 48 drained cells, and gives 48 ammo (efficient recycling is 60 cells).
Energy ammo conversion now requires drained cells of the type being converted to, and gives drained cell of the type converted from.
Energy ammo overcharging and maxcharging no longer wastes the drained cells.
Rockets can no longer be converted from Missiles.
Mole Rat Stew recipe survival requirement reduced to 35.
Atomic Cocktail recipe now only crafts 2.
Dog Hide and Coyote Hide can now be turned into Tanned Dog Hide.
Added a recipe to unbend tin cans.
Created Venom subcategory for workbenches.
Recipes that require DLC items are locked until the DLC is started.
Mojave Express Dropbox now functions the same as a Fallout 76 Stash.
Safehouses are now Very Hard locked, but owned until the player receives the key.
Manny Vargas' terminal is now owned by him and average locked.
Helios One Tower doors make more sense.
Repconn HQ Elevator can be repaired and used to move across floors.
Mr. House's terminal no longer stays unlocked after giving away the platinum chip.
Lucky 38 upgrade terminal moved to master bedroom (replaces desk terminal).
Strip Snowglobe is now found in the Luck 38 and the Test Site Snowglobe is now found in the assosiated location.
Cave Fungus (specifically variant 02) in all locations can now be picked, and more will be availible in Zion.
Toilets and Urinals are now more radioactive to drink from.
Water around the world is now more radioactive.
Swimming in radioactive water will now give more proportional radiation.
Disarming traps will skip the message.
Shotguns traps give a Single Shotgun and Microfusion Cell when disarmed.
All in-world broken weapons and armors can now be repaired.
Some containers in Goodsprings Gas Station are now owned by Ringo.
Vicky and Vance's car scaled down to a more appropriate size.
Nipton caged Bark Scorpions are now neutral until the cage doors open.
Containers in the Legion Raid Camp are now owned by the Legion.
Added a workbench to Primm in the garage.
Added an Electric Hot Plate to the Novac player home.
Radio in the Novac player room now plays music instead of static.
Radios in the Lucky 38 player room now play music instead of static.
Prospector Saloon Radio now plays Radio New Vegas.
The sinks and toilets in vaults now use the proper vault ones.
Vault 3 door moved slightly inside the wall more.
Vault 11 post-sacrifice door is no longer rusted.
Every empty soda bottle has been replaced with an empty nuka-cola bottle.
Flamer Fuel dropped in the world will now blow up if damaged.
Grenades dropped in the world will now blow up if damaged.
Mines dropped in the world will now blow up if damaged.
Mini Nukes can now be blown out of the air and targeted in VATS.
Mini Nukes dropped in the world will now blow up if damaged.
Missiles can now be blown out of the air and targeted in VATS.
Missiles dropped in the world will now blow up if damaged.
Rockets can now be blown out of the air and targeted in VATS.
Rockets dropped in the world will now blow up if damaged.
"Large Whiskey Bottle" renamed to "Empty Scotch Bottle".
Numerous misc items have had their weights changed to more reasonable values.
Alien Power Cells can now be crafted if the player has an Alien Blaster in their inventory.
Ammo Boxes will now give different amounts of ammo based on the box's weight.
Hide and Tanned Hide values reduced.
Silenced star bottle caps adding standard ones.
Exterior ISpace orange tint is softer, glowing objects are less overbearing, and looking in the general direction of the sun is less intrusive.
Friend of the Night IMODs now actually brightens up the wasteland at night.
Searchlight radioactive weather improved.
Overhauled the ambient music in the wasteland (for example, Metallic Monks now plays in Hidden Valley).
Walker of the Mojave renamed to "Walker of the Wastes" and increased the completion threshold to 90 to account for DLC.
Master of the Mojave renamed to "Cartographer of the Commonwealth" and increased the completion threshold to 135 to account for DLC.
Vault location challenges are now all one challenge, "Vault Hunter".
New challenge, "The Bigger They Are..." gotten for killing legendary creatures.
Glass between rooms in the Camp McCarran main terminal is now transparent. (Thanks TheWhiteCr0w!)
Placed a map marker at the Mercenary Camp.
Placed a map marker at the Wins' Residence.
Placed a map marker at the Deathclaw Promontory.
DLC messages are no longer a pop-up menu.
Dead Money must be completed to start Old World Blues, Honest Hearts and Old World Blues must be completed to start Lonesome Road.
Gun Runner's Arsenal message no longer appears at all.
Christine will now have subtitles regardless of subtitle settings.
Casino doors will lock while Elijah is speaking to ensure players listen to him.
Pre-Dead Money items will no longer be slammed in the player's inventory all at once upon completion, they stay in the container next to the ladder.
Sierra Madre Martini now requires a Whiskey instead of a Tin Can.
Hologram Vendors will now always give the best prices possible.
"Conversion, Fission Battery to SEC" recipe disabled.
Ranger Station Fridge is now hard locked.
Post-DLC container no longer gives all items, now only give certain ones based on player choices.
Fire Bombs can now be crafted with 30 Explosives.
Stealth Suit Mk II will no longer comment on the pip-boy light if the player has Broad Daylight.
Reduced the amount of Stimpaks players get from OWB Chemistry Sets, and randomized the chem obtained.
X-8 unusual specimen tests can be skipped with 80 Science after releasing them.
Added a Sierra Madre vending machine and a Rebound code near the destroyed Y-0 facility.
Random encounters and godly decrees will continue after completing the main quest.
After completing the main quests, players can upgrade Rex with a sonic bark of his own.
Snakebite Tourniquet recipe now also requires 2 Antivenom.
All ammo boxes replaced with appropriate vanilla counterpart.
The Courier Duster obtained is now based on allegiance instead of reputation.
Mojave ED-E will only shows crafting dialogue after the completion of Lonesome Road.
ED-E's death message no longer ruins the moment.
Nuke weathers significantly improved.
--------------------------------FIXES:
Laser RCW resist set to Energy.
Plasma Defender resist set to Energy.
Recharger Pistol resist set to Energy.
Displacer Glove resist set to Energy.
Gauss Rifle resist set to Energy.
Holorifle resist set to Energy.
Proton Axe resist set to Energy.
Turret Laser resist set to Energy.
Shishkebab resist set to Fire.
Super-Heated Weapons resist set to Fire.
Sterilizer Glove resist set to Fire.
Corrosive Glove resist set to Poison.
Zap Glove resist set to Electricity.
Tesla Cannon resist set to Electricity.
LAER resist set to Electricity.
X-2 Antenna resist set to EMP.
Modded Plasma Rifles texture set fixed.
Thump-Thump now fires all projectiles twice as far.
EMP effects now work a LOT better.
Fixed weapon mods that increase projectile count.
Gannon's Plasma Defender now properly ignores 2 DT.
Lily's Assault Carbine now properly ignores 5 DT.
ED-E's integrated weapon will now never be taken away from him.
ED-E will now no longer use the wrong integrated weapon.
Securitron rockets no longer consume ammo.
Melee Weapon ranges are now more consistant with their size.
.308 Surplus is now properly usable.
Added more armors to the animation restricted armor lists.
Radiation Suit visors are now transparent as intended. (Thanks Roy!)
Combat Armor and it's variants now use medium armor walk sounds.
Brotherhood Paladins now wear T-45d Power Armor torsos.
Power Armors will now use the power armor movement sounds.
Grimy Pre-War Businesswear now uses proper textures.
Quest weapons and armors no longer get stuck in player's inventory if they fail the quest.
Knight Torres no longer respawns.
Max no longer respawns.
Omerta Thugs no longer spawn with multiple suits.
Halved DR toughness effects on Creatures since DR doubles on Creatures.
Killing the Fiends and Feral Ghouls will no longer reward karma.
Fixed karma gain for killing evil and very evil characters, +50 and +100 respectively.
Ghouls now properly heal while they're in radiation instead of when the Player's in radiation.
Non-glowing Trooper Ghouls will now longer attempt to use their AOE attack.
Hardened Sentry Bots now use Sentry Bot's 18 DT.
Fire Ant Queen now properly named as such.
Rhonda no longer despawns.
Koch can no longer move around and is no longer allied with the spore carriers.
LegionMongrelSnifferNelson no longer respawn.
VFSCRProtectron no longer respawn.
NVCrBighornerDead no longer respawn.
CrMoleRatDomesticated no longer respawn.
Bubblegum equip type set to "Food" instead of "Big Guns".
Bubblegum marked as a food item.
Blamco Mac and Cheese equip type set to "Food" instead of "Big Guns".
Cram equip type set to "Food" instead of "Big Guns".
Strange Meat Pie marked as a food item.
All alcoholic beverages unmarked as food items.
Whiskey and Absinthe no longer glow.
Super Stimpaks will no longer mess with the player's vision if taken by an NPC.
Drinking water from a source now gives 10 health a second instead of 2 health for 5 seconds which doesn't work as intended.
Rebound addiction fixed to use its own withdrawl.
Fixer no longer permanently removes all addictions.
Fixed "Empty Whiskey Bottle" spelling.
Fixed and added multiple missing terminal welcome messages.
Arcade will no longer return to the Lucky 38 after the completion of For Auld Lang Syne.
The key to House's terminal is now properly removed when the Platinum Chip is.
Lieutenant Monroe no longer does literally nothing if players are unable to cut a deal with the Khans.
Kowalski will no longer get upset if players take a picture of his war crimes.
Mick will no longer sell a bunch of random weapons and armors from around Mick & Ralph's (including the Naughty Nightwear).
NCR Supply Outpost properly owned by NCR instead of a F3 NPC.
Torres' improved vendor inventory now properly respawns.
Hidden Valley electric switch to computer room is now properly able to be activated.
Jack will now properly have taught drugs in his inventory on respawns.
Saint James now carries his key and can enter his own room to sleep.
Radio New Vegas, Big Iron will no longer play twice and will now play Stars of The Midnight Range.
Oscar Velasco will no longer openly attack the NCR or Boone when he forgives them.
During the battle of Hoover Dam, more Legionnaires should spawn than Centurions.
Fixed bald races default hair.
Fixed the floating beds in Manny's room.
Keely will now unlock the V22 backup room door when passing the checks.
Fixed incorrectly conditionalized primm dialogue.
Primm residents will no longer mention their sheriff keeping the Powder Gangers away.
Fixed incorrectly conditionalized Legion dialogue.
Fixed incorrectly conditionalized Vulpes dialogue about the Legion.
Fixed incorrectly conditionalized Emily dialogue about her sexual history.
Silus speech checks will now show the current and required skill, removed false skill checks, and removed the random [?] in some lines.
Securitrons will now comment on the Player's reputation as intended.
Keely dialogue no longer displays false speech or science checks, and will now reward XP for passing the real one.
Shotgun Surgeon and Piercing Strike now properly stack with other DT ignoring perks.
Heave, Ho! now properly takeable with either Explosives OR Strength.
Ninja now adds to crit chance similar to other perks, and crit bonus damage now checks if the target detects the player.
Professional crit bonus damage now checks if the target detects the player, and now works with all one-handed pistols.
Loose Cannon now works with all thrown weapons.
Pyromaniac now effects ammo types as intended.
Fast Metabolism now displayed it effects Doctor's Bags.
Lead Belly now properly effects drinking worldspace water.
Chemist should now only increase chem duration instead of all ingestible durations.
Cleaned up NVWasteland weathers, and fixed NVWastelandClearEast using incorrect IMOD.
Fixed Set Lasers for Fun to only apply on laser weaponry. (Thanks Hopper!)
- Included MadAce's "Collision Meshes".
- Included tostikaas's "Lucky 38 World LOD Fix".
In Shining Armor now properly grabs weapon skill type.
Completing the first act will now properly award XP.
Dean Domino's blackmail holotape now plays all lines. (Thanks Delamer!)
Collar radio transmisions will now properly update to the latest act.
Collar radios will no longer transmit after act 3 (Elijah's will transmit again once players return to the Mojave as intended).
Holograms will now disintegrate blue.
The "Sinclair: E.B.E" note can now be properly accessed at one of the Hologram Control terminals in the Sierra Madre vault.
Players can no longer use Elijah's dead body to get all the Gold Bars out of the vault.
NPCs drinking Black Coffee will now longer notify the player.
Green Geckos now properly use their own poison effect.
Skeletons in the mojave have been restored to their pre-OWB variants.
Cardiac Arrest no longer gives more bonus against robots than it should.
Stealth Suit Mk II will now give the player the sneak speed bonus.
Hazmat Suit now has gloves.
Blood Sausage equip type set to "Food" instead of "Chem".
Blood Sausage marked as a food item.
Black Blood Sausage equip type set to "Food" instead of "Chem".
Black Blood Sausage marked as a food item.
Fixed Big Mountain weather using incorrect IMOD.
Riot Gear Helmets are now light instead of heavy.
Laser Detonator frequency visualizer fixed. (Thanks Hopper!)
Fixed issue where the Roughin' it! Bedroll Kit would not work if two or more were loaded.
Fixed Ulysses combat barks.
Fixed Just Lucky I'm Alive perk.
Fixed Lonesome Road nuke exploit.
Fixed "Roughin' It! Bedroll Kit" value to match misc item. (extra 5 was included on aid version)
Silo Network Security Codes now says HOPEVILLE instead of CONSTANTINE.
Fixed static Sentry Bots using incorrect texture.
Cleansing Flame muzzle flash texture repathed to work.
Changelog as of 1.1.0
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