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TRAITS
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Bloody Mess
Description: By some strange twist of fate, people around you die violently. You always see the worst way a person can die.
Built to Destroy
Description: The flamethrower that burns twice as bright burns half as long. Your weapons receive +15% Condition Damage, but your attacks gain +3% Critical Chance.
Chem Resistant
Description: Drugs you take lose -50% Duration, but you gain +50% Addiction Resistance.
Claustrophobia
Description: While you're indoors, you lose -1 Intelligence, Perception, and Charisma, but while you're outside, you gain +1 Intelligence, Perception, and Charisma.
Early Bird
Description: Between 10:00 PM and 6:00 AM, you lose -1 Intelligence, Perception, and Charisma, but between 6:00 AM and 12:00 PM, you gain +1 Intelligence, Perception, and Charisma.
Fast Metabolism
Description: Your metabolic rate is much higher than normal. You lose -50% Radiation Resistance and Poison Resistance, but you gain +2 Healing Rate.
Fast Shot
Description: While using Guns or Energy weapons in V.A.T.S., your attacks lose -10% Hit Chance, but cost -10% Action Points. Outside of V.A.T.S., your attacks have +10% Spread, but you gain +10% Attack Speed.
Finesse
Description: You show a lot of finesse in combat. Your attacks lose -15% Damage, but gain +5% Critical Chance.
Four Eyes
Requirements: PER < 10
Description: Without prescription glasses, you lose -1 Perception, but with them, you gain +1 Perception.
Good Natured
Description: You're more prone to solving problems peacefully, rather than through violence. You lose -5 Skill Points in Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed, but gain +5 Skill Points in Barter, Medicine, Repair, Science, and Speech.
Heavy Handed
Description: You swing harder, not better. While using Melee and Unarmed weapons, your attacks lose -30% Critical Chance, but deal +20% Damage.
Hoarder
Description: You lose -1 Intelligence, Perception, and Charisma while carrying less than 80 lbs. of equipment, but you gain +20 Carry Weight.
Hot Blooded
Description: While your Hit Points are below 50%, you lose -2 Agility and Perception, but your attacks gain +15% Damage.
Kamikaze
Description: You don't let the threat of bodily harm slow you down. You lose -3 Damage Threshold, but you gain +10 Action Points.
Loose Cannon
Description: While using Throwing weapons, your attacks have -30% Range, but your attacks cost -30% Action Points, and you gain +30% Attack Speed.
Night Person
Description: Between 6:00 AM and 2:00 PM, you lose -1 Intelligence, Perception, and Charisma, but between 12:00 AM and 6:00 AM, you gain +1 Intelligence, Perception, and Charisma.
Logan's Loophole
Description: (PENDING)
Skilled
Description: Although you're naturally skilled, you're slower to learn new abilities. You gain +1 Perk Rate, but you gain +10 Skill Points in every Skill.
Small Frame
Description: You receive +25% Limb Damage, but you gain +1 Agility.
Trigger Discipline
Description: While using Guns and Energy weapons in V.A.T.S., your attacks cost +10% Action Points, but gain +10% Hit Chance. Outside of V.A.T.S., you lose -10% Attack Speed, but your attacks have -10% Spread.
Wild Wasteland
Description: Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America. Not for the faint of heart or the serious of temperament.
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LEVEL 2
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Action Boy / Action Girl
Requirements: Level 2, AGL 3
Ranks: 3
Description: With each rank of this perk, you gain +15 Action Points.
Black Widow / Lady Killer
Requirements: Level 2, CHA 3, Speech 30
Description: While speaking to [people of the opposite sex], you sometimes have access to unique dialogue options.
Cherchez la Femme / Confirmed Bachelor
Requirements: Level 2, CHA 3, Speech 30
Description: While speaking to [people of the same sex], you sometimes have access to unique dialogue options.
Comprehension
Requirements: Level 2, INT 3
Description: Books you read grant +1 Skill Point, and magazines you read grant +5 Skill Points.
Educated
Requirements: Level 2, INT 3
Description: You gain +2 Skill Rate.
Explorer
Requirements: Level 2
Description: You can Fast Travel to any location you've discovered on your map.
Friend of the Night
Requirements: Level 2, PER 3
Description: Between 8:00 PM and 6:00 AM, you gain +1 Perception and Low-Light Vision.
Here and Now
Requirements: Level 2
Description: You again +1 Level.
Intense Training
Requirements: Level 2
Ranks: 10
Description: With each rank of this perk, you gain +1 S.P.E.C.I.A.L. attribute of your choice.
Lead Belly
Requirements: Level 2, END 3
Description: You receive -50% Radiation Damage from food and drink.
Life Giver
Requirements: Level 2, END 3
Ranks: 3
Description: With each rank of this perk, you gain +15 Hit Points.
Old World Gourmet
Requirements: Level 2
Description: You've learned the secrets of the lounge lizards! You gain +10% Addiction Resistance, and Pre-War food you eat restores +25% Starvation.
Retention
Requirements: Level 2, INT 3
Description: Magazines you read gain x2 Duration.
Them's Good Eatin'
Requirements: Level 2
Description: Carcasses you butcher yield more meat. You learn 4 Campfire recipes for making Red Paste and Blood Sausage.
Terrifying Presence
Requirements: Level 2
Description: You sometimes have access to unique dialogue options that initiate combat and force enemies to flee.
Strong Back
Requirements: Level 2, STR 4 or END 4
Ranks: 3
Description: With each rank of this perk, you gain +20 Carry Weight.
Swift Learner
Requirements: Level 2
Ranks: 3
Description: With each rank of this perk, you gain +10% Experience Points.
Tag
Requirements: Level 2
Description: You gain +10 Skill Points in any Skill of your choice.
Toughness
Requirements: Level 2, END 3
Ranks: 3
Description: With each rank of this perk, you gain +5 Damage Threshold.
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LEVEL 4
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Broad Daylight
Requirements: Level 4, Sneak 40
Description: Having your Pip-Boy light on no longer factors into a successful sneak attempt.
Cannibal
Requirements: Level 4, Survival 40
Description: You can butcher Humans. You learn X Campfire recipes for making suspiciously tasty meals.
Entomologist
Requirements: Level 4, Science 40
Description: Your attacks against Insects gain +5% Critical Chance and deal +25% Critical Damage.
Iron Fist
Requirements: Level 4, STR 4, Unarmed 40
Ranks: 3
Description: With each rank of this perk, while using Unarmed weapons, your attacks deal +5 Damage and +5 Fatigue Damage.
Ghastly Scavenger
Requirements: Level 4, Survival 40
Description: You can butcher Ghouls and Super Mutants. You learn X Campfire recipes for making gourmet cuisine from humble ingredients.
Heave Ho
Requirements: Level 4, STR 4, Melee 40
Ranks: 3
Description: Quite an arm you've got there! With each rank of this perk, you gain +25% Throwing Velocity, and while using Throwing weapons, your attacks gain +20% Damage.
Hit the Deck
Requirements: Level 4, LUK 4, Explosives 40
Description: You gain +20 Damage Threshold against explosions.
Hunter
Requirements: Level 4, Survival 40
Description: Your attacks against Animals gain +5% Critical Chance and deal +25% Critical Damage.
In Shining Armor
Requirements: Level 4, Repair 30, Science 30
Description: Beams reflect off the mirror-like finish of your gleaming armor! While wearing metal armor, you gain +10 Damage Threshold against laser weapons. While wearing sunglasses, you gain +3 Damage Threshold against laser weapons.
Junk Rounds
Requirements: Level 4, Repair 40
Description: Survival is the mother of invention! You learn 13 Reloading Bench recipes for making ammo out of scrap materials.
Light Touch
Requirements: Level 4, AGL 4, Repair 40
Description: Being bogged down just isn't your thing, which is why you've learned to make the most out of minimal protection. While wearing Light armor, enemy attacks lose -20% Critical Chance against you.
Miss Fortune
Requirements: Level 4, LUK 5
Description: When the chips are down, Miss Fortune steps in to snatch defeat from the jaws of victory. While using V.A.T.S., if your final attack was not lethal, Miss Fortune has a 10% chance to appear and cause unpredictable collateral damage.
Mister Sandman
Requirements: Level 4, Sneak 40
Description: While sneaking with a one-handed bladed weapon, you gain the option to silently kill sleeping enemies you interact with.
Mysterious Stranger
Requirements: Level 4, LUK 5
Description: You've got your own personal guardian angel, armed with a fully loaded .44 Magnum. While using V.A.T.S., if your final attack was not lethal, the Mysterious Stranger has a 10% chance to appear and finish the job.
Nuka Chemist
Requirements: Level 4, Science 40
Description: You've uncovered one of the greatest secrets of the Pre-War era: how to make your own specialty Nuka-Colas! You learn 3 Chemistry Set recipes for making rare, promotional sodas.
Pack Rat
Requirements: Level 4, Barter 40
Description: You've learned the value of careful packing. While in your inventory, items that weigh 2 lbs. or less lose -50% Weight.
Piercing Strike
Requirements: Level 4, Melee 40 or Unarmed 40
Description: While using Melee or Unarmed weapons, your attacks ignore 15 Damage Threshold.
Purifier
Requirements: Level 4, Survival 40
Description: Your attacks against Abominations, Super Mutants, and Ghouls gain +5% Critical Chance and deal +25% Critical Damage.
Quick Draw
Requirements: Level 4, AGL 5
Description: You gain +50% Draw Speed.
Rad Child
Requirements: Level 4, END 5
Description: You truly are a rad child. With each rank of Radiation Sickness, you gain +2 Heal Rate.
Rapid Reload
Requirements: Level 4, AGL 5
Description: You gain +25% Reload Speed.
Robotics Expert
Requirements: Level 4, Repair 40 or Science 40
Description: Your attacks against Robots gain +5% Critical Chance and deal +25% Critical Damage.
Run 'n Gun
Requirements: Level 4, Guns 40 or Energy Weapons 40
Description: While using one-handed Guns or Energy weapons, your attacks lose -15% Spread.
Stonewall
Requirements: Level 4, END 5 or STR 5
Description: You gain +5 Damage Threshold against Melee and Unarmed attacks, and can't be knocked down in combat.
Tribal Wisdom
Requirements: Level 4, Survival 40
Description: You can butcher Insects. You learn X Campfire recipes for making great local cuisine.
Travel Light
Requirements: Level 4
Description: While wearing Light armor or no armor, you gain +10% Running Speed.
Voracious Reader
Requirements: Level 4, INT 4
Description: You don't just read books, you tear into them. You learn X Workbench recipes for converting damaged books into copies of magazines you currently own.
Weapon Handling
Requirements: Level 4, STR < 10
Description: Your weapons lose -2 Strength Requirement.
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LEVEL 6
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Animal Friend
Requirements: Level 6, CHA 6, Survival 50
Description: Animals no longer see you as a threat unless provoked, and will come to your aid in combat against any non-Animal.
Center of Mass
Requirements: Level 6, PER 5
Description: You don't fool around with fancy trick shots. Straight to the midsection, and down they go. While targeting an enemy's torso in V.A.T.S., your attacks deal +15% Damage.
Certified Tech
Requirements: Level 6, Repair 50
Description: (PENDING)
Commando
Requirements: Level 6, Guns 50 or Energy Weapons 50
Description: While using two-handed Guns or Energy weapons in V.A.T.S., your attacks gain +10% Hit Chance.
Demolition Expert
Requirements: Level 6, Explosives 50
Ranks: 3
Description: With each rank of this perk, while using Explosives, your attacks deal +15% Damage.
Ferocious Loyalty
Requirements: Level 6, CHA 6
Description: The power of your personality inspires die-hard loyalty from your followers. While you're below 50% Hit Points, Companion attacks gain +10% Critical Chance.
Gunslinger
Requirements: Level 6, Guns 50 or Energy Weapons 50
Description: While using one-handed Guns or Energy weapons in V.A.T.S., your attacks gain +10% Hit Chance.
Hand Loader
Requirements: Level 6, Repair 50
Description: You know your way around a reloading bench, and don't let good brass and hulls go to waste. While using Guns, your attacks gain x2 chance to recover ammo casings. You learn 15 Reloading Bench recipes for making match grade ammo.
Heavyweight
Requirements: Level 6, STR 6
Description: Have you been working out? While in your inventory, weapons that weigh 10 lbs. or more lose -50% Weight.
Hobbler
Requirements: Level 6, PER 5
Description: While targeting an enemy's legs in V.A.T.S., your attacks gain +10% Hit Chance.
Light Step
Requirements: Level 6, PER 5, AGL 5
Description: You no longer set off enemy mines or floor traps.
Long Haul
Requirements: Level 6, END 4, Explorer Perk
Description: You've learned how to pack mountains of gear for the long haul. Being over-encumbered no longer prevents you from Fast Traveling.
Mile in Their Shoes
Requirements: Level 6, Medicine 50, Survival 50
Description: You have come to understand Nightstalkers. You learn X Distillery and Chemistry Set recipes for making Snake Squeezin's and Nightstalker Antivenom. (Nightstalker Antivenom can't be obtained without this recipe.)
Nerd Rage
Requirements: Level 6, INT 5, Science 50
Description: You've been pushed around long enough! While below 50% Hit Points, your Strength is raised to 10, and you gain +15 Damage Threshold.
Pyromaniac
Requirements: Level 6, Explosives 60
Description: While using weapons that deal Fire damage, your attacks deal +15% Damage.
Rad Resistance
Requirements: Level 6, END 5
Ranks: 3
Description: With each rank of this perk, you gain +12% Radiation Resistance.
Sniper
Requirements: Level 6, PER 6
Description: While targeting an enemy's head in V.A.T.S., your attacks gain +10% Hit Chance.
Spray and Pray
Requirements: Level 6
Description: Your attacks against Companions deal -35% Damage and -35% Critical Damage.
Super Slam
Requirements: Level 6, Melee 50 or Unarmed 50
Description: While using one-handed Melee or Unarmed weapons, your attacks gain +15% Knockdown Chance. While using two-handed Melee or Unarmed weapons, your attacks gain +30% Knockdown Chance.
Tunnel Runner
Requirements: Level 6, AGL 5, Sneak 50
Description: While sneaking in Light armor or no armor, you gain +25% Run Speed.
Unbreakable
Requirements: Level 6, END 6
Description: No one calls you Mr. Glass. You receive -35% Limb Damage.
Unstoppable Force
Requirements: Level 6, Melee 50 or Unarmed 50
Description: Your martial might is truly legendary. While using Melee or Unarmed weapons, your attacks against blocking enemies deal x2 Damage.
Vigilant Recycler
Requirements: Level 6, Science 50
Description: Waste not, want not. While using Energy weapons, your attacks gain x2 chance to recover drained cells. You learn 8 Workbench recipes for making optimized energy cells, and recycling spent cells more efficiently.
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LEVEL 8
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Atomic
Requirements: Level 8, END 6
Description: You receive -1 attribute loss from Radiation Sickness. (It can't be reduced to less than 1.)
Better Criticals
Requirements: Level 8, LUK 6
Description: Your attacks deal +25% Critical Damage.
Concentrated Fire
Requirements: Level 8, PER 6
Description: While using V.A.T.S., with each subsequent attack to the same limb, your attacks gain +5% Hit Chance.
Cowboy
Requirements: Level 8, Guns 60, Melee 40
Description: While using revolvers, lever-action weapons, dynamite, knives, or hatchets, your attacks deal +15% Damage.
Eye for an Eye
Requirements: Level 8
Description: For each crippled limb you have, your attacks deal +10% Damage.
Fight the Power
Requirements: Level 8
Description: You've had enough of the so-called "authorities" pushing poor folks around! Your attacks against anyone wearing NCR, Legion, or Brotherhood Faction Armor gain +5% Critical Chance and deal +10% Damage.
Grunt
Requirements: Level 8, Guns 60, Explosives 40
Description: Just good, honest infantry work! While using weapons chambered for 9mm, .45 Auto, 5.56mm, or 5mm ammunition, grenades, grenade launchers, or knives, your attacks deal +15% Damage.
Laser Commander
Requirements: Level 8, Energy Weapons 60
Description: While using laser weapons, your attacks gain +10% Critical Chance and deal +15% Damage.
Living Anatomy
Requirements: Level 8, Medicine 60
Description: While in V.A.T.S., you can see the Health and Damage Threshold values of any highlighted target. Your attacks against Humans deal +5% Damage.
Mad Bomber
Requirements: Level 8, Repair 50, Explosives 50
Description: Your intimate knowledge of gadgets and explosives have combined to make you... the Mad Bomber! You learn 7 Workbench recipes for making deadly explosives.
Math Wrath
Requirements: Level 8, Science 60
Description: You've found a way to optimize your Pip-Boy's V.A.T.S. logic! While using V.A.T.S., your attacks cost -10% Action Points.
Ninja
Requirements: Level 8, Melee 60 or Unarmed 60
Description: While using Melee or Unarmed weapons, your attacks gain +15% Critical Chance and your sneak attacks deal +25% Critical Damage.
Paralyzing Palm
Requirements: Level 8, Unarmed 60
Description: While using Unarmed weapons in V.A.T.S., your attacks gain +30% Knockout Chance.
Plasma Spaz
Requirements: Level 8, Energy Weapons 60
Description: You're just so excited about plasma that you can't (magnetically) contain yourself! While using plasma weapons in V.A.T.S., your attacks cost -20% Action Points.
Shotgun Surgeon
Requirements: Level 8, Guns 60
Description: Your precision with a scattergun is something to behold. While using shotguns, your attacks ignore 15 Damage Threshold per pellet.
Sneering Imperialist
Requirements: Level 8
Description: You don't take kindly to savages trying to "settle" or "stay alive" in civilized lands. Your attacks against junkies, tribals, and raiders gain +5% Critical Chance and deal +10% Damage.
Silent Running
Requirements: Level 8, AGL 6, Sneak 60
Description: Running no longer factors into a successful sneak attempt.
Solar Powered
Requirements: Level 8, END 6
Description: While you're outside, between 6:00 AM and 6:00 PM, you restore 1 Starvation every 30 minutes. (Measured in game time.)
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LEVEL 10
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And Stay Back
Requirements: Level 10, Guns 70
Description: While using shotguns, your attacks gain +10% Knockdown Chance per pellet.
Burden to Bear
Requirements: Level 10, END 7 or STR 7
Description: The wastelander with the heaviest gear wins! (Or at least survives.) While wearing Medium or Heavy armor, you lose -50% Speed Penalty.
Computer Whiz
Requirements: Level 10, Science 70
Description: You get two chances to hack a computer before it locks you out. (This applies to computers you've previously been locked out of.)
Grim Reaper's Sprint
Requirements: Level 10
Description: While exiting V.A.T.S., if you killed an enemy, you restore +20 Action Points.
Infiltrator
Requirements: Level 10, Lockpick 70
Description: You get two chances to pick a lock before it breaks. (This applies to locks you've previously broken.)
Jury Rigging
Requirements: Level 10, Repair 70
Description: You possess the amazing ability to repair any item using a roughly similar item. Fix a Trail Carbine with a Hunting Rifle, a Plasma Defender with a Laser Pistol, or even Power Armor with Metal Armor. How does it work? Nobody knows... except you.
Lessons Learned
Requirements: Level 10
Description: The wasteland has taught you some hard lessons, but you've remembered them all. You gain +X% Experience Points, where X is your current Level.
Meltdown
Requirements: Level 10, Energy Weapons 70
Description: (PENDING)
Nerves of Steel
Requirements: Level 10, AGL 7
Description: You gain +20% Action Point Regeneration.
Rad Absorption
Requirements: Level 10, END 7
Description: You restore 1 Radiation every 15 minutes. (Measured in game time.)
Slayer
Requirements: Level 10, Melee 70 or Unarmed 70
Description: The Slayer walks the earth! While using Melee or Unarmed weapons, you gain +30% Attack Speed.
Splash Damage
Requirements: Level 10, Explosives 70
Description: When you're deep in enemy territory, you just start chucking grenades and hope for the best. Your explosions gain +25% Radius.
The Professional
Requirements: Level 10, Sneak 70
Description: Up close and personal, that's how you like it. While using pistols, revolvers, or submachine guns, your sneak attacks deal +25% Critical Damage.
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LEVEL 20
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Ain't Like That Now
Requirements: Level 20
Description: Maybe you were bad once, but you ain't like that now. Your Karma is reset to 0. (Still trying to come up with a fitting secondary effect!)
Just Lucky I'm Alive
Requirements: Level 20
Description: (PENDING)
Thought You Died
Requirements: Level 20
Description: Your storied past has fallen from memory 'cause everyone thought you died. Your Reputation with each faction is reset to 0. (Still trying to come up with a fitting secondary effect!)
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