Fallout New Vegas

Version 1.5 is out! Thanks to everyone who has submitted bug reports in the comments to help make this update process easier to streamline.

Changelog:

  • -Fixed "Goodbye" dialogue option missing from Susan.
  • -Susan at the strip gate is now a merchant. She will sell all sorts of good items.
  • -Fixed door to the abyss in underground bunker
  • -Moved ghouls away from door in underground bunker so you can be a bit more sneaky.
  • -'Moral Obligation' quest now correctly ends when turned in.
  • -Moved fiends away from door in fiend shack interior near Marauder camp, added slightly more loot outside.
  • -Moved followers front area guard in front of New Dayglow back so he does not spawn on top of the sniper tower. This was not due to his placement, but due to the game loading the NPC in before the tower as the player enters the town.
  • -Fixed glitched rock face by marauder camp.
  • -Fixed Followers' sniper dialogue. They now have normal followers guard lines.
  • -Front gate guard at New Dayglow now correctly sits in his chair while guarding.
  • -Fixed Followers Merchant, no longer a bit buggy and no longer has two dialogue options to trade. Always has goodbye option and won't run the chance of locking you into dialogue anymore. Merchants can be found in New Dayglow and inside the Followers Motel.
  • -All followers buildings correctly track stealing - big oversight on my part, as a few of them allowed you to take items freely.
  • -Follower Refugees are still cowardly (probably will run/hide) but will correctly turn hostile when you shoot guards and Followers members.
  • -New Dayglow and Follower Motel now reflect Followers of the Apocalypse reputation on Pip-boy map.
  • -Followers at the Strip North Gate in Freeside are now only on the left side - it was too populated unnecessarily. Fixed up some half-floating items.
  • -One type of Followers guard wouldn't attack you if you killed other members because he was set to "help nobody" - fixed.
  • -Loot in Freeside thug hangout more lore friendly. Marauders are still raiding the spot, pretty fun little area.
  • -Fixed 'Expanding Followers Territory' quest to correctly point to Edward to turn in the quest. You'd have to try to screw this one up as he's right next to the quest, but nonetheless it's fixed now.
  • -Raised ladder in Underground bunker so it is more obvious how to leave now.

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ToxicWhiteout

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