The model (by Frank Perez) is available here:
http://www.nexusmods.com/neverwinter2/mods/166
FILES:
hydra_breath_effects.zip
- The new VFX. Put them in your override or campaign folder, or into a HAK
hydra_breath_scripts.erf
- Two modified spell scripts for the 'ice Mephit Breath' and 'Cone of Fire' special abilities.
Import these versions of the script into your own module. Or...
hydra_breath_scripts_override.zip
- Override versions of the modified spell scripts. Put these in your override or campaign folder
instead of importing the ERF file
Two spell scripts have been modified - nw_s1_conecold and nw_s1_conefire. The first
is used by ice mephits and winter wolves in the game, while the second is used by
fire mephits. They are called 'Ice Mephit Breath' and 'Cone of Fire' in the Special Abilities
list in the creature properties. They do damage based on the hit dice of the creature using
them (1d6 for every three levels), so you don't have to set a spell level for the special ability.
The script modifications change the VFX used if a local string variable called 'Breath' with a
certain value has been set on the creature using the ability. This ensures that the other
creatures that use these scripts won't be affected by the changes.The variables are as follows:
Cryohydra string variable
- Name: Breath
- ValueString: cold
Pyrohydra string variable
- Name: Breath
- ValueString: fire
The new VFX cause jets of cold or fire to come out of all five hydra heads at once when using
their cone ability.
Version 1.1 updates:
- Improved VFX
- Added support for breath attack animation in spell scripts
Version 1.2 Updates:
- VFX modified to suit Hydra model v1.02