Neverwinter Nights 2
0 of 0

File information

Last updated

Original upload

Created by

PJ156 and M_Reider

Uploaded by

PJ156

Virus scan

Safe to use

Tags for this mod

About this mod

Fortune and glory, that’s what they promised you. Unfortunately your experience of adventuring to date has not really lived up to your expectations.

Two forays in your new profesion have left you less well off than when you started and with very little in the way of experience. You were thus pleased to be able to sign up to the entor

Permissions and credits
Fortune and glory, that’s what they promised you. Unfortunately your experience of adventuring to date has not really lived up to your expectations.

Two forays in your new profession have left you less well off than when you started and with very little in the way of experience. You were thus pleased to be able to sign up to the entorage of Alexus, a well known and successful adventurer currently resding in Xorhum, in the lands of the Turmish. To date this has not proved to be much more profitable but at least you are being fed if not equipped.

Yesterday that changed however. One of Alexus’s men came to you and asked you to investigate an opportunity. A mountain mining community has petitioned Alexus for help clearing out some goblins. He wants you to go there and find out what is needed and how much money is being offered. Assess the potential for loot and the level of opposition and report back for Alexus to decide if he will send a group of his followers or go himself.

It’s not much but it is work and experience, perhaps a chance to make a little money on the side. The equipment you are supplied for this is minimal but then, as Alexus’ quartermaster pointed out … beggars can’t be choosers.

*******************************************************************************

Level – Starting characters are recommended, you should expect to be level 4 by the end of the module.

This module was written as the opening for a community project which never got off the ground. It has been sitting on our hard drives for a year or so so we decided to polish it off and post it for play.

It is complete in itself and stands alone as a story.

It is very much a coffee break module with around 3 – 5 hours of play. It has strong story elements but also some areas to explore and pick up side quest elements. The npc’s are worth talking to and some shold be revisited as the module progresses.

There are two companions, each is required to progress the story elements relevant to them but they are not both there at once. The more squishy classes should spend money on keeping the second of them (a ranger) well equipped as some of the combat is a touch challenging.

As always your comments are welcomed so please keep them coming. It’s your feedback that keeps me modding.