Hi guys, what's the difference between the two downloadable .hak files and the three optional files described as override files? If I download the override files, do they overwrite all game files of the same type, while if I download only the two main .hak files, do they not overwrite the original game files? Is this the difference? Thanks
For any item that doesn't have a blueprint UTI, or to create clothes of different colours, you'll have to load the toolset (don't open a module), create your variation (try copying an existing clothing item, then changing its design in the "Armour set" tab in the item properties), and give it a unique name. The "resource name" field in the item properties is what the UTI will be called.
I believe you'll have to save the file by saving a new module, but you can delete the module file afterward. But before closing the toolset, look for a temp folder in your NWN2\modules\ folder (not sure if it's in the one in Documents or in Program Files), and pull the UTI out of it and move it to your override (the one in Documents).
The answer to the last two questions is yes. Use the override versions of the files, and put them, as well as the UTI files (item blueprints, called "prefabs" in the file list here) in your game's override folder. As long as you don't have anything in your override folder that conflicts with these, then you can use the console to add them to your character in any game. You will not need the hak files to use these items in a game you're playing. Those are for people making new modules.
Open the console, activate debug mode, and type the command to give yourself the item, based on its UTI filename. For instance, there is a UTI called "whitedress" in the pack here.
I hadn't seen any of the previous releases you mentioned in your description, so this is all new to me. Very nice, and I see several things in there that I can use in a module. Thanks much for the release!
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If I download the override files, do they overwrite all game files of the same type, while if I download only the two main .hak files, do they not overwrite the original game files? Is this the difference?
Thanks
I believe you'll have to save the file by saving a new module, but you can delete the module file afterward. But before closing the toolset, look for a temp folder in your NWN2\modules\ folder (not sure if it's in the one in Documents or in Program Files), and pull the UTI out of it and move it to your override (the one in Documents).
Open the console, activate debug mode, and type the command to give yourself the item, based on its UTI filename. For instance, there is a UTI called "whitedress" in the pack here.