The state of Dark Souls modding

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Hi everyone, I'm Durante (the guy who made DSfix), and this is my first Nexus news post. I'd like to provide some information on what is possible with Dark Souls modding at the moment, and what might be possible in the future.

Currently, there are two ways to mod Dark Souls. On the one hand there are program modifications such as DSMfix, the 60 FPS mod and my own DSfix, which work by .dll wrapping. On the other hand, since a few versions DSfix supports overriding any of the textures used by the game with custom ones, which is what most mods on this site are based on.

This texture replacement is complete and should allow you to change any texture used in the game, but it is generally not possible to add transparency to textures which did not feature it before. This is due to the way the game separately handles the rendering of opaque and transparent geometry. Also note that most objects in the game have multiple textures, including diffuse color maps, specularity maps and normal maps.

Beyond modifying textures and making direct changes using wrapper dlls, there's also a lot of interest in being able to change models. Unfortunately, unlike textures which are loaded using a known library function, and for which the storage format is rather straightforward, it's not currently known which 3D model format is used by the game.

That's it for now, I'll keep you up to date on any future developments!

15 comments

  1. BiancoAngelo7
    BiancoAngelo7
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    Hello everyone, and Durante, I know you must be sick of hearing this by now (if you read this) but THANK YOU. Seriously. No. Really. THANK - YOU.

    With the ability to change the textures of this game you have effectively realized my super happy fun time special surprise fantastic number 1 good job - hope for this game. (lol)

    But alas, I am a lowly noob in this new and wondrous Lordran, and I have absolutely NO idea how to:

    a: Make a texture mod for this game (don't worry I have more than enough texture exp, I actually started and ran the entire Mass Effect texture mod community, but alas, that was for an unreal engine game...) I just dont know what to do HERE

    and

    b: Use it (install, whatever) with this game

    I apologize if there is some hidden guide somewhere tucked away in a dark cave being guarded by a level 50 internet troll somewhere, but I would be sooooo grateful if Durante or anyone else would be so kind as to either point me to the instructions I need or to give them to me as I suspect they are nowhere to be found...


    Also: Does using texture mods and Durante's work in general disable online play? I know that running at 60 fps does, but as I don't have a good enough pc for that, if I use only the rest of the mod and install new textures, can I still play online?

    Thank you thank you THANK YOU Durante, and thanks to anyone who can help provide some answers....
  2. camkhaos
    camkhaos
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    durante should be hired in the gaming industry if he wants to be. there should really be someone like him that can actually make a noticeable difference for all of us gamers. thanks alot man .
  3. cstalker
    cstalker
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    You are Awsume Durante, I love you, if DSfix doesn't exist, i would throw Dark souls prepare to die edition out of the window, and return to the Xbox360 version!
  4. jedi21ita
    jedi21ita
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    Thanks so much Durante for making such a great game playable..
    and opening the door for many other improvements at the same time!
  5. oxman1
    oxman1
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    great job with the dsfix dude TY SOOOO much
  6. deleted1381201
    deleted1381201
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    Glad to see there's a nexus for DaS and that Durante is apart of it. Just on that last bit, DaS models are flver files (.flv) and are ofcourse packed away in the two .bdt files. Here's a thread on Xentax (Game Research Forum) where some smart fellows are are trying to reverse the format:
    http://forum.xentax.com/viewtopic.php?f=16&t=7876
  7. Toonation
    Toonation
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    Ty for DsFix I <3 your mod gl in the future also

    Quick Question: You know FXAAToolHg6? Is it possible to add a feature like that into Dsfix itself to add contract, sharpness, fog removal, saturation, exposure etc?

    because FXAAToolHg6 doesn't work with the 60 fps mod D:
  8. syndros
    syndros
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    Rennn, wait, you are failing college courses because you score too high? That doesn't make any sense.
  9. weijiesen
    weijiesen
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    • 1,199 kudos
    . . . .oh holy crap!
  10. Rennn
    Rennn
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    Yaaaaaay! Dark Souls Nexus! Before, I was nearly failing two college courses because I tested way above too high. That sucks. I mean, it's still happening, but a Dark Souls Nexus really helped me through the day.