About this mod
So far a blowing cloth flag for the NWN2 engine. Simulated via wind/cloth simulation in 3DS Max and rigged thereafter to match the sim.
- Permissions and credits
I made the models to NOT cast shadows, as the self shadowing looked pretty awful to me, personally. I left them on for the pirate flag as the self shadows are hardly noticeable seeing as the flag is already black.
I'll see about making some flag poles. The "Iron Fence {Cap Piece}" placeable works "OK" for now if you're needing something.
Special thanks to Bioware member "4760" for essentially doing the exporting from 3DS, as I was having issues on my end with it. Thanks!!
Hopefully more cloth effects to come. (banners, indoor blowing curtains, ship sail etc. (maybe;) )
INSTALLING: (NOTE: Chances are my appearance.2da is not compatible with yours, so you may need add my lines to your appearance.2da. My lines are at the end, 5001-5007)
To install the HAK version:
-Place the HAK file into the 'HAK' folder under 'Documents & Settings'
-Place the MOD file into the 'Modules' folder under 'Documents & Settings'
(The Module is just to show off the variety of flags, not necessary to install.)
-Add HAK to your own module properties
-To add the Flag VFX blueprints to your own module, import the ERF file in the toolset. Look under Placed Effects/IADCFT Flags
To install the override version:
Place the contents of IADCFT FLAGS Override into your override or campaign folder
Place the MOD file into the 'Modules' folder under 'Documents & Settings'
(The Module is just to show off the variety of flags, not necessary to install.)
To add the Flag VFX blueprints to your own module, import the ERF file in the toolset. Look under Placed Effects/IADCFT Flags