This list is only for weapons that have been manually configured. If a weapon is not found in this list and it qualifies for Big Guns, it will automatically be set to Big Guns and use the same skill requirement it did previously (i.e. if it is held like a Missile Launcher/Minigun and uses Energy Weapons 25 it will be set to Big Guns 25 SubType Energy).
Ballistic
Big Guns 0
Fallout3.esm: Rock-It Launcher
Big Guns 25
DeadMoney.esm: Automatic Rifle
OldWorldBlues.esm: K9000 Cyberdog Gun
CFWNV.esm: Lewis Gun
CFWNV.esm: Bren Gun
Big Guns 50
OldWorldBlues.esm: FIDO
LonesomeRoad.esm: Shoulder Mounted Machine Gun
CFWNV.esm: M60 GPMG
Big Guns 75
FalloutNV.esm: Minigun
FalloutNV.esm: Anti-Materiel Rifle
FalloutNV.esm: Light Machine Gun
GunRunnersArsenal.esm: Anti-Materiel Rifle (GRA)
GunRunnersArsenal.esm: Bozar (GRA)
CFWNV.esm: M249 SAW
Big Guns 100
FalloutNV.esm: CZ57 Avenger
Fallout3.esm: Eugene
CFWNV.esm: MEC Gauss Minigun
CFWNV.esm: Browning M2
CFWNV.esm: Vindicator Minigun
PKM.esp: PKM
Energy
Big Guns 25
LonesomeRoad.esm: Arc Welder
Big Guns 50
FalloutNV.esm: Plasma Caster
Zeta.esm: Drone Cannon
Big Guns 75
GunRunnersArsenal.esm: The Smitty Special (GRA)
Zeta.esm: Drone Cannon Ex-B
CFWNV.esm: H&K L30 Gatling Laser
Big Guns 100
FalloutNV.esm: Gatling Laser
GunRunnersArsenal.esm: Sprtel-Wood 9700 (GRA)
Fallout3.esm: Vengeance
BrokenSteel.esm: Precision Gatling Laser
Explosives
Big Guns 25
CFWNV.esm: RPG-7
Big Guns 50
FalloutNV.esm: Grenade Machinegun
LonesomeRoad.esm: Red Glare
Big Guns 75
FalloutNV.esm: Missile Launcher
FalloutNV.esm: Mercy
FalloutNV.esm: Annabelle
Fallout3.esm: Miss Launcher
Big Guns 100
FalloutNV.esm: Fat Man
GunRunnersArsenal.esm: Fat Man (GRA)
Flame
Big Guns 25
FalloutNV.esm: Incinerator
Big Guns 50
FalloutNV.esm: Flamer
GunRunnersArsenal.esm: Cleansing Flame (GRA)
Fallout3.esm: Burnmaster
BrokenSteel.esm: Slo-Burn Flamer
BrokenSteel.esm: Rapid-Torch Flamer
Big Guns 75
FalloutNV.esm: Heavy Incinerator
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